42 lines
1.2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace NanoBrain.Unity {
/// <summary>
/// The Unity ScriptableObject to implement re-usable Cluster Prefabs
/// </summary>
[CreateAssetMenu(menuName = "Passer/Cluster")]
public class ClusterPrefab : ScriptableObject {
/// <summary>
/// The cluster data
/// </summary>
public Cluster cluster;
//[HideInInspector]
public int version;
/// <summary>
/// Call this function to ensure that there is at least one nucleus
/// </summary>
/// his is an invariant and should be ensured before the nucleus is used
/// because output requires it.
// public void EnsureInitialization() {
// this.cluster.prefab = this;
// this.cluster.name = this.name;
// this.cluster.nuclei ??= new List<Nucleus>();
// if (this.cluster.nuclei.Count <= 0)
// new Neuron(this.cluster, "Output"); // Every cluster should have at least 1 neuron
// this.cluster.instanceCount = 1;
// }
#if UNITY_EDITOR
private void OnValidate() {
version++;
}
#endif
}
}