23 lines
524 B
C#

using UnityEngine;
public class Pheromone : Odorant {
//public float strength = 30; // seconds
public float duration = 30;
public enum Type {
Unknown = 0,
Food = 82,
Home = 83
};
public Type type = 0;
// Update is called once per frame
void Update() {
this.strength -= (Time.deltaTime / duration);
if (this.strength < 0) {
// Debug.Log($"destroyed {this.name}");
Destroy(this.gameObject);
}
}
}