2025-12-05 16:41:11 +01:00

23 lines
549 B
C#

using System.Collections.Generic;
using UnityEngine;
public class NanoBrain : MonoBehaviour {
// public NucleusObj rootNucleus;
// public List<Neuroid> neuroids = new();
// public Neuroid AddNeuron(string name) {
// Neuroid neuroid = new(this, name);
// return neuroid;
// }
// public void UpdateNeurons() {
// foreach (Neuroid neuroid in neuroids) {
// neuroid.stale++;
// if (neuroid.isSleeping)
// neuroid.outputValue = Vector3.zero;
// }
// }
}