Fix sleeping for product combinator

This commit is contained in:
Pascal Serrarens 2026-04-23 12:17:05 +02:00
parent e4ba7f8497
commit cc9a845b64

View File

@ -222,11 +222,10 @@ namespace NanoBrain {
public void SleepCheck() {
if (this.isSleeping) {
#if UNITY_MATHEMATICS
this.bias = new float3(0, 0, 0);
this._outputValue = new float3(0, 0, 0);
#else
this.bias = new Vector3(0,0,0);
this._outputValue = new Vector3(0,0,0);
#endif
this._outputValue = this.bias;
}
}
@ -526,12 +525,13 @@ namespace NanoBrain {
public virtual void RemoveReceiver(Nucleus receiverToRemove) {
this._receivers.RemoveAll(receiver => receiver == receiverToRemove);
receiverToRemove.synapses.RemoveAll(synapse => synapse.neuron == this);
}
}
#endregion Receivers
public override void ProcessStimulus(Vector3 inputValue) {;
public override void ProcessStimulus(Vector3 inputValue) {
;
this.lastUpdate = Time.time;
this.bias = inputValue;
this.parent.UpdateFromNucleus(this);