improved synapse coloring
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parent
78e750925d
commit
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@ -69,6 +69,7 @@
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<Compile Include="Assets/NanoBrain/LinearAlgebra/src/Quat32.cs" />
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<Compile Include="Assets/NanoBrain/Neuron.cs" />
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<Compile Include="Assets/NanoBrain/VisualEditor/NanoBrainComponent.cs" />
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<Compile Include="Assets/Scenes/Boids/Scripts/StationaryBoid.cs" />
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<Compile Include="Assets/NanoBrain/LinearAlgebra/src/Vector2Int.cs" />
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<Compile Include="Assets/Scenes/Boids/Scripts/SwarmControl.cs" />
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<Compile Include="Assets/NanoBrain/INucleus.cs" />
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8
Assets/NanoBrain/Scene.meta
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8
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487
Assets/NanoBrain/Scene/TestScene.unity
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487
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7
Assets/NanoBrain/Scene/TestScene.unity.meta
Normal file
7
Assets/NanoBrain/Scene/TestScene.unity.meta
Normal file
@ -0,0 +1,7 @@
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externalObjects: {}
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userData:
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@ -196,7 +196,7 @@ public class ClusterInspector : Editor {
|
||||
// }
|
||||
// void OnMouseUp(MouseUpEvent e) { if (e.button == 2) draggingCanvas = false; }
|
||||
|
||||
void OnIMGUI() {
|
||||
public void OnIMGUI() {
|
||||
if (currentNucleus == null)
|
||||
return;
|
||||
|
||||
@ -313,7 +313,8 @@ public class ClusterInspector : Editor {
|
||||
drawnArrays.Add(neuroid.array);
|
||||
|
||||
}
|
||||
float value = length(synapse.nucleus.outputValue);
|
||||
float value = length(synapse.nucleus.outputValue) * synapse.weight;
|
||||
// Debug.Log($"{synapse.nucleus.name}: {value} {length(synapse.nucleus.outputValue)} {synapse.weight}");
|
||||
if (value > maxValue)
|
||||
maxValue = value;
|
||||
neuronCount++;
|
||||
@ -334,23 +335,37 @@ public class ClusterInspector : Editor {
|
||||
Vector3 pos = new(250, margin + row * spacing, 0.0f);
|
||||
Handles.color = Color.white;
|
||||
Handles.DrawLine(parentPos, pos);
|
||||
if (synapse.nucleus != null)
|
||||
DrawNucleus(synapse.nucleus, pos, maxValue, size);
|
||||
if (synapse.nucleus != null) {
|
||||
Color color = Color.black;
|
||||
if (synapse.nucleus.isSleeping)
|
||||
color = Color.darkRed;
|
||||
else if (Application.isPlaying) {
|
||||
float brightness = length(synapse.nucleus.outputValue) * synapse.weight / maxValue;
|
||||
color = new Color(brightness, brightness, brightness, 1f);
|
||||
}
|
||||
DrawNucleus(synapse.nucleus, pos, maxValue, size, color);
|
||||
}
|
||||
row++;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawNucleus(IReceptor nucleus, Vector3 position, float maxValue, float size) {
|
||||
Color color;
|
||||
if (nucleus.isSleeping)
|
||||
Handles.color = Color.darkRed;
|
||||
color = Color.darkRed;
|
||||
else {
|
||||
if (Application.isPlaying) {
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||||
float brightness = length(nucleus.outputValue) / maxValue;
|
||||
Handles.color = new Color(brightness, brightness, brightness, 1f);
|
||||
color = new Color(brightness, brightness, brightness, 1f);
|
||||
}
|
||||
else
|
||||
Handles.color = Color.black;
|
||||
color = Color.black;
|
||||
}
|
||||
DrawNucleus(nucleus, position, maxValue, size, color);
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||||
}
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||||
|
||||
private void DrawNucleus(IReceptor nucleus, Vector3 position, float maxValue, float size, Color color) {
|
||||
Handles.color = color;
|
||||
Handles.DrawSolidDisc(position, Vector3.forward, size);
|
||||
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||||
Handles.color = Color.white;
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||||
@ -11,11 +11,14 @@ public class NanoBrainComponent_Editor : Editor {
|
||||
protected NanoBrainComponent component;
|
||||
private SerializedProperty brainProp;
|
||||
|
||||
ClusterInspector.GraphView board;
|
||||
|
||||
public void OnEnable() {
|
||||
component = target as NanoBrainComponent;
|
||||
|
||||
if (Application.isPlaying == false)
|
||||
brainProp = serializedObject.FindProperty(nameof(NanoBrainComponent.defaultBrain));
|
||||
|
||||
}
|
||||
|
||||
public override VisualElement CreateInspectorGUI() {
|
||||
@ -52,9 +55,9 @@ public class NanoBrainComponent_Editor : Editor {
|
||||
minHeight = 500,
|
||||
}
|
||||
};
|
||||
ClusterInspector.GraphView board;
|
||||
board = new ClusterInspector.GraphView();
|
||||
board.style.flexGrow = 1;
|
||||
mainContainer.Add(board);
|
||||
|
||||
inspectorContainer = new VisualElement {
|
||||
name = "inspector",
|
||||
@ -63,7 +66,6 @@ public class NanoBrainComponent_Editor : Editor {
|
||||
}
|
||||
};
|
||||
|
||||
mainContainer.Add(board);
|
||||
mainContainer.Add(inspectorContainer);
|
||||
root.Add(mainContainer);
|
||||
|
||||
@ -76,7 +78,7 @@ public class NanoBrainComponent_Editor : Editor {
|
||||
UpdateLayout(evt.newRect.width);
|
||||
});
|
||||
|
||||
if (brain != null)
|
||||
if (brain != null && board != null)
|
||||
board.SetGraph(component.gameObject, brain, brain.output, inspectorContainer);
|
||||
// else
|
||||
// Debug.LogWarning(" No brain!");
|
||||
@ -86,6 +88,30 @@ public class NanoBrainComponent_Editor : Editor {
|
||||
return root;
|
||||
}
|
||||
|
||||
// void OnSceneGUI() {
|
||||
// if (Application.isPlaying && board != null)
|
||||
// board.OnIMGUI();
|
||||
// }
|
||||
|
||||
void OnSceneGui(SceneView sv) {
|
||||
if (Application.isPlaying == false)
|
||||
return;
|
||||
// May need some throttling here...
|
||||
if (board != null) {
|
||||
Debug.Log(".");
|
||||
board.OnIMGUI();
|
||||
}
|
||||
|
||||
// EditorApplication.delayCall = UpdateInspectorUI;
|
||||
}
|
||||
|
||||
void UpdateInspectorUI() {
|
||||
if (board != null) {
|
||||
Debug.Log(".");
|
||||
board.OnIMGUI();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateLayout(float containerWidth) {
|
||||
if (containerWidth > 800f) {
|
||||
mainContainer.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
@ -12,10 +12,12 @@ public class NanoBrainComponent : MonoBehaviour {
|
||||
brainInstance.name = defaultBrain.name + " (Instance)";
|
||||
|
||||
SwarmControl sc = FindFirstObjectByType<SwarmControl>();
|
||||
UpdateWeight(brainInstance, "Avoidance", sc.avoidanceForce);
|
||||
UpdateWeight(brainInstance, "Cohesion", sc.cohesionForce);
|
||||
UpdateWeight(brainInstance, "Separation", sc.separationForce);
|
||||
UpdateWeight(brainInstance, "Alignment", sc.alignmentForce);
|
||||
if (sc != null) {
|
||||
UpdateWeight(brainInstance, "Avoidance", sc.avoidanceForce);
|
||||
UpdateWeight(brainInstance, "Cohesion", sc.cohesionForce);
|
||||
UpdateWeight(brainInstance, "Separation", sc.separationForce);
|
||||
UpdateWeight(brainInstance, "Alignment", sc.alignmentForce);
|
||||
}
|
||||
}
|
||||
return brainInstance;
|
||||
}
|
||||
|
||||
87
Assets/Scenes/Boids/Prefabs/Stationary Boid.prefab
Normal file
87
Assets/Scenes/Boids/Prefabs/Stationary Boid.prefab
Normal file
@ -0,0 +1,87 @@
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%YAML 1.1
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|
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nanoBrain: {fileID: 0}
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red: {fileID: 2100000, guid: 2a7557e54580b6a8b976f12aa6cc761c, type: 2}
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7
Assets/Scenes/Boids/Prefabs/Stationary Boid.prefab.meta
Normal file
7
Assets/Scenes/Boids/Prefabs/Stationary Boid.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: 6860355b30724b5ddb35781dcaf3b57e
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -11,7 +11,7 @@ public class Boid : MonoBehaviour {
|
||||
public Vector3 velocity = Vector3.zero;
|
||||
public Vector3 acceleration = Vector3.zero;
|
||||
|
||||
private Bounds innerBounds;
|
||||
protected Bounds innerBounds;
|
||||
|
||||
public NanoBrainComponent nanoBrain;
|
||||
public Receptor boundaryReceptor;
|
||||
@ -41,7 +41,7 @@ public class Boid : MonoBehaviour {
|
||||
innerBounds = new(sc.transform.position, sc.spaceSize - 2 * sc.boundaryWidth);
|
||||
}
|
||||
|
||||
void Update() {
|
||||
protected virtual void Update() {
|
||||
Collider[] results = Physics.OverlapSphere(this.transform.position, sc.perceptionDistance);
|
||||
foreach (Collider c in results) {
|
||||
if (c as CapsuleCollider != null) {
|
||||
|
||||
75
Assets/Scenes/Boids/Scripts/StationaryBoid.cs
Normal file
75
Assets/Scenes/Boids/Scripts/StationaryBoid.cs
Normal file
@ -0,0 +1,75 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class StationaryBoid : Boid
|
||||
{
|
||||
protected override void Update()
|
||||
{
|
||||
Collider[] results = Physics.OverlapSphere(this.transform.position, sc.perceptionDistance);
|
||||
foreach (Collider c in results)
|
||||
{
|
||||
if (c as CapsuleCollider != null)
|
||||
{
|
||||
Boid neighbour = c.GetComponentInParent<Boid>();
|
||||
if (neighbour == null || neighbour == this)
|
||||
continue;
|
||||
|
||||
int thingId = neighbour.GetInstanceID();
|
||||
|
||||
Vector3 localPosition = this.transform.InverseTransformPoint(neighbour.transform.position);
|
||||
float d = localPosition.magnitude;
|
||||
if (d <= sc.separationDistance)
|
||||
localPosition = localPosition.normalized * 0.01f;
|
||||
else
|
||||
localPosition = localPosition.normalized * (localPosition.magnitude - sc.separationDistance);
|
||||
if (localPosition.sqrMagnitude > 0)
|
||||
boidReceptor?.ProcessStimulus(thingId, localPosition, neighbour.name);
|
||||
|
||||
Vector3 localVelocity = this.transform.InverseTransformVector(neighbour.velocity);
|
||||
if (localVelocity.sqrMagnitude > 0)
|
||||
boidVelocityReceptor?.ProcessStimulus(thingId, localVelocity);
|
||||
}
|
||||
}
|
||||
|
||||
if (!innerBounds.Contains(this.transform.position))
|
||||
{
|
||||
Vector3 point = this.transform.position;
|
||||
Vector3 pointOnBounds = innerBounds.ClosestPoint(point);
|
||||
Vector3 desiredWorldSpace = (pointOnBounds - point).normalized * sc.speed;
|
||||
Vector3 desiredLocalSpace = -this.transform.InverseTransformPoint(desiredWorldSpace);
|
||||
boundaryReceptor.ProcessStimulus(777, desiredLocalSpace);
|
||||
}
|
||||
|
||||
Vector3 worldForce = this.transform.TransformDirection(nanoBrain.root.outputValue);
|
||||
|
||||
this.velocity = (1 - sc.inertia) * (worldForce * Time.deltaTime) + sc.inertia * velocity;
|
||||
if (this.velocity.magnitude > 0)
|
||||
this.velocity = this.velocity.normalized * sc.speed;
|
||||
else
|
||||
this.velocity = this.transform.forward * sc.speed;
|
||||
//Debug.DrawRay(this.transform.position, this.velocity, Color.blue);
|
||||
|
||||
// this.transform.position += this.velocity * Time.deltaTime;
|
||||
|
||||
// if (this.velocity != Vector3.zero)
|
||||
// {
|
||||
// Quaternion targetRotation = Quaternion.LookRotation(this.velocity);
|
||||
// transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 5f); // Adjust the speed of rotation
|
||||
// }
|
||||
|
||||
nanoBrain.brain.UpdateNuclei();
|
||||
|
||||
// Renderer renderer = GetComponentInChildren<Renderer>();
|
||||
// results = Physics.OverlapSphere(this.transform.position, 0.1f);
|
||||
// if (results.Length > 1) {
|
||||
// // string s= this.name;
|
||||
// // foreach (Collider c in results)
|
||||
// // s += " " + c.transform.parent.gameObject.name;
|
||||
// // Debug.Log(s);
|
||||
// renderer.sharedMaterial = red;
|
||||
// }
|
||||
// else {
|
||||
// renderer.sharedMaterial = gray;
|
||||
// }
|
||||
}
|
||||
|
||||
}
|
||||
7
Assets/Scenes/Boids/Scripts/StationaryBoid.cs.meta
Normal file
7
Assets/Scenes/Boids/Scripts/StationaryBoid.cs.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c156ab45bfd15d213b1be7451d0c0151
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
x
Reference in New Issue
Block a user