82 lines
2.4 KiB
C#

/*
using UnityEngine;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[System.Serializable]
public class Neuroid : Neuron {
public bool average = false;
public Neuroid(Cluster brain, string name) : base(name) {
this.cluster = brain;
if (this.cluster != null) {
this.cluster.nuclei.Add(this);
}
else
Debug.LogError("No neuroid network");
}
public Neuroid(string name) : base(name) { }
public override INucleus Clone() {
Neuroid clone = new(this.name) {
cluster = this.cluster,
array = this.array,
curve = this.curve,
curvePreset = this.curvePreset,
curveMax = this.curveMax,
average = this.average
};
if (clone.cluster != null)
clone.cluster.nuclei.Add(clone);
foreach (Synapse synapse in this.synapses) {
Synapse clonedSynapse = clone.AddSynapse(synapse.nucleus);
clonedSynapse.weight = synapse.weight;
}
foreach (INucleus receiver in this.receivers) {
clone.AddReceiver(receiver);
}
return clone;
}
public override void UpdateState() {
float3 sum = new(0, 0, 0);
int n = 0;
//Applying the weight factgors
foreach (Synapse synapse in this.synapses) {
sum = sum + (synapse.weight * synapse.nucleus.outputValue);
if (lengthsq(synapse.nucleus.outputValue) != 0)
n++;
}
if (average)
sum /= n;
// Activation function
Vector3 result;
switch (this.curvePreset) {
case CurvePresets.Linear:
result = sum;
break;
case CurvePresets.Sqrt:
result = normalize(sum) * System.MathF.Sqrt(length(sum));
break;
case CurvePresets.Power:
result = normalize(sum) * System.MathF.Pow(length(sum), 2);
break;
case CurvePresets.Reciprocal:
result = normalize(sum) * (1 / length(sum));
break;
default:
float activatedValue = this.curve.Evaluate(length(sum));
result = normalize(sum) * activatedValue;
break;
}
UpdateResult(result);
}
}
*/