25 lines
703 B
C#

using UnityEngine;
namespace NanoBrain.Braitenberg {
[RequireComponent(typeof(Rigidbody))]
public class Vehicle : MonoBehaviour {
public Unity.ClusterPrefab brain;
[Header("Motors")]
public Motor motorLeft;
public Motor motorRight;
[Header("Sensors")]
public Sensor sensorLeft;
public Sensor sensorRight;
// void FixedUpdate() {
// //Debug.Log($"L: {sensorLeft.output} R: {sensorRight.output}");
// //Debug.Log($"L: {motorLeft.speed} R: {motorRight.speed}");
// Debug.Log($"L: {motorLeft.wheelCollider.rpm} R: {motorRight.wheelCollider.rpm}");
// }
}
}