18 lines
419 B
C#

using System;
using UnityEngine;
public class AntennaTouch : MonoBehaviour
{
public Action<Collider, bool> touched;
// void OnTriggerEnter(Collider other) {
// touched?.Invoke(other, true);
// }
void OnTriggerStay(Collider other) {
touched?.Invoke(other, true);
}
void OnTriggerExit(Collider other) {
touched?.Invoke(other, false);
}
}