23 lines
549 B
C#
23 lines
549 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class NanoBrain : MonoBehaviour {
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// public NucleusObj rootNucleus;
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// public List<Neuroid> neuroids = new();
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// public Neuroid AddNeuron(string name) {
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// Neuroid neuroid = new(this, name);
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// return neuroid;
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// }
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// public void UpdateNeurons() {
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// foreach (Neuroid neuroid in neuroids) {
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// neuroid.stale++;
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// if (neuroid.isSleeping)
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// neuroid.outputValue = Vector3.zero;
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// }
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// }
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}
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