Usaging SphericalOf

This commit is contained in:
Pascal Serrarens 2024-08-22 12:28:34 +02:00
parent 51546db8f2
commit 0ddaae8b6d
7 changed files with 96 additions and 71 deletions

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@ -14,10 +14,10 @@ DifferentialDrive::DifferentialDrive(Motor* leftMotor, Motor* rightMotor) {
float distance = this->wheelSeparation / 2;
leftMotor->direction = Motor::Direction::CounterClockwise;
leftMotor->position.horizontalAngle = -90;
leftMotor->position.horizontal = -90;
leftMotor->position.distance = distance;
rightMotor->direction = Motor::Direction::Clockwise;
rightMotor->position.horizontalAngle = 90;
rightMotor->position.horizontal = 90;
rightMotor->position.distance = distance;
}
@ -39,7 +39,7 @@ void DifferentialDrive::SetMotorTargetSpeeds(float leftSpeed,
if (motor == nullptr)
continue;
float xPosition = motors[motorIx]->position.horizontalAngle.ToFloat();
float xPosition = motors[motorIx]->position.horizontal.ToFloat();
if (xPosition < 0)
motor->SetTargetSpeed(leftSpeed);
else if (xPosition > 0)

@ -1 +1 @@
Subproject commit 353cb1bc7f3c12f703c0f963d89d08d567fc446a
Subproject commit 9c3503f3cb678622fcdc7935b791a28c6c48d052

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@ -70,7 +70,7 @@ void NetworkSync::PublishRelativeThing(Thing* thing, bool recurse) {
buffer[ix++] = parentThing->id;
else
buffer[ix++] = 0x00;
SendSpherical(buffer, &ix, thing->position);
SendSpherical16(buffer, &ix, thing->position);
SendBuffer(ix);
PublishModel(thing);
@ -162,7 +162,7 @@ void NetworkSync::SendPose(Thing* thing, bool recurse) {
buffer[ix++] = PoseMsg;
buffer[ix++] = thing->id;
buffer[ix++] = Pose_Position | Pose_Orientation;
SendSpherical(buffer, &ix, thing->position);
SendSpherical16(buffer, &ix, thing->position);
SendQuat32(buffer, &ix, thing->orientation);
SendBuffer(ix);
@ -361,7 +361,14 @@ void NetworkSync::SendSpherical(unsigned char* data,
Spherical s) {
SendAngle8(data, (*startIndex)++, s.horizontalAngle.ToFloat());
SendAngle8(data, (*startIndex)++, s.verticalAngle.ToFloat());
// SendAngle8(data, startIndex++, s.distance);
SendFloat16(data, startIndex, s.distance);
}
void NetworkSync::SendSpherical16(unsigned char* data,
unsigned char* startIndex,
Spherical16 s) {
SendAngle8(data, (*startIndex)++, s.horizontal.ToFloat());
SendAngle8(data, (*startIndex)++, s.vertical.ToFloat());
SendFloat16(data, startIndex, s.distance);
}

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@ -10,20 +10,20 @@ namespace RoboidControl {
/// @brief Interface for synchronizaing state between clients across a network
class NetworkSync {
public:
NetworkSync(Roboid *roboid);
public:
NetworkSync(Roboid* roboid);
unsigned char networkId;
/// @brief Retreive and send the roboid state
/// @param roboid The roboid for which the state is updated
virtual void NetworkUpdate(Roboid *roboid) = 0;
virtual void NetworkUpdate(Roboid* roboid) = 0;
/// @brief Inform that the given object is no longer being tracked
/// @param obj
virtual void DestroyObject(InterestingThing *obj);
virtual void NewObject(InterestingThing *obj);
virtual void PublishModel(Roboid *obj);
void PublishModel(Thing *thing);
virtual void DestroyObject(InterestingThing* obj);
virtual void NewObject(InterestingThing* obj);
virtual void PublishModel(Roboid* obj);
void PublishModel(Thing* thing);
/// @brief The id of a Pose message
static const unsigned char PoseMsg = 0x10;
@ -52,58 +52,66 @@ public:
static const unsigned char ClientMsg = 0xA0;
static const unsigned char NetworkIdMsg = 0xA1;
typedef void (*Buffer)(UInt8 *buffer, UInt16 bufferSize);
typedef void (*Buffer)(UInt8* buffer, UInt16 bufferSize);
void ReceiveMessage(Roboid *roboid, unsigned char bytecount);
void ReceiveMessage(Roboid* roboid, unsigned char bytecount);
void ReceiveNetworkId();
void SendInvestigateThing(InterestingThing *thing);
void SendInvestigateThing(InterestingThing* thing);
void SendPoseMsg(Buffer sendBuffer, Roboid *roboid);
void SendDestroyObject(Buffer sendBuffer, InterestingThing *obj);
void SendPoseMsg(Buffer sendBuffer, Roboid* roboid);
void SendDestroyObject(Buffer sendBuffer, InterestingThing* obj);
void PublishNewObject();
void PublishRelativeThing(Thing *thing, bool recurse = false);
void PublishRelativeThing(Thing* thing, bool recurse = false);
void PublishTrackedObjects(Roboid *roboid, InterestingThing **objects);
void PublishTrackedObjects(Roboid* roboid, InterestingThing** objects);
virtual void SendPosition(Vector3 worldPosition) {};
virtual void SendPose(Vector3 worldPosition, Quaternion worldOrientation) {};
void SendPose(Roboid *roboid, bool recurse = true);
void SendPose(Thing *thing, bool recurse = true);
void SendPose(Roboid* roboid, bool recurse = true);
void SendPose(Thing* thing, bool recurse = true);
virtual void SendText(const char *s);
virtual void SendText(const char* s);
void SendInt(const int x);
protected:
Roboid *roboid;
NetworkPerception *networkPerception;
protected:
Roboid* roboid;
NetworkPerception* networkPerception;
void PublishTrackedObject(Roboid *roboid, InterestingThing *object);
void PublishRelativeObject(Buffer sendBuffer, UInt8 parentId,
InterestingThing *object);
void PublishTrackedObject(Roboid* roboid, InterestingThing* object);
void PublishRelativeObject(Buffer sendBuffer,
UInt8 parentId,
InterestingThing* object);
void SendSingle100(unsigned char *data, unsigned int startIndex, float value);
void SendFloat16(unsigned char *data, unsigned char *startIndex, float value);
void SendSingle100(unsigned char* data, unsigned int startIndex, float value);
void SendFloat16(unsigned char* data, unsigned char* startIndex, float value);
void SendInt32(unsigned char *data, unsigned int startIndex, Int32 value);
void SendAngle8(unsigned char *data, unsigned int startIndex,
void SendInt32(unsigned char* data, unsigned int startIndex, Int32 value);
void SendAngle8(unsigned char* data,
unsigned int startIndex,
const float value);
// void SendAngle16(unsigned char *data, unsigned int startIndex,
// const float value);
// void SendAngle32(unsigned char *data, unsigned int startIndex,
// const float value);
void SendVector3(unsigned char *data, unsigned char *startIndex,
void SendVector3(unsigned char* data,
unsigned char* startIndex,
const Vector3 v);
void SendQuaternion(unsigned char *data, const int startIndex,
void SendQuaternion(unsigned char* data,
const int startIndex,
const Quaternion q);
void SendPolar(unsigned char *data, unsigned char *startIndex, Polar p);
void SendSpherical(unsigned char *data, unsigned char *startIndex,
void SendPolar(unsigned char* data, unsigned char* startIndex, Polar p);
void SendSpherical(unsigned char* data,
unsigned char* startIndex,
Spherical s);
// void SendSpherical16(unsigned char *data, int startIndex, Spherical s);
void SendSpherical16(unsigned char* data,
unsigned char* startIndex,
Spherical16 s);
// void SendSpherical32(unsigned char *data, int startIndex, Spherical s);
void SendQuat32(unsigned char *data, unsigned char *startIndex,
void SendQuat32(unsigned char* data,
unsigned char* startIndex,
const Quaternion q);
unsigned char buffer[256];
@ -112,5 +120,5 @@ protected:
void PublishClient();
};
} // namespace RoboidControl
} // namespace Passer
} // namespace RoboidControl
} // namespace Passer

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@ -483,9 +483,9 @@ void Perception::Update(unsigned long currentTimeMs) {
float distance = distanceSensor->GetDistance();
if (distance >= 0) {
Angle angle = sensor->position.horizontalAngle;
Angle16 angle = sensor->position.horizontal;
// Polar position = Polar(angle, distance);
Polar position = Polar(distance, angle);
Polar position = Polar(distance, angle.ToFloat());
AddTrackedObject(distanceSensor, position);
}
@ -494,7 +494,7 @@ void Perception::Update(unsigned long currentTimeMs) {
if (switchSensor->IsOn()) {
// Polar position = Polar(sensor->position.angle, nearbyDistance);
Polar position =
Polar(nearbyDistance, sensor->position.horizontalAngle);
Polar(nearbyDistance, sensor->position.horizontal.ToFloat());
// AddTrackedObject(switchSensor, position);
}
} else {

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@ -1,10 +1,9 @@
#include "Thing.h"
// #include "Roboid.h"
using namespace Passer::RoboidControl;
Thing::Thing(unsigned char id) : position(Polar::zero), id(id) {
Thing::Thing(unsigned char id) : id(id) {
// this->position = SphericalOf<signed short>::zero;
this->type = (unsigned int)Type::Undetermined;
this->childCount = 0;
this->parent = nullptr;
@ -20,25 +19,35 @@ const unsigned int Thing::UncontrolledMotorType =
MotorType | (unsigned int)Type::UncontrolledMotor;
const unsigned int Thing::ServoType = (unsigned int)Type::Servo;
bool Thing::IsMotor() { return (type & Thing::MotorType) != 0; }
bool Thing::IsMotor() {
return (type & Thing::MotorType) != 0;
}
bool Thing::IsSensor() { return (type & Thing::SensorType) != 0; }
bool Thing::IsSensor() {
return (type & Thing::SensorType) != 0;
}
bool Thing::IsRoboid() { return (type & Thing::RoboidType) != 0; }
bool Thing::IsRoboid() {
return (type & Thing::RoboidType) != 0;
}
void Thing::SetModel(const char *url) { this->modelUrl = url; }
void Thing::SetModel(const char* url) {
this->modelUrl = url;
}
void Thing::SetParent(Thing *parent) {
void Thing::SetParent(Thing* parent) {
if (parent == nullptr)
return;
parent->AddChild(this);
}
Thing *Thing::GetParent() { return this->parent; }
Thing* Thing::GetParent() {
return this->parent;
}
void Thing::AddChild(Thing *child) {
Thing **newChildren = new Thing *[this->childCount + 1];
void Thing::AddChild(Thing* child) {
Thing** newChildren = new Thing*[this->childCount + 1];
for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
newChildren[childIx] = this->children[childIx];
if (this->children[childIx] == child) {
@ -58,7 +67,7 @@ void Thing::AddChild(Thing *child) {
this->childCount++;
}
Thing *Thing::GetChild(unsigned char childIx) {
Thing* Thing::GetChild(unsigned char childIx) {
if (childIx >= 0 && childIx < this->childCount) {
return this->children[childIx];
} else

29
Thing.h
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@ -1,14 +1,15 @@
#pragma once
#include "LinearAlgebra/Polar.h"
// #include "LinearAlgebra/Polar.h"
#include "LinearAlgebra/Quaternion.h"
#include "LinearAlgebra/Spherical.h"
namespace Passer {
namespace RoboidControl {
/// @brief A thing is a functional component on a robot
class Thing {
public:
public:
/// @brief Default constructor for a Thing
Thing(unsigned char id);
@ -41,7 +42,7 @@ public:
/// @brief The position of this Thing
/// @remark When this Thing has a parent, the position is relative to the
/// parent's position and orientation
Spherical position;
Spherical16 position;
/// @brief The orientation of this Thing
/// @remark When this Thing has a parent, the orientation is relative to the
/// parent's orientation
@ -50,27 +51,27 @@ public:
/// @brief Sets the parent Thing
/// @param parent The Thing which should become the parnet
/// @remark This is equivalent to calling parent->AddChild(this);
virtual void SetParent(Thing *parent);
virtual void SetParent(Thing* parent);
/// @brief Gets the parent Thing
/// @return The parent Thing
Thing *GetParent();
Thing* GetParent();
/// @brief Add a child Thing to this Thing
/// @param child The Thing which should become a child
/// @remark When the Thing is already a child, it will not be added again
virtual void AddChild(Thing *child);
virtual void AddChild(Thing* child);
/// @brief Get the child at the given index
/// @param childIx The index of the child
/// @return The child at the given index or nullptr when the index is invalid
/// or the child could not be found
Thing *GetChild(unsigned char childIx);
Thing* GetChild(unsigned char childIx);
/// @brief Sets the location from where the 3D model of this Thing can be
/// loaded from
/// @param url The url of the model
/// @remark Although the roboid implementation is not dependent on the model,
/// the only official supported model format is .obj
void SetModel(const char *url);
void SetModel(const char* url);
/// @brief Updates the state of the thing
/// @param currentTimeMs The current clock time in milliseconds
@ -78,9 +79,9 @@ public:
unsigned char childCount = 0;
const char *modelUrl = nullptr;
const char* modelUrl = nullptr;
protected:
protected:
/// @brief Bitmask for Motor type
static const unsigned int MotorType = 0x8000;
/// @brief Bitmap for Sensor type
@ -102,10 +103,10 @@ protected:
ExternalSensor,
};
Thing *parent = nullptr;
Thing **children = nullptr;
Thing* parent = nullptr;
Thing** children = nullptr;
};
} // namespace RoboidControl
} // namespace Passer
} // namespace RoboidControl
} // namespace Passer
using namespace Passer::RoboidControl;