Add SendPolar
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@ -6,10 +6,7 @@
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#include <Arduino.h>
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#include <Arduino.h>
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#endif
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#endif
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#include "LinearAlgebra/Angle.h"
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#include "LinearAlgebra/Angle8.h"
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// #include "LinearAlgebra/Angle16.h"
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// #include "LinearAlgebra/Angle32.h"
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// #include "LinearAlgebra/AngleUsing.h"
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#include "LinearAlgebra/Spherical.h"
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#include "LinearAlgebra/Spherical.h"
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void NetworkSync::SendVector3(unsigned char *data, unsigned int startIndex,
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void NetworkSync::SendVector3(unsigned char *data, unsigned int startIndex,
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@ -23,16 +20,22 @@ void NetworkSync::SendQuaternion(unsigned char *data, const int startIndex,
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const Quaternion q) {
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const Quaternion q) {
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Vector3 angles = Quaternion::ToAngles(q);
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Vector3 angles = Quaternion::ToAngles(q);
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int ix = startIndex;
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int ix = startIndex;
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SendAngle(data, ix++, angles.x);
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SendAngle8(data, ix++, angles.x);
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SendAngle(data, ix++, angles.y);
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SendAngle8(data, ix++, angles.y);
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SendAngle(data, ix++, angles.z);
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SendAngle8(data, ix++, angles.z);
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}
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void NetworkSync::SendPolar(unsigned char *data, unsigned char *startIndex,
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Polar p) {
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SendAngle8(data, *startIndex, (const float)p.angle);
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SendSingle100(data, (*startIndex) + 1, p.distance);
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}
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}
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void NetworkSync::SendSpherical(unsigned char *data, int startIndex,
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void NetworkSync::SendSpherical(unsigned char *data, int startIndex,
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Spherical s) {
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Spherical s) {
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SendAngle(data, startIndex++, s.horizontalAngle);
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SendAngle8(data, startIndex++, s.horizontalAngle);
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SendAngle(data, startIndex++, s.verticalAngle);
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SendAngle8(data, startIndex++, s.verticalAngle);
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SendAngle(data, startIndex++, s.distance);
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SendAngle8(data, startIndex++, s.distance);
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}
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}
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void NetworkSync::SendSpherical16(unsigned char *data, int startIndex,
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void NetworkSync::SendSpherical16(unsigned char *data, int startIndex,
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@ -68,11 +71,11 @@ void NetworkSync::SendQuat32(unsigned char *data, int startIndex,
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data[startIndex++] = qw;
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data[startIndex++] = qw;
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}
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}
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// void NetworkSync::SendAngle(unsigned char *data, unsigned int startIndex,
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void NetworkSync::SendAngle8(unsigned char *data, unsigned int startIndex,
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// const float angle) {
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const float angle) {
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// AngleUsing<unsigned char> packedAngle = AngleUsing<unsigned char>(angle);
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AngleUsing<signed char> packedAngle = AngleUsing<signed char>(angle);
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// data[startIndex] = packedAngle.GetValue();
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data[startIndex] = packedAngle.GetValue();
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// }
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}
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// void NetworkSync::SendAngle16(unsigned char *data, unsigned int startIndex,
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// void NetworkSync::SendAngle16(unsigned char *data, unsigned int startIndex,
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// const float angle) {
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// const float angle) {
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@ -55,8 +55,8 @@ protected:
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void SendSingle100(unsigned char *data, unsigned int startIndex, float value);
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void SendSingle100(unsigned char *data, unsigned int startIndex, float value);
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void SendInt32(unsigned char *data, unsigned int startIndex, Int32 value);
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void SendInt32(unsigned char *data, unsigned int startIndex, Int32 value);
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void SendAngle(unsigned char *data, unsigned int startIndex,
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void SendAngle8(unsigned char *data, unsigned int startIndex,
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const float value);
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const float value);
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void SendAngle16(unsigned char *data, unsigned int startIndex,
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void SendAngle16(unsigned char *data, unsigned int startIndex,
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const float value);
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const float value);
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void SendAngle32(unsigned char *data, unsigned int startIndex,
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void SendAngle32(unsigned char *data, unsigned int startIndex,
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@ -65,6 +65,8 @@ protected:
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const Vector3 v);
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const Vector3 v);
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void SendQuaternion(unsigned char *data, const int startIndex,
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void SendQuaternion(unsigned char *data, const int startIndex,
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const Quaternion q);
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const Quaternion q);
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void SendPolar(unsigned char *data, unsigned char *startIndex, Polar p);
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void SendSpherical(unsigned char *data, int startIndex, Spherical s);
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void SendSpherical(unsigned char *data, int startIndex, Spherical s);
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void SendSpherical16(unsigned char *data, int startIndex, Spherical s);
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void SendSpherical16(unsigned char *data, int startIndex, Spherical s);
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void SendSpherical32(unsigned char *data, int startIndex, Spherical s);
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void SendSpherical32(unsigned char *data, int startIndex, Spherical s);
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