Containment training added
This commit is contained in:
parent
0541a08c68
commit
fb51cc8914
@ -695,15 +695,22 @@ namespace NanoBrain {
|
||||
}
|
||||
|
||||
public void BackPropagation3D(Vector3 derivative, float learningRate) {
|
||||
float derivativeMagnitude = derivative.magnitude;
|
||||
if (derivativeMagnitude < 1e-03f)
|
||||
// Small changes are not processed
|
||||
// We are probably very close to the desired output
|
||||
return;
|
||||
|
||||
foreach (Synapse synapse in this.synapses)
|
||||
// synapse.BackPropagation(this, derivative, learningRate);
|
||||
synapse.BackPropagation3D(this, derivative, learningRate);
|
||||
// As the weight cannot change the direction of the derivative
|
||||
// we can use the simpler, 1D backpropagation here
|
||||
// But we still need to determine the sign of the derivative
|
||||
if (Synapse.AreOpposed(derivative, synapse.neuron.activation))
|
||||
synapse.BackPropagation(this, -derivative.magnitude, learningRate);
|
||||
else
|
||||
synapse.BackPropagation(this, derivative.magnitude, learningRate);
|
||||
|
||||
// if (Synapse.AreOpposed(derivative, synapse.neuron.activation))
|
||||
// synapse.BackPropagation(this, -derivativeMagnitude, learningRate);
|
||||
// else
|
||||
// synapse.BackPropagation(this, derivativeMagnitude, learningRate);
|
||||
|
||||
// Bias
|
||||
if (this.trainableBias) {
|
||||
|
||||
@ -64,37 +64,46 @@ namespace NanoBrain {
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void BackPropagation(Neuron receiver, Vector3 derivative, float learningRate) {
|
||||
switch (receiver.activator) {
|
||||
case Neuron.ActivationType.Linear:
|
||||
derivative *= 1;
|
||||
break;
|
||||
case Neuron.ActivationType.Power:
|
||||
// untested
|
||||
derivative *= 2 * math.length(this.neuron.combination);
|
||||
break;
|
||||
case Neuron.ActivationType.Reciprocal:
|
||||
// untested
|
||||
derivative *= -1 / Mathf.Pow(math.length(this.neuron.combination), 2);
|
||||
break;
|
||||
default:
|
||||
Debug.Log("other activator");
|
||||
break;
|
||||
}
|
||||
public virtual void BackPropagation3D(Neuron receiver, Vector3 derivative, float learningRate) {
|
||||
// As the weight cannot change the direction of the derivative
|
||||
// we can use the simpler, 1D backpropagation here
|
||||
// But we still need to determine the sign of the derivative
|
||||
|
||||
this.neuron.BackPropagation3D(derivative * this.weight, learningRate);
|
||||
if (Synapse.AreOpposed(derivative, this.neuron.activation))
|
||||
BackPropagation(receiver, -derivative.magnitude, learningRate);
|
||||
else
|
||||
BackPropagation(receiver, derivative.magnitude, learningRate);
|
||||
|
||||
derivative *= math.length(this.neuron.activation);
|
||||
// switch (receiver.activator) {
|
||||
// case Neuron.ActivationType.Linear:
|
||||
// derivative *= 1;
|
||||
// break;
|
||||
// case Neuron.ActivationType.Power:
|
||||
// // untested
|
||||
// derivative *= 2 * math.length(this.neuron.combination);
|
||||
// break;
|
||||
// case Neuron.ActivationType.Reciprocal:
|
||||
// // untested
|
||||
// derivative *= -1 / Mathf.Pow(math.length(this.neuron.combination), 2);
|
||||
// break;
|
||||
// default:
|
||||
// Debug.Log("other activator");
|
||||
// break;
|
||||
// }
|
||||
|
||||
if (this.trainable) {
|
||||
float deltaWeight = learningRate * derivative.magnitude;
|
||||
// Compared to the 1D solution, this does not decrease the weight because magnitude is always positive
|
||||
// derivative.direction and derivative.sign are different....
|
||||
if (AreOpposed(derivative, this.neuron.activation))
|
||||
this.weight -= deltaWeight;
|
||||
else
|
||||
this.weight += deltaWeight;
|
||||
}
|
||||
// this.neuron.BackPropagation3D(derivative * this.weight, learningRate);
|
||||
|
||||
// derivative *= math.length(this.neuron.activation);
|
||||
|
||||
// if (this.trainable) {
|
||||
// float deltaWeight = learningRate * derivative.magnitude;
|
||||
// // Compared to the 1D solution, this does not decrease the weight because magnitude is always positive
|
||||
// // derivative.direction and derivative.sign are different....
|
||||
// if (AreOpposed(derivative, this.neuron.activation))
|
||||
// this.weight -= deltaWeight;
|
||||
// else
|
||||
// this.weight += deltaWeight;
|
||||
// }
|
||||
}
|
||||
|
||||
public static bool AreOpposed(Vector3 a, Vector3 b) {
|
||||
@ -105,10 +114,10 @@ namespace NanoBrain {
|
||||
|
||||
[Serializable]
|
||||
public class SynapseData {
|
||||
public string clusterName;
|
||||
public string neuronName;
|
||||
public float weight;
|
||||
public bool trainable;
|
||||
public string clusterName;
|
||||
public string neuronName;
|
||||
public float weight;
|
||||
public bool trainable;
|
||||
|
||||
public SynapseData(Synapse synapse) {
|
||||
this.clusterName = synapse.neuron.parent.name;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user