36 lines
1.3 KiB
C#

using UnityEngine;
public class Swarming : Nucleus {
public Neuroid cohesion;
public Neuroid alignment;
public Neuroid avoidance;
public Neuroid boundary;
public Neuroid output;
public override Vector3 outputValue { get => output.outputValue; set => output.outputValue = value; }
public Swarming(NanoBrain neuroidNet, Perception perception, SwarmControl sc) : base("Swarming Nucleus") {
this.cohesion = new(neuroidNet, "Cohesion") { inverse = false };
perception.SendPositions(this.cohesion, Boid.BoidType);
this.alignment = new(neuroidNet, "Alignment") { average = true };
perception.SendVelocities(this.alignment, Boid.BoidType);
this.avoidance = new(neuroidNet, "Avoidance") { inverse = true };
perception.SendPositions(this.avoidance);
this.boundary = new(neuroidNet, "Boundary");
perception.SendPositions(this.boundary, Boid.BoundaryType);
this.output = new(neuroidNet, "Swarming");
this.output.GetInputFrom(alignment, sc.alignmentForce);
this.output.GetInputFrom(cohesion, sc.cohesionForce);
this.output.GetInputFrom(avoidance, -sc.avoidanceForce);
this.output.GetInputFrom(boundary, -sc.avoidanceForce);
}
public override void AddReceiver(Nucleus receiver) {
this.output.AddReceiver(receiver);
}
}