102 lines
3.5 KiB
C#

/*
using System;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Passer/NanoBrain")]
public class NanoBrain : ScriptableObject, ISerializationCallbackReceiver {
public List<Neuroid> nuclei = new();
public List<Perceptoid> perceptei = new();
public List<Receptor> receptors = new();
// This is probably always the first element in the nuclei list...
[System.NonSerialized]
public Nucleus output;
public int rootId;
public NanoBrain() {
// this.cluster = new();
// this.output = new Neuroid(this.cluster, "Root");
}
public Cluster cluster;
public void AddReceiver(INucleus receiver) {
output.AddReceiver(receiver);
}
public Neuroid AddNeuron(string name) {
Neuroid neuroid = new(this.cluster, name);
return neuroid;
}
public void UpdateNuclei() {
foreach (Nucleus nucleus in nuclei)
nucleus.IncreaseAge();
foreach (Perceptoid perception in perceptei)
perception.IncreaseAge();
}
public void OnBeforeSerialize() {
if (output != null) {
this.rootId = output.id;
}
}
public void OnAfterDeserialize() {
try {
foreach (Nucleus nucleus in this.nuclei.ToArray()) {
if (this.rootId == nucleus.id)
this.output = nucleus;
nucleus.Rebuild(this);
}
foreach (Perceptoid perceptoid in this.perceptei.ToArray())
perceptoid.Rebuild(this);
}
catch (System.Exception) { }
if (this.cluster != null)
this.cluster.GarbageCollection();
}
public void GarbageCollection() {
HashSet<INucleus> visitedNuclei = new();
MarkNuclei(visitedNuclei, this.output);
//Debug.Log($"Garbage collection found {visitedNuclei.Count} Nuclei");
this.nuclei.RemoveAll(nucleus => visitedNuclei.Contains(nucleus) == false);
this.perceptei.RemoveAll(perceptoid => visitedNuclei.Contains(perceptoid) == false);
}
public void MarkNuclei(HashSet<INucleus> visitedNuclei, INucleus nucleus) {
if (nucleus is null)
return;
if (nucleus.brain == null)
nucleus.brain = this;
visitedNuclei.Add(nucleus);
if (nucleus.synapses != null) {
HashSet<Synapse> visitedSynapses = new();
foreach (Synapse synapse in nucleus.synapses) {
if (synapse != null && synapse.nucleus != null) {
visitedSynapses.Add(synapse);
MarkNuclei(visitedNuclei, synapse.nucleus);
}
}
nucleus.synapses.RemoveAll(synapse => visitedSynapses.Contains(synapse) == false);
}
if (nucleus.receivers != null) {
HashSet<Receiver> visitedReceivers = new();
foreach (Receiver receiver in nucleus.receivers) {
if (receiver != null && receiver.nucleus != null) {
visitedReceivers.Add(receiver);
visitedNuclei.Add(receiver.nucleus);
}
}
nucleus.receivers.RemoveAll(receiver => visitedReceivers.Contains(receiver) == false);
}
}
}
*/