23 lines
578 B
C#

using UnityEngine;
public class SelectorBrain : NanoBrain {
public Vector3 input1;
public Vector3 input2;
public Vector3 output;
public Nucleus receptor;
//public Nucleus receptor2;
protected void Awake() {
receptor = this.brain.GetNucleus("Selector");
//receptor2 = this.brain.GetNucleus("Selector");
}
protected void Update() {
receptor.ProcessStimulus(input1, 0);
receptor.ProcessStimulus(input2, 1);
output = this.brain.outputValue;
this.brain.UpdateNuclei();
}
}