44 lines
1.3 KiB
C#

using UnityEngine;
using UnityEditor;
namespace CreatureControl {
[CustomEditor(typeof(TargetLeg))]
public class TargetLeg_Editor : Editor {
protected TargetLeg targetLeg;
private void OnEnable() {
targetLeg = (TargetLeg)target;
CheckLegTarget(targetLeg);
}
void CheckLegTarget(TargetLeg targetLeg) {
LegTarget legTarget = targetLeg.target.GetComponent<LegTarget>();
if (legTarget == null)
legTarget = targetLeg.target.gameObject.AddComponent<LegTarget>();
legTarget.leg = targetLeg;
}
public override void OnInspectorGUI() {
base.OnInspectorGUI();
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.FloatField("Femur Length", targetLeg.bones.femurLength);
EditorGUI.EndDisabledGroup();
}
public float PrefabFemurLength() {
Object prefabSource = PrefabUtility.GetCorrespondingObjectFromSource(serializedObject.targetObject);
if (prefabSource == null)
return 0;
SerializedObject targetLegPrefabObj = new(prefabSource);
SerializedProperty targetBonesPrefabProp = targetLegPrefabObj.FindProperty(nameof(TargetLeg.bones));
return 0;
}
}
}