Fix Cluster array extension

This commit is contained in:
Pascal Serrarens 2026-04-21 12:08:37 +02:00
parent 02047a4bd9
commit c2e4e1b33f
3 changed files with 56 additions and 46 deletions

View File

@ -197,9 +197,9 @@ namespace NanoBrain {
if (this.currentNucleus is Cluster cluster) {
EditorGUILayout.BeginHorizontal();
if (cluster.siblingClusters != null && cluster.siblingClusters.Length > 1)
EditorGUILayout.IntField("Array size", cluster.siblingClusters.Count());
EditorGUILayout.IntField("Array size", cluster.siblingClusters.Count(), GUILayout.MinWidth(150));
else
EditorGUILayout.IntField("Array size", 1);
EditorGUILayout.IntField("Array size", 1, GUILayout.MinWidth(150));
if (GUILayout.Button("Add")) {
Undo.RecordObject(prefabAsset, "Array add " + prefabAsset.name);
cluster.AddInstance(this.prefab);
@ -224,10 +224,13 @@ namespace NanoBrain {
}
EditorGUIUtility.wideMode = true;
float previousLabelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 100;
Vector3 newBias = EditorGUILayout.Vector3Field("Bias", this.currentNucleus.bias);
anythingChanged |= newBias != this.currentNucleus.bias;
this.currentNucleus.bias = newBias;
EditorGUIUtility.labelWidth = previousLabelWidth;
Nucleus[] array = null;
int elementIx = -1;

View File

@ -189,11 +189,9 @@ namespace NanoBrain {
if (nucleus == null)
return;
layer.neuroids.Add(nucleus);
//nucleus.layerIx = layer.ix;
// Store its position
Vector2Int neuroidPosition = new(layer.ix, layer.neuroids.Count - 1);
neuroidPositions[nucleus] = neuroidPosition;
}
public void OnIMGUI() {
@ -224,9 +222,9 @@ namespace NanoBrain {
Dag dag = GenerateGraph(this.selectedOutput);
Dag.ComputeLayout(dag);
// Draw edges
foreach (DagEdge e in dag.edges) {
DagNode from = dag.nodes.FirstOrDefault(x => x.id == e.fromId);
DagNode to = dag.nodes.FirstOrDefault(x => x.id == e.toId);
foreach (Dag.Edge e in dag.edges) {
Dag.Node from = dag.nodes.FirstOrDefault(x => x.id == e.fromId);
Dag.Node to = dag.nodes.FirstOrDefault(x => x.id == e.toId);
if (from == null || to == null)
continue;
@ -236,13 +234,13 @@ namespace NanoBrain {
}
// Draw nodes
foreach (DagNode n in dag.nodes)
foreach (Dag.Node n in dag.nodes)
DrawNucleus(n.nucleus, n.position, 1, n.radius);
// Determine graph width
float width = 0;
float currentNucleusPosition = 0;
foreach (DagNode node in dag.nodes) {
foreach (Dag.Node node in dag.nodes) {
if (node.position.x > width)
width = node.position.x;
if (node.nucleus == currentNucleus)
@ -271,7 +269,7 @@ namespace NanoBrain {
return dag;
int ix = 0;
DagNode receiver = new() {
Dag.Node receiver = new() {
id = ix,
//title = nucleus.name,
nucleus = rootNucleus
@ -282,9 +280,9 @@ namespace NanoBrain {
return dag;
}
private void DescendGraph(DagNode receiver, ref int ix, Dag dag) {
private void DescendGraph(Dag.Node receiver, ref int ix, Dag dag) {
foreach (Synapse synapse in receiver.nucleus.synapses) {
DagNode synapseNode = dag.FindNode(synapse.neuron.name);
Dag.Node synapseNode = dag.FindNode(synapse.neuron.name);
if (synapseNode == null) {
synapseNode = new() {
id = ix,
@ -292,7 +290,7 @@ namespace NanoBrain {
};
dag.nodes.Add(synapseNode);
}
DagEdge edge = new() {
Dag.Edge edge = new() {
fromId = synapseNode.id,
toId = receiver.id
};
@ -480,6 +478,11 @@ namespace NanoBrain {
// continue;
// drawnArrays.Add(clusterReceptor.nucleiArray);
// }
if (synapse.neuron.parent is Cluster cluster) {
if (drawnArrays.Contains(cluster.siblingClusters))
continue;
drawnArrays.Add(cluster.siblingClusters);
}
Vector3 pos = new(250, margin + row * spacing, 0.0f);
Handles.color = Color.white;
Handles.DrawLine(parentPos, pos);
@ -679,13 +682,13 @@ namespace NanoBrain {
else
expandArray = false;
}
// else if (nucleus.parent != this.currentNucleus.parent) {
// // We go to a different cluster
// // select the cluster, not the neuron in the cluster
// this.currentNucleus = nucleus.parent;
// expandArray = false;
// BuildLayers();
// }
else if (nucleus.parent != this.currentNucleus.parent) {
// We go to a different cluster
// select the cluster, not the neuron in the cluster
this.currentNucleus = nucleus.parent;
expandArray = false;
BuildLayers();
}
else {
this.currentNucleus = nucleus;
expandArray = false;
@ -729,37 +732,37 @@ namespace NanoBrain {
public List<Nucleus> neuroids = new();
}
[System.Serializable]
public class DagNode {
public int id;
public Vector2 position;
public float radius = 20f; // circle radius
public Nucleus nucleus;
}
[System.Serializable]
public class DagEdge {
public int fromId;
public int toId;
}
public class Dag {
public List<DagNode> nodes = new();
public List<DagEdge> edges = new();
public DagNode FindNode(string name) {
foreach (DagNode node in this.nodes) {
public class Node {
public int id;
public Vector2 position;
public float radius = 20f; // circle radius
public Nucleus nucleus;
}
public class Edge {
public int fromId;
public int toId;
}
public List<Node> nodes = new();
public List<Edge> edges = new();
public Node FindNode(string name) {
foreach (Node node in this.nodes) {
if (node.nucleus.name == name)
return node;
}
return null;
}
public static DagNode GetNodeById(Dag dag, int id) => dag.nodes.FirstOrDefault(x => x.id == id);
public static Node GetNodeById(Dag dag, int id) => dag.nodes.FirstOrDefault(x => x.id == id);
public static void ComputeLayout(Dag dag) {
Dictionary<int, List<int>> adjacency = dag.nodes.ToDictionary(n => n.id, n => new List<int>());
Dictionary<int, int> outdegree = dag.nodes.ToDictionary(node => node.id, n => 0);
foreach (DagEdge edge in dag.edges) {
foreach (Edge edge in dag.edges) {
if (!adjacency.ContainsKey(edge.fromId) || !adjacency.ContainsKey(edge.toId))
continue;
adjacency[edge.fromId].Add(edge.toId);
@ -771,7 +774,7 @@ namespace NanoBrain {
Dictionary<int, List<int>> parents = dag.nodes.ToDictionary(n => n.id, _ => new List<int>());
Dictionary<int, int> childCount = dag.nodes.ToDictionary(n => n.id, _ => 0);
foreach (DagEdge edge in dag.edges) {
foreach (Edge edge in dag.edges) {
if (!adjacency.ContainsKey(edge.fromId) || !adjacency.ContainsKey(edge.toId)) continue;
adjacency[edge.fromId].Add(edge.toId);
parents[edge.toId].Add(edge.fromId); // parent of 'to' is 'from'
@ -798,7 +801,7 @@ namespace NanoBrain {
// Any unreachable nodes -> assign next layers
int maxLayer = layer.Count > 0 ? layer.Values.Max() : 0;
foreach (DagNode node in dag.nodes) {
foreach (Node node in dag.nodes) {
if (!layer.ContainsKey(node.id)) {
maxLayer++;
layer[node.id] = maxLayer;
@ -846,7 +849,7 @@ namespace NanoBrain {
float margin = 10 + spacing / 2;
for (int i = 0; i < nodeList.Count; i++) {
int index = nodeList[i];
DagNode node = GetNodeById(dag, index);
Node node = GetNodeById(dag, index);
if (node == null)
continue;
float x = hSpacing + layerIx * hSpacing;

View File

@ -281,7 +281,8 @@ namespace NanoBrain {
public void AddInstance(ClusterPrefab prefab) {
// Ensure siblingClusters exists
this.siblingClusters ??= new Cluster[1] { this };
if (this.siblingClusters == null || this.siblingClusters.Length == 0)
this.siblingClusters = new Cluster[1] { this };
// Prepare the new array
int newLength = this.siblingClusters.Length + 1;
@ -299,7 +300,7 @@ namespace NanoBrain {
newSiblings[newLength - 1] = newCluster;
// All siblingClusters need to user this array!
foreach (Cluster sibling in this.siblingClusters)
foreach (Cluster sibling in newSiblings)
sibling.siblingClusters = newSiblings;
}
@ -349,7 +350,7 @@ namespace NanoBrain {
if (this.siblingClusters[ix].defaultOutput.lastUpdate < unusedCluster.defaultOutput.lastUpdate)
unusedCluster = this.siblingClusters[ix];
}
RemoveThingCluster(unusedCluster);
return unusedCluster;
}
@ -534,7 +535,10 @@ namespace NanoBrain {
public virtual List<Nucleus> CollectReceivers() {
List<Nucleus> receivers = new();
foreach (Neuron output in this.outputs) {
foreach (Nucleus outputNucleus in this.clusterNuclei) {
if (outputNucleus is not Neuron output)
continue;
foreach (Nucleus receiver in output.receivers) {
// Only add receivers outside this cluster
if (receiver.clusterPrefab != this.prefab)