22 lines
463 B
C#

using System;
using UnityEngine;
[Serializable]
public class Synapse {
// Support access to cluster of basic nucleus
//public IReceptor nucleus => basicNucleus;
//[SerializeReference]
//public Cluster cluster;
[SerializeReference]
public IReceptor nucleus;
public float weight;
public Synapse(IReceptor nucleus, float weight = 1.0f) {
this.nucleus = nucleus;
this.weight = weight;
}
}