23 lines
608 B
C#

using UnityEngine;
public class SelectorBrain : NanoBrain {
public Vector3 input1;
public Vector3 input2;
public Vector3 output;
public Receptor receptor1;
public Receptor receptor2;
protected void Awake() {
receptor1 = Receptor.CreateReceptor(this.brain, "Selector");
receptor2 = Receptor.CreateReceptor(this.brain, "Selector");
}
protected void Update() {
receptor1.ProcessStimulus(0, input1);
receptor2.ProcessStimulus(1, input2);
output = this.brain.outputValue;
this.brain.UpdateNuclei();
}
}