Connect edges at dummy nodes
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@ -750,13 +750,13 @@ namespace NanoBrain.Unity {
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Vector2 dir = to - from;
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float len = dir.magnitude;
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if (len <= 2f * discRadius || len <= Mathf.Epsilon)
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if (len <= Mathf.Epsilon) //len <= 2f * discRadius || )
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// line too short
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return;
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Vector2 n = dir / len; // normalized
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Vector2 a = from + n * discRadius;
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Vector2 b = to - n * discRadius;
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Vector2 a = from;// + n * discRadius;
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Vector2 b = to;// - n * discRadius;
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Handles.DrawLine(a, b);
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}
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