Usaging SphericalOf

This commit is contained in:
Pascal Serrarens 2024-08-22 12:28:34 +02:00
parent 51546db8f2
commit 0ddaae8b6d
7 changed files with 96 additions and 71 deletions

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@ -14,10 +14,10 @@ DifferentialDrive::DifferentialDrive(Motor* leftMotor, Motor* rightMotor) {
float distance = this->wheelSeparation / 2;
leftMotor->direction = Motor::Direction::CounterClockwise;
leftMotor->position.horizontalAngle = -90;
leftMotor->position.horizontal = -90;
leftMotor->position.distance = distance;
rightMotor->direction = Motor::Direction::Clockwise;
rightMotor->position.horizontalAngle = 90;
rightMotor->position.horizontal = 90;
rightMotor->position.distance = distance;
}
@ -39,7 +39,7 @@ void DifferentialDrive::SetMotorTargetSpeeds(float leftSpeed,
if (motor == nullptr)
continue;
float xPosition = motors[motorIx]->position.horizontalAngle.ToFloat();
float xPosition = motors[motorIx]->position.horizontal.ToFloat();
if (xPosition < 0)
motor->SetTargetSpeed(leftSpeed);
else if (xPosition > 0)

@ -1 +1 @@
Subproject commit 353cb1bc7f3c12f703c0f963d89d08d567fc446a
Subproject commit 9c3503f3cb678622fcdc7935b791a28c6c48d052

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@ -70,7 +70,7 @@ void NetworkSync::PublishRelativeThing(Thing* thing, bool recurse) {
buffer[ix++] = parentThing->id;
else
buffer[ix++] = 0x00;
SendSpherical(buffer, &ix, thing->position);
SendSpherical16(buffer, &ix, thing->position);
SendBuffer(ix);
PublishModel(thing);
@ -162,7 +162,7 @@ void NetworkSync::SendPose(Thing* thing, bool recurse) {
buffer[ix++] = PoseMsg;
buffer[ix++] = thing->id;
buffer[ix++] = Pose_Position | Pose_Orientation;
SendSpherical(buffer, &ix, thing->position);
SendSpherical16(buffer, &ix, thing->position);
SendQuat32(buffer, &ix, thing->orientation);
SendBuffer(ix);
@ -361,7 +361,14 @@ void NetworkSync::SendSpherical(unsigned char* data,
Spherical s) {
SendAngle8(data, (*startIndex)++, s.horizontalAngle.ToFloat());
SendAngle8(data, (*startIndex)++, s.verticalAngle.ToFloat());
// SendAngle8(data, startIndex++, s.distance);
SendFloat16(data, startIndex, s.distance);
}
void NetworkSync::SendSpherical16(unsigned char* data,
unsigned char* startIndex,
Spherical16 s) {
SendAngle8(data, (*startIndex)++, s.horizontal.ToFloat());
SendAngle8(data, (*startIndex)++, s.vertical.ToFloat());
SendFloat16(data, startIndex, s.distance);
}

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@ -80,30 +80,38 @@ protected:
NetworkPerception* networkPerception;
void PublishTrackedObject(Roboid* roboid, InterestingThing* object);
void PublishRelativeObject(Buffer sendBuffer, UInt8 parentId,
void PublishRelativeObject(Buffer sendBuffer,
UInt8 parentId,
InterestingThing* object);
void SendSingle100(unsigned char* data, unsigned int startIndex, float value);
void SendFloat16(unsigned char* data, unsigned char* startIndex, float value);
void SendInt32(unsigned char* data, unsigned int startIndex, Int32 value);
void SendAngle8(unsigned char *data, unsigned int startIndex,
void SendAngle8(unsigned char* data,
unsigned int startIndex,
const float value);
// void SendAngle16(unsigned char *data, unsigned int startIndex,
// const float value);
// void SendAngle32(unsigned char *data, unsigned int startIndex,
// const float value);
void SendVector3(unsigned char *data, unsigned char *startIndex,
void SendVector3(unsigned char* data,
unsigned char* startIndex,
const Vector3 v);
void SendQuaternion(unsigned char *data, const int startIndex,
void SendQuaternion(unsigned char* data,
const int startIndex,
const Quaternion q);
void SendPolar(unsigned char* data, unsigned char* startIndex, Polar p);
void SendSpherical(unsigned char *data, unsigned char *startIndex,
void SendSpherical(unsigned char* data,
unsigned char* startIndex,
Spherical s);
// void SendSpherical16(unsigned char *data, int startIndex, Spherical s);
void SendSpherical16(unsigned char* data,
unsigned char* startIndex,
Spherical16 s);
// void SendSpherical32(unsigned char *data, int startIndex, Spherical s);
void SendQuat32(unsigned char *data, unsigned char *startIndex,
void SendQuat32(unsigned char* data,
unsigned char* startIndex,
const Quaternion q);
unsigned char buffer[256];

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@ -483,9 +483,9 @@ void Perception::Update(unsigned long currentTimeMs) {
float distance = distanceSensor->GetDistance();
if (distance >= 0) {
Angle angle = sensor->position.horizontalAngle;
Angle16 angle = sensor->position.horizontal;
// Polar position = Polar(angle, distance);
Polar position = Polar(distance, angle);
Polar position = Polar(distance, angle.ToFloat());
AddTrackedObject(distanceSensor, position);
}
@ -494,7 +494,7 @@ void Perception::Update(unsigned long currentTimeMs) {
if (switchSensor->IsOn()) {
// Polar position = Polar(sensor->position.angle, nearbyDistance);
Polar position =
Polar(nearbyDistance, sensor->position.horizontalAngle);
Polar(nearbyDistance, sensor->position.horizontal.ToFloat());
// AddTrackedObject(switchSensor, position);
}
} else {

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@ -1,10 +1,9 @@
#include "Thing.h"
// #include "Roboid.h"
using namespace Passer::RoboidControl;
Thing::Thing(unsigned char id) : position(Polar::zero), id(id) {
Thing::Thing(unsigned char id) : id(id) {
// this->position = SphericalOf<signed short>::zero;
this->type = (unsigned int)Type::Undetermined;
this->childCount = 0;
this->parent = nullptr;
@ -20,13 +19,21 @@ const unsigned int Thing::UncontrolledMotorType =
MotorType | (unsigned int)Type::UncontrolledMotor;
const unsigned int Thing::ServoType = (unsigned int)Type::Servo;
bool Thing::IsMotor() { return (type & Thing::MotorType) != 0; }
bool Thing::IsMotor() {
return (type & Thing::MotorType) != 0;
}
bool Thing::IsSensor() { return (type & Thing::SensorType) != 0; }
bool Thing::IsSensor() {
return (type & Thing::SensorType) != 0;
}
bool Thing::IsRoboid() { return (type & Thing::RoboidType) != 0; }
bool Thing::IsRoboid() {
return (type & Thing::RoboidType) != 0;
}
void Thing::SetModel(const char *url) { this->modelUrl = url; }
void Thing::SetModel(const char* url) {
this->modelUrl = url;
}
void Thing::SetParent(Thing* parent) {
if (parent == nullptr)
@ -35,7 +42,9 @@ void Thing::SetParent(Thing *parent) {
parent->AddChild(this);
}
Thing *Thing::GetParent() { return this->parent; }
Thing* Thing::GetParent() {
return this->parent;
}
void Thing::AddChild(Thing* child) {
Thing** newChildren = new Thing*[this->childCount + 1];

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@ -1,7 +1,8 @@
#pragma once
#include "LinearAlgebra/Polar.h"
// #include "LinearAlgebra/Polar.h"
#include "LinearAlgebra/Quaternion.h"
#include "LinearAlgebra/Spherical.h"
namespace Passer {
namespace RoboidControl {
@ -41,7 +42,7 @@ public:
/// @brief The position of this Thing
/// @remark When this Thing has a parent, the position is relative to the
/// parent's position and orientation
Spherical position;
Spherical16 position;
/// @brief The orientation of this Thing
/// @remark When this Thing has a parent, the orientation is relative to the
/// parent's orientation