NanoBrain-unitypackage/Editor/ClusterEditor.cs

485 lines
22 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace NanoBrain.Unity {
[CustomEditor(typeof(ClusterPrefab))]
public class ClusterEditor : Editor {
const float drawAreaWidth = 320f;
const float padding = 6f;
ClusterPrefab clusterPrefab;
ClusterView view;
void OnEnable() {
clusterPrefab = (ClusterPrefab)target;
view = ClusterView.GetClusterView(serializedObject);
view.currentCluster ??= clusterPrefab.cluster;
view.currentNucleus = clusterPrefab.cluster.defaultOutput;
view.selectedOutput = view.currentNucleus;
}
public override void OnInspectorGUI() {
// Begin horizontal split
EditorGUILayout.BeginHorizontal();
// Left: fixed-width drawing area
GUILayoutOption[] leftOptions = { GUILayout.Width(drawAreaWidth) };
Rect drawRect = GUILayoutUtility.GetRect(drawAreaWidth, 450f, leftOptions); // height adjustable
// add padding inside rect
Rect innerRect = new(drawRect.x + padding, drawRect.y + padding,
drawRect.width - padding * 2, drawRect.height - padding * 2);
view.Render(innerRect);
// Right: info panel (takes remaining width)
EditorGUILayout.BeginVertical(GUILayout.ExpandWidth(true));
float prevLabelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 100f; // smaller labels -> larger fields
InspectorHandler(serializedObject);
EditorGUIUtility.labelWidth = prevLabelWidth;
EditorGUILayout.EndVertical(); // end right column
EditorGUILayout.EndHorizontal(); // end split
}
#region Inspector
private bool showSynapses = true;
private bool showActivation = true;
//protected bool breakOnWake = false;
//protected bool trace = false;
void InspectorHandler(SerializedObject serializedObject) {
bool anythingChanged = false;
if (serializedObject == null || serializedObject.targetObject == null)
return;
serializedObject.Update();
GUIStyle boldTextFieldStyle = new(EditorStyles.textField) {
fontStyle = FontStyle.Bold
};
if (this.view.currentNucleus == null) {
OutputsInspector(ref anythingChanged);
return;
}
else {
GUIStyle headerStyle = new(EditorStyles.boldLabel) {
alignment = TextAnchor.MiddleLeft,
margin = new RectOffset(10, 0, 4, 4)
};
// Nucleus type
string nucleusType = this.view.currentNucleus.GetType().Name;
GUILayout.Label(nucleusType, headerStyle);
// Nucleus name
string newName = EditorGUILayout.TextField(this.view.currentNucleus.name, boldTextFieldStyle);
if (newName != this.view.currentNucleus.name) {
this.view.currentNucleus.name = newName;
anythingChanged = true;
}
// Current output value
if (Application.isPlaying) {
if (this.view.currentNucleus is Neuron currentNeuron1) {
GUIContent nameLabel = new("Output", currentNeuron1.outputValue.ToString());
EditorGUILayout.FloatField(nameLabel, currentNeuron1.outputMagnitude);
}
else
EditorGUILayout.LabelField(" ");
}
else
EditorGUILayout.LabelField(" ");
// Memory cell
if (this.view.currentNucleus is MemoryCell memory)
MemoryCellInspector(memory, ref anythingChanged);
// Cluster
else if (this.view.currentNucleus is Cluster cluster)
ClusterInspector(cluster, ref anythingChanged);
// Other
else
NucleusInspector(this.view.currentNucleus, ref anythingChanged);
if (GUILayout.Button("Delete"))
DeleteNucleus(this.view.currentNucleus);
}
serializedObject.ApplyModifiedProperties();
if (anythingChanged) {
EditorUtility.SetDirty(clusterPrefab);
AssetDatabase.SaveAssets();
}
}
protected void OutputsInspector(ref bool anythingChanged) {
GUIStyle headerStyle = new(EditorStyles.boldLabel) {
alignment = TextAnchor.MiddleLeft,
margin = new RectOffset(10, 0, 4, 4)
};
GUILayout.Label("Outputs", headerStyle);
bool connecting = GUILayout.Button("Add Output Neuron");
if (connecting) {
Nucleus newOutput = new Neuron(this.view.currentCluster, "New Output");
this.view.currentCluster.Refresh();
this.view.currentNucleus = newOutput;
view.selectedOutput = this.view.currentNucleus;
}
}
protected void MemoryCellInspector(MemoryCell memoryCell, ref bool anythingChanged) {
//memoryCell.staticMemory = EditorGUILayout.Toggle("Static Memory", memoryCell.staticMemory);
NucleusInspector(memoryCell, ref anythingChanged);
}
protected void ClusterInspector(Cluster cluster, ref bool anythingChanged) {
EditorGUILayout.BeginHorizontal();
int instanceCount = cluster.instanceCount;
if (instanceCount <= 1) {
if (cluster.instances != null && cluster.instances.Length > 1)
instanceCount = cluster.instances.Count();
else
instanceCount = 1;
}
EditorGUILayout.IntField("Instances", instanceCount, GUILayout.MinWidth(150));
if (GUILayout.Button("Add")) {
Undo.RecordObject(clusterPrefab, "Array add " + clusterPrefab.name);
cluster.AddInstance();
anythingChanged = true;
}
if (GUILayout.Button("Del")) {
Undo.RecordObject(clusterPrefab, "Array delete " + clusterPrefab.name);
cluster.RemoveInstance();
anythingChanged = true;
}
EditorGUILayout.EndHorizontal();
// if (GUILayout.Button("Reimport Cluster"))
// ReimportCluster(cluster);
}
protected void NucleusInspector(Nucleus nucleus, ref bool anythingChanged) {
SynapsesInspector(ref anythingChanged);
ActivationInspector(ref anythingChanged);
// EditorGUILayout.Space();
// breakOnWake = EditorGUILayout.Toggle("Break on wake", breakOnWake);
// if (breakOnWake && this.view.currentNucleus is Neuron currentNeuron) {
// if (currentNeuron.isSleeping == false)
// Debug.Break();
// // trace = EditorGUILayout.Toggle("Trace", trace);
// // currentNeuron.trace = trace;
// }
}
protected void SynapsesInspector(ref bool anythingChanged) {
EditorGUI.indentLevel++;
showSynapses = EditorGUILayout.Foldout(showSynapses, "Synapses", true);
if (showSynapses) {
EditorGUI.indentLevel--;
if (this.view.currentNucleus is Neuron neuron2) {
Neuron.CombinatorType newCombinator = (Neuron.CombinatorType)EditorGUILayout.EnumPopup("Combinator", neuron2.combinator);
anythingChanged |= newCombinator != neuron2.combinator;
neuron2.combinator = newCombinator;
EditorGUIUtility.wideMode = true;
float previousLabelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 100;
Vector3 newBias = EditorGUILayout.Vector3Field("Bias", neuron2.bias);
if (newBias != neuron2.bias) {
anythingChanged |= newBias != neuron2.bias;
neuron2.bias = newBias;
}
EditorGUIUtility.labelWidth = previousLabelWidth;
}
Nucleus[] array = null;
int elementIx = -1;
if (this.view.currentNucleus is Neuron currentNeuron && currentNeuron.synapses.Count > 0) {
Synapse[] synapses = currentNeuron.synapses.ToArray();
foreach (Synapse synapse in synapses) {
if (synapse.neuron == null)
continue;
if (array != null) {
if (synapse.neuron.parent is Cluster iCluster && elementIx > 0) {
int thisElementIx = Cluster.GetNucleusIndex(iCluster.nuclei, synapse.neuron);
if (thisElementIx == elementIx)
continue;
else
elementIx = thisElementIx;
}
if (array.Contains(synapse.neuron))
continue;
else if (array.Contains(synapse.neuron.parent))
continue;
}
else {
if (synapse.neuron.parent is Cluster iReceptor) {
array = iReceptor.instances;
if (iReceptor is Cluster iCluster)
elementIx = Cluster.GetNucleusIndex(iCluster.nuclei, synapse.neuron);
}
}
EditorGUILayout.Space();
if (Application.isPlaying) {
if (synapse.neuron is Neuron synapseNeuron) {
Vector3 value = synapseNeuron.outputValue * synapse.weight;
GUIContent synapseValueLabel = new(synapse.neuron.name, synapseNeuron.outputValue.ToString());
EditorGUILayout.FloatField(synapseValueLabel, synapseNeuron.outputMagnitude);
}
}
else {
float indentPx = EditorGUI.indentLevel * EditorGUIUtility.singleLineHeight;
EditorGUILayout.BeginHorizontal();
GUILayout.Space(indentPx);
if (synapse.neuron.parent != this.view.currentNucleus.parent) {
// If it is a different cluster
GUIStyle labelStyle = new(GUI.skin.label);
float labelWidth = 200;
if (synapse.neuron.parent != null) {
labelWidth = labelStyle.CalcSize(new GUIContent($"{synapse.neuron.parent.name}.")).x;
GUILayout.Label($"{synapse.neuron.parent.name}", GUILayout.Width(labelWidth));
}
string[] options = synapse.neuron.parent.nuclei.Select(n => n.name).ToArray();
int selectedIndex = System.Array.IndexOf(options, synapse.neuron.name);
int newIndex = EditorGUILayout.Popup(selectedIndex, options);
if (newIndex != selectedIndex) {
Neuron newNeuron = synapse.neuron.parent.nuclei[newIndex] as Neuron;
ChangeSynapse(synapse, newNeuron);
}
}
else
GUILayout.Label(synapse.neuron.name);
bool disconnecting = GUILayout.Button("Disconnect", GUILayout.Width(80));
if (disconnecting) {
synapse.neuron.RemoveReceiver(this.view.currentNucleus);
this.view.currentCluster.Refresh();
anythingChanged = true;
}
EditorGUILayout.EndHorizontal();
}
EditorGUI.indentLevel++;
float newWeight = EditorGUILayout.FloatField("Weight", synapse.weight);
if (newWeight != synapse.weight) {
synapse.weight = newWeight;
anythingChanged = true;
}
EditorGUI.indentLevel--;
}
}
EditorGUILayout.Space();
anythingChanged |= ConnectNucleus(this.clusterPrefab, this.view.currentNucleus);
anythingChanged |= AddSynapse(this.clusterPrefab, this.view.currentNucleus);
}
else
EditorGUI.indentLevel--;
}
protected void ActivationInspector(ref bool anythingChanged) {
EditorGUILayout.Space();
EditorGUI.indentLevel++;
showActivation = EditorGUILayout.Foldout(showActivation, "Activation");
if (showActivation) {
EditorGUI.indentLevel--;
if (this.view.currentNucleus is Neuron neuron) {
if (this.view.currentNucleus is not MemoryCell) {
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Activation Curve", GUILayout.MinWidth(60));
if (neuron.curveMax > 0)
EditorGUILayout.CurveField(neuron.curve, Color.cyan, new Rect(0, 0, 1, neuron.curveMax), GUILayout.Width(40));
else
EditorGUILayout.CurveField(neuron.curve, Color.cyan, new Rect(0, neuron.curveMax, 1, -neuron.curveMax), GUILayout.Width(40));
Neuron.ActivationType newPreset = (Neuron.ActivationType)EditorGUILayout.EnumPopup(neuron.activator, GUILayout.MinWidth(50));
anythingChanged |= newPreset != neuron.activator;
neuron.activator = newPreset;
EditorGUILayout.EndHorizontal();
}
// if (neuron is Receptor receptor2) {
// if (receptor2.nucleiArray == null || receptor2.nucleiArray.Count() == 0)
// receptor2.array = new NucleusArray(neuron);
// }
}
EditorGUILayout.Space();
}
else
EditorGUI.indentLevel--;
}
#region Synapses
protected virtual void AddInput(Nucleus.Type selectedType, Nucleus nucleus) {
switch (selectedType) {
case Nucleus.Type.Neuron:
AddNeuronInput(nucleus);
break;
case Nucleus.Type.MemoryCell:
AddMemoryCellInput(nucleus);
break;
case Nucleus.Type.Cluster:
AddClusterInput(nucleus);
break;
default:
break;
}
}
protected virtual void AddNeuronInput(Nucleus nucleus) {
Neuron newNeuron = new(this.view.currentCluster, "New Neuron");
//Neuron newNeuroid = new(this.prefab.cluster, "New neuron");
newNeuron.AddReceiver(nucleus);
this.view.currentNucleus = newNeuron;
}
protected virtual void AddMemoryCellInput(Nucleus nucleus) {
MemoryCell newMemory = new(this.clusterPrefab.cluster, "New memory cell");
newMemory.AddReceiver(nucleus);
this.view.currentNucleus = newMemory;
}
protected virtual void AddClusterInput(Nucleus nucleus) {
ClusterPickerWindow.ShowPicker(brain => OnClusterPicked(nucleus, brain), "Select Cluster");
}
private void OnClusterPicked(Nucleus nucleus, ClusterPrefab selectedPrefab) {
Cluster subclusterInstance = new(selectedPrefab, this.view.currentCluster);
subclusterInstance.defaultOutput.AddReceiver(nucleus);
}
int selectedConnectNucleus = -1;
// Connect to another nucleus
protected virtual bool ConnectNucleus(ClusterPrefab cluster, Nucleus nucleusToConnect) {
if (cluster == null)
return false;
Neuron currentNeuron = this.view.currentNucleus as Neuron;
IEnumerable<Nucleus> synapseNuclei = currentNeuron.synapses
.Where(synapse => synapse.neuron != null)
.Select(synapse => synapse.neuron);
IEnumerable<Nucleus> nuclei = cluster.cluster.nuclei
.Except(synapseNuclei);
IEnumerable<string> nucleiNames = nuclei
.Select(n => {
int idx = n.name.IndexOf(':');
return idx < 0 ? n.name : n.name[..idx];
})
.Distinct();
string[] names = nucleiNames.ToArray();
EditorGUILayout.BeginHorizontal();
selectedConnectNucleus = EditorGUILayout.Popup(selectedConnectNucleus, names);
bool connecting = GUILayout.Button("Connect", GUILayout.Width(80));
EditorGUILayout.EndHorizontal();
if (connecting) {
Nucleus nucleus = nuclei.ElementAt(selectedConnectNucleus);
if (nucleus is Neuron neuron)
neuron.AddReceiver(this.view.currentNucleus);
this.view.currentCluster.Refresh();
}
return connecting;
}
protected virtual void DeleteNucleus(Nucleus nucleus) {
if (nucleus == null)
return;
if (nucleus is Neuron neuron) {
foreach (Nucleus receiver in neuron.receivers) {
if (receiver != null) {
this.view.currentNucleus = receiver;
break;
}
}
}
this.view.currentCluster.DeleteNucleus(nucleus);//clusterNuclei.Remove(nucleus);
this.clusterPrefab.cluster.RefreshOutputs();
this.view.currentNucleus = this.clusterPrefab.cluster.defaultOutput;
this.view.selectedOutput = this.view.currentNucleus;
}
Nucleus.Type selectedType = Nucleus.Type.None;
protected virtual bool AddSynapse(ClusterPrefab cluster, Nucleus nucleus) {
if (cluster == null)
return false;
EditorGUILayout.BeginHorizontal();
selectedType = (Nucleus.Type)EditorGUILayout.EnumPopup(selectedType);
bool connecting = GUILayout.Button("Add", GUILayout.Width(80));
EditorGUILayout.EndHorizontal();
if (connecting) {
AddInput(selectedType, this.view.currentNucleus);
}
return connecting;
}
protected virtual void ChangeSynapse(Synapse synapse, Neuron newNucleus) {
Neuron synapseNeuron = synapse.neuron;
if (synapse.neuron.parent is Cluster subCluster && subCluster.prefab != this.clusterPrefab) {
// if (synapse.neuron.parent is ClusterReceptor receptor) {
// // the new nucleus is part of a (cluster) receptor,
// // so we have to change all synapses to this nucleus array elements
// int oldNucleusIx = Cluster.GetNucleusIndex(subCluster.clusterNuclei, synapse.neuron);
// int newNucleusIx = Cluster.GetNucleusIndex(subCluster.clusterNuclei, newNucleus);
// foreach (Nucleus element in receptor.nucleiArray) {
// if (element is not ClusterReceptor clusterReceptor)
// continue;
// // Get the same neuron as the synapse.nucleus in a different element
// // of the ClusterReceptor array
// Nucleus oldElementNucleus = clusterReceptor.clusterNuclei[oldNucleusIx];
// if (oldElementNucleus is not Neuron oldElementNeuron)
// continue;
// // Get the same neuron as newNucleus in a different element
// // of the ClusterReceptor array
// Nucleus newElementNucleus = clusterReceptor.clusterNuclei[newNucleusIx];
// if (newElementNucleus is not Neuron newElementNeuron)
// continue;
// oldElementNeuron.RemoveReceiver(this.clusterView.currentNucleus);
// newElementNeuron.AddReceiver(this.clusterView.currentNucleus);
// // Now find the synapse which pointed to the old Neuron
// // Synapse synapseForUpdate = this.clusterView.currentNucleus.GetSynapse(oldElementNeuron);
// // synapseForUpdate.nucleus = newElementNeuron;
// }
// }
// else {
// it is a neuron in a subcluster
synapseNeuron.RemoveReceiver(this.view.currentNucleus);
newNucleus.AddReceiver(this.view.currentNucleus);
// }
}
else {
synapseNeuron.RemoveReceiver(this.view.currentNucleus);
newNucleus.AddReceiver(this.view.currentNucleus);
}
}
#endregion Synapses
#endregion Inspector
}
}