Make InitializeCluster more robust
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@ -40,13 +40,15 @@ namespace NanoBrain.Unity {
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}
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}
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private void InitializeCluster(SerializedProperty property, ClusterView clusterView) {
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private void InitializeCluster(SerializedProperty property, ClusterView clusterView) {
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if (clusterView.initialized)
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if (property == null || property.serializedObject == null || clusterView.initialized)
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return;
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return;
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SerializedProperty prefabProp = property.FindPropertyRelative(nameof(Cluster.prefab));
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SerializedProperty prefabProp = property.FindPropertyRelative(nameof(Cluster.prefab));
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UnityEngine.Object targetObject = property.serializedObject.targetObject;
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UnityEngine.Object targetObject = property.serializedObject.targetObject;
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if (targetObject == null)
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return;
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Debug.Log($"Instantiate new Cluster for {targetObject.name}");
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// Debug.Log($"Instantiate new Cluster for {targetObject.name}");
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// This does not work properly yet it seems
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// This does not work properly yet it seems
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ClusterPrefab clusterPrefab = prefabProp.objectReferenceValue as ClusterPrefab;
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ClusterPrefab clusterPrefab = prefabProp.objectReferenceValue as ClusterPrefab;
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