NanoBrain-unitypackage/test/SphericalTest.cs
Pascal Serrarens 841d923fed Squashed 'Assets/NanoBrain/LinearAlgebra/' changes from 15c08f2..672f8bf
672f8bf Spherical Average
a278b7d Fix/Improve ToVector3
09d34d1 Prepare for spherical average
b19e504 (A little) Performance improvements
2b0433f Fix normalizing direction
3e115cc Fix Direction.ToVector3
0eeedd2 Vector3 conversion fixes
3024562 Fix Unity warnings
aa23d57 Fix roaming boid
cdfe039 Improve Unity compatibility

git-subtree-dir: Assets/NanoBrain/LinearAlgebra
git-subtree-split: 672f8bfca1b1e0bc312df41142fa3c4447ce6dba
2026-01-07 11:33:48 +01:00

239 lines
10 KiB
C#

#if !UNITY_5_6_OR_NEWER
using System;
using System.Collections.Generic;
using NUnit.Framework;
namespace LinearAlgebra.Test {
public class SphericalTest {
[SetUp]
public void Setup() {
}
[Test]
public void FromVector3() {
Vector3Float v = new(0, 0, 1);
Spherical s = Spherical.FromVector3(v);
Assert.AreEqual(1.0f, s.distance, "s.distance 0 0 1");
Assert.AreEqual(0.0f, s.direction.horizontal.inDegrees, "s.hor 0 0 1");
Assert.AreEqual(0.0f, s.direction.vertical.inDegrees, 1.0E-05F, "s.vert 0 0 1");
v = new(0, 1, 0);
s = Spherical.FromVector3(v);
Assert.AreEqual(1.0f, s.distance, "s.distance 0 1 0");
Assert.AreEqual(0.0f, s.direction.horizontal.inDegrees, "s.hor 0 1 0");
Assert.AreEqual(90.0f, s.direction.vertical.inDegrees, "s.vert 0 1 0");
v = new(1, 0, 0);
s = Spherical.FromVector3(v);
Assert.AreEqual(1.0f, s.distance, "s.distance 1 0 0");
Assert.AreEqual(90.0f, s.direction.horizontal.inDegrees, "s.hor 1 0 0");
Assert.AreEqual(0.0f, s.direction.vertical.inDegrees, 1.0E-05F, "s.vert 1 0 0");
}
[Test]
public void Addition() {
Spherical v1 = Spherical.Degrees(1, 45, 0);
Spherical v2 = Spherical.zero;
Spherical r = Spherical.zero;
r = v1 + v2;
Assert.AreEqual(v1.distance, r.distance, 1.0E-05F, "Addition(0,0,0)");
r = v1;
r += v2;
Assert.AreEqual(v1.distance, r.distance, 1.0E-05F, "Addition(0,0,0)");
v2 = Spherical.Degrees(1, 0, 90);
r = v1 + v2;
Assert.AreEqual(Math.Sqrt(2), r.distance, 1.0E-05F, "Addition(1 0 90)");
Assert.AreEqual(45.0f, r.direction.horizontal.inDegrees, "Addition(1 0 90)");
Assert.AreEqual(45.0f, r.direction.vertical.inDegrees, 1.0E-05F, "Addition(1 0 90)");
}
[Test]
public void Average2_IdenticalVectors() {
Direction dir = Direction.Radians(MathF.PI / 4f, MathF.PI / 6f);
Spherical v = new(2.5f, dir);
Spherical avg = Spherical.Average(v, v);
Assert.AreEqual(2.5f, avg.distance, 1e-5f);
Assert.AreEqual(dir.horizontal, avg.direction.horizontal);
Assert.AreEqual(dir.vertical, avg.direction.vertical);
}
[Test]
public void Average2_OppositeUnitVectors() {
// Two opposite vectors: same distance, horizontal opposite (pi apart), same vertical
Spherical v1 = Spherical.Radians(1f, 0f, 0f);
Spherical v2 = Spherical.Radians(1f, MathF.PI, 0f);
Spherical avg = Spherical.Average(v1, v2);
Assert.AreEqual(0f, avg.distance, 1e-4f);
// When distance is zero, angles may be undefined; allow any angle but ensure near-zero magnitude
}
[Test]
public void Average2_WeightedByDistance() {
// Two vectors same direction but different distances -> weighted average distance
Direction dir = Direction.Radians(MathF.PI / 3f, MathF.PI / 4f);
Spherical a = new(1f, dir);
Spherical b = new(3f, dir);
Spherical avg = Spherical.Average(a, b);
// average distance should be (1+3)/2 = 2
Assert.AreEqual(2f, avg.distance, 1e-5f);
Assert.AreEqual(dir.horizontal.inRadians, avg.direction.horizontal.inRadians, 1e-5f);
Assert.AreEqual(dir.vertical.inRadians, avg.direction.vertical.inRadians, 1e-5f);
}
[Test]
public void Average2_OppositeButNotExact_NotZero() {
// Nearly opposite but not exact; expect a valid averaged direction and averaged distance
Direction d1 = Direction.Radians(0f, 0f);
Direction d2 = Direction.Radians(MathF.PI - 1e-3f, 0.0f); // slight offset
Spherical v1 = new(2.0f, d1);
Spherical v2 = new(4.0f, d2);
Spherical avg = Spherical.Average(v1, v2);
// Distance is arithmetic mean
Assert.AreEqual(3.0f, avg.distance, 1e-5f);
// Averaged azimuth should be near +pi/2 or -pi/2? we can check it's not NaN and unit-vector properties hold
float ux = MathF.Cos(avg.direction.horizontal.inRadians) * MathF.Cos(avg.direction.vertical.inRadians);
float uy = MathF.Sin(avg.direction.horizontal.inRadians) * MathF.Cos(avg.direction.vertical.inRadians);
float uz = MathF.Sin(avg.direction.vertical.inRadians);
float mag = MathF.Sqrt(ux * ux + uy * uy + uz * uz);
Assert.IsTrue(mag > 0.999f && mag < 1.001f);
}
[Test]
public void Average2_BasicAverageDirectionAndDistance() {
// Two different directions not cancelling: expect vector-average result
Direction d1 = Direction.Radians(MathF.PI / 6f, MathF.PI / 12f); // 30°, 15°
Direction d2 = Direction.Radians(MathF.PI / 3f, MathF.PI / 18f); // 60°, 10°
Spherical v1 = new(2.0f, d1);
Spherical v2 = new(4.0f, d2);
Spherical avg = Spherical.Average(v1, v2);
// Distance is arithmetic mean
Assert.AreEqual(3.0f, avg.distance, 1e-5f);
// Check averaged unit-vector equals normalized sum of unit vectors computed here
float a1 = d1.horizontal.inRadians;
float a2 = d2.horizontal.inRadians;
float e1 = d1.vertical.inRadians;
float e2 = d2.vertical.inRadians;
float cx = MathF.Cos(a1) + MathF.Cos(a2);
float cy = MathF.Sin(a1) + MathF.Sin(a2);
float z1 = MathF.Sin(e1);
float z2 = MathF.Sin(e2);
float cz = z1 + z2;
float mag = MathF.Sqrt(cx * cx + cy * cy + cz * cz);
Assert.IsTrue(mag > 1e-6f);
float ux = cx / mag;
float uy = cy / mag;
float uz = cz / mag;
// Reconstruct direction from avg result
float uxAvg = MathF.Cos(avg.direction.horizontal.inRadians) * MathF.Cos(avg.direction.vertical.inRadians);
float uyAvg = MathF.Sin(avg.direction.horizontal.inRadians) * MathF.Cos(avg.direction.vertical.inRadians);
float uzAvg = MathF.Sin(avg.direction.vertical.inRadians);
Assert.AreEqual(ux, uxAvg, 1e-4f);
Assert.AreEqual(uy, uyAvg, 1e-4f);
Assert.AreEqual(uz, uzAvg, 1e-4f);
}
[Test]
public void Average_IdenticalVectors() {
var dir = Direction.Radians(MathF.PI / 4f, MathF.PI / 6f);
var v = new Spherical(2.5f, dir);
var list = new List<Spherical> { v, v, v };
var avg = Spherical.Average(list);
Assert.AreEqual(2.5f, avg.distance, 1e-5f);
Assert.AreEqual(dir.horizontal, avg.direction.horizontal);
Assert.AreEqual(dir.vertical, avg.direction.vertical);
}
[Test]
public void Average_SingleElement() {
Spherical s = Spherical.Radians(1.234f, 0.3f, -0.7f);
Spherical avg = Spherical.Average([s]);
Assert.AreEqual(s.distance, avg.distance, 1e-5f);
Assert.AreEqual(s.direction.horizontal.inRadians, avg.direction.horizontal.inRadians, 1e-5f);
Assert.AreEqual(s.direction.vertical.inRadians, avg.direction.vertical.inRadians, 1e-5f);
}
[Test]
public void Average_OppositeUnitVectors() {
// Two opposite vectors: same distance, horizontal opposite (pi apart), same vertical
Spherical v1 = Spherical.Radians(1f, 0f, 0f);
Spherical v2 = Spherical.Radians(1f, MathF.PI, 0f);
Spherical avg = Spherical.Average([v1, v2]);
Assert.AreEqual(0f, avg.distance, 1e-4f);
// When distance is zero, angles may be undefined; allow any angle but ensure near-zero magnitude
}
[Test]
public void Average_WeightedByDistance() {
// Two vectors same direction but different distances -> weighted average distance
Direction dir = Direction.Radians(MathF.PI / 3f, MathF.PI / 4f);
Spherical a = new(1f, dir);
Spherical b = new(3f, dir);
Spherical avg = Spherical.Average([a, b]);
// average distance should be (1+3)/2 = 2
Assert.AreEqual(2f, avg.distance, 1e-5f);
Assert.AreEqual(dir.horizontal.inRadians, avg.direction.horizontal.inRadians, 1e-5f);
Assert.AreEqual(dir.vertical.inRadians, avg.direction.vertical.inRadians, 1e-5f);
}
[Test]
public void Average_AxisSymmetricAroundVertical() {
// Four vectors around azimuth 0, pi/2, pi, 3pi/2 at same elevation (vertical) angle phi
float phi = MathF.PI / 6f; // elevation from horizontal plane
var dirs = new List<Spherical> {
new(1f, Direction.Radians(0f, phi)),
new(1f, Direction.Radians(MathF.PI/2, phi)),
new(1f, Direction.Radians(MathF.PI, phi)),
new(1f, Direction.Radians(3*MathF.PI/2, phi))
};
Spherical avg = Spherical.Average(dirs);
// rAvg should equal r * sin(elevation) = sin(phi)
Assert.AreEqual(MathF.Sin(phi), avg.distance, 1e-4f);
// vertical angle undefined when horizontal xy components cancel; allow any angle but ensure r matches
}
[Test]
public void Average_AxisSymmetricAroundVertical2() {
// Four vectors around azimuth 0, pi/2, pi, 3pi/2 at same polar angle from vertical (alpha)
float alpha = MathF.PI / 6f; // polar angle from vertical
float elevation = MathF.PI / 2f - alpha; // convert polar-from-vertical to elevation
var dirs = new List<Spherical> {
new(1f, Direction.Radians(0f, elevation)),
new(1f, Direction.Radians(MathF.PI/2, elevation)),
new(1f, Direction.Radians(MathF.PI, elevation)),
new(1f, Direction.Radians(3*MathF.PI/2, elevation))
};
Spherical avg = Spherical.Average(dirs);
// rAvg should equal r * sin(elevation) which equals cos(alpha)
Assert.AreEqual(MathF.Cos(alpha), avg.distance, 1e-4f);
}
}
}
#endif