Improve use of position/orientation

This commit is contained in:
Pascal Serrarens 2024-10-21 17:54:27 +02:00
parent 6e996c64eb
commit 0e2f628e3e
5 changed files with 148 additions and 183 deletions

View File

@ -6,9 +6,9 @@
DifferentialDrive::DifferentialDrive() {};
DifferentialDrive::DifferentialDrive(Motor* leftMotor, Motor* rightMotor) {
DifferentialDrive::DifferentialDrive(Motor *leftMotor, Motor *rightMotor) {
this->motorCount = 2;
this->motors = new Motor*[2];
this->motors = new Motor *[2];
this->motors[0] = leftMotor;
this->motors[1] = rightMotor;
@ -35,7 +35,7 @@ void DifferentialDrive::SetDimensions(float wheelDiameter,
void DifferentialDrive::SetMotorTargetSpeeds(float leftSpeed,
float rightSpeed) {
for (unsigned int motorIx = 0; motorIx < this->motorCount; motorIx++) {
Motor* motor = motors[motorIx];
Motor *motor = motors[motorIx];
if (motor == nullptr)
continue;
@ -50,12 +50,12 @@ void DifferentialDrive::SetMotorTargetSpeeds(float leftSpeed,
void DifferentialDrive::SetTwistSpeed(float forward, float yaw) {
float leftSpeed =
Float::Clamp(forward + yaw, -1, 1); // revolutions per second
Float::Clamp(forward + yaw, -1, 1); // revolutions per second
float rightSpeed =
Float::Clamp(forward - yaw, -1, 1); // revolutions per second
Float::Clamp(forward - yaw, -1, 1); // revolutions per second
float leftMotorSpeed = leftSpeed / rpsToMs; // meters per second
float rightMotorSpeed = rightSpeed / rpsToMs; // meters per second
float leftMotorSpeed = leftSpeed / rpsToMs; // meters per second
float rightMotorSpeed = rightSpeed / rpsToMs; // meters per second
SetMotorTargetSpeeds(leftMotorSpeed, rightMotorSpeed);
}
@ -64,9 +64,7 @@ void DifferentialDrive::SetTwistSpeed(Vector2 linear, float yaw) {
SetTwistSpeed(linear.y, yaw);
}
void DifferentialDrive::SetTwistSpeed(Vector3 linear,
float yaw,
float pitch,
void DifferentialDrive::SetTwistSpeed(Vector3 linear, float yaw, float pitch,
float roll) {
SetTwistSpeed(linear.Forward(), yaw);
}
@ -76,30 +74,30 @@ void DifferentialDrive::SetVelocity(Polar velocity) {
}
Polar DifferentialDrive::GetVelocity() {
Motor* leftMotor = motors[0];
Motor* rightMotor = motors[1];
float leftSpeed = leftMotor->GetActualSpeed(); // in revolutions per second
float rightSpeed = rightMotor->GetActualSpeed(); // in revolutions per second
Motor *leftMotor = motors[0];
Motor *rightMotor = motors[1];
float leftSpeed = leftMotor->GetActualSpeed(); // in revolutions per second
float rightSpeed = rightMotor->GetActualSpeed(); // in revolutions per second
leftSpeed = leftSpeed * rpsToMs; // in meters per second
rightSpeed = rightSpeed * rpsToMs; // in meters per second
leftSpeed = leftSpeed * rpsToMs; // in meters per second
rightSpeed = rightSpeed * rpsToMs; // in meters per second
float speed = (leftSpeed + rightSpeed) / 2;
float direction = speed >= 0 ? 0.0F : 180.0F;
float magnitude = fabsf(speed);
Polar velocity = Polar(
magnitude, Angle::Degrees(direction)); // Polar(direction, magnitude);
magnitude, Angle::Degrees(direction)); // Polar(direction, magnitude);
return velocity;
}
float DifferentialDrive::GetAngularVelocity() {
Motor* leftMotor = motors[0];
Motor* rightMotor = motors[1];
float leftSpeed = leftMotor->GetActualSpeed(); // in revolutions per second
float rightSpeed = rightMotor->GetActualSpeed(); // in revolutions per second
Motor *leftMotor = motors[0];
Motor *rightMotor = motors[1];
float leftSpeed = leftMotor->GetActualSpeed(); // in revolutions per second
float rightSpeed = rightMotor->GetActualSpeed(); // in revolutions per second
leftSpeed = leftSpeed * rpsToMs; // in meters per second
rightSpeed = rightSpeed * rpsToMs; // in meters per second
leftSpeed = leftSpeed * rpsToMs; // in meters per second
rightSpeed = rightSpeed * rpsToMs; // in meters per second
float angularSpeed = (leftSpeed - rightSpeed) / 2;
float angularDistance = wheelSeparation / 2 * Passer::LinearAlgebra::pi;

View File

@ -5,7 +5,7 @@
#ifdef RC_DEBUG
#include <Arduino.h>
#if ESP32
#define SERIALPORT Serial0
#define SERIALPORT Serial
#else
#define SERIALPORT Serial
#endif
@ -18,18 +18,18 @@
#include <string.h>
NetworkSync::NetworkSync(Roboid* roboid) {
NetworkSync::NetworkSync(Roboid *roboid) {
this->roboid = roboid;
this->networkId = 0;
}
void NetworkSync::ReceiveMessage(Roboid* roboid, unsigned char bytecount) {
void NetworkSync::ReceiveMessage(Roboid *roboid, unsigned char bytecount) {
networkPerception->ProcessPacket(roboid, buffer, bytecount);
switch (buffer[0]) {
case NetworkIdMsg:
ReceiveNetworkId();
break;
case NetworkIdMsg:
ReceiveNetworkId();
break;
}
}
@ -42,7 +42,7 @@ void NetworkSync::ReceiveNetworkId() {
SendName(roboid);
SendModel(roboid);
for (unsigned char childIx = 0; childIx < roboid->childCount; childIx++) {
Thing* child = roboid->GetChild(childIx);
Thing *child = roboid->GetChild(childIx);
if (child != nullptr)
PublishRelativeThing(child, true);
}
@ -51,7 +51,7 @@ void NetworkSync::ReceiveNetworkId() {
void NetworkSync::PublishDevice() {
unsigned char ix = 0;
buffer[ix++] = DeviceMsg;
buffer[ix++] = 0; // No network ID
buffer[ix++] = 0; // No network ID
PublishBuffer(ix);
#ifdef RC_DEBUG
@ -59,12 +59,12 @@ void NetworkSync::PublishDevice() {
#endif
}
void NetworkSync::PublishState(Roboid* roboid) {
void NetworkSync::PublishState(Roboid *roboid) {
SendPose(roboid);
PublishPerception(roboid);
}
void NetworkSync::NewObject(InterestingThing* thing) {
void NetworkSync::NewObject(InterestingThing *thing) {
if (thing == nullptr || thing->networkId != 0x00)
return;
@ -82,8 +82,8 @@ void NetworkSync::NewObject(InterestingThing* thing) {
PublishTrackedObject(roboid, thing);
}
void NetworkSync::PublishRelativeThing(Thing* thing, bool recurse) {
Thing* parentThing = thing->GetParent();
void NetworkSync::PublishRelativeThing(Thing *thing, bool recurse) {
Thing *parentThing = thing->GetParent();
unsigned char ix = 0;
buffer[ix++] = RelativePoseMsg;
@ -99,14 +99,14 @@ void NetworkSync::PublishRelativeThing(Thing* thing, bool recurse) {
if (recurse) {
for (unsigned char childIx = 0; childIx < thing->childCount; childIx++) {
Thing* child = thing->GetChild(childIx);
Thing *child = thing->GetChild(childIx);
if (child != nullptr)
PublishRelativeThing(child, true);
}
}
}
void NetworkSync::SendName(Roboid* roboid) {
void NetworkSync::SendName(Roboid *roboid) {
if (roboid->name == nullptr)
return;
@ -116,7 +116,7 @@ void NetworkSync::SendName(Roboid* roboid) {
unsigned char ix = 0;
buffer[ix++] = NameMsg;
buffer[ix++] = 0x00; // objectId
buffer[ix++] = 0x00; // objectId
buffer[ix++] = len;
for (unsigned char nameIx = 0; nameIx < len; nameIx++)
@ -130,7 +130,7 @@ void NetworkSync::SendName(Roboid* roboid) {
#endif
}
void NetworkSync::SendModel(Roboid* roboid) {
void NetworkSync::SendModel(Roboid *roboid) {
if (roboid->modelUrl == nullptr)
return;
@ -140,10 +140,10 @@ void NetworkSync::SendModel(Roboid* roboid) {
unsigned char ix = 0;
buffer[ix++] = ModelMsg;
buffer[ix++] = 0x00; // objectId
Spherical16 s = Spherical16::zero; //(roboid->modelPosition);
buffer[ix++] = 0x00; // objectId
Spherical16 s = Spherical16::zero; //(roboid->modelPosition);
SendSpherical16(buffer, &ix, s);
SendFloat16(buffer, &ix, 1); // roboid->modelScale);
SendFloat16(buffer, &ix, 1); // roboid->modelScale);
buffer[ix++] = len;
for (int urlIx = 0; urlIx < len; urlIx++)
@ -152,7 +152,7 @@ void NetworkSync::SendModel(Roboid* roboid) {
SendBuffer(ix);
}
void NetworkSync::SendModel(Thing* thing) {
void NetworkSync::SendModel(Thing *thing) {
if (thing->modelUrl == nullptr)
return;
@ -162,10 +162,10 @@ void NetworkSync::SendModel(Thing* thing) {
unsigned char ix = 0;
buffer[ix++] = ModelMsg;
buffer[ix++] = thing->id; // objectId
Spherical16 s = Spherical16::zero; // Spherical(thing->modelPosition);
buffer[ix++] = thing->id; // objectId
Spherical16 s = Spherical16::zero; // Spherical(thing->modelPosition);
SendSpherical16(buffer, &ix, s);
SendFloat16(buffer, &ix, 1); // thing->modelScale);
SendFloat16(buffer, &ix, 1); // thing->modelScale);
buffer[ix++] = len;
for (int urlIx = 0; urlIx < len; urlIx++)
@ -174,8 +174,8 @@ void NetworkSync::SendModel(Thing* thing) {
SendBuffer(ix);
}
void NetworkSync::SendDestroyThing(InterestingThing* thing) {
if (networkId == 0) // We're not connected to a site yet
void NetworkSync::SendDestroyThing(InterestingThing *thing) {
if (networkId == 0) // We're not connected to a site yet
return;
unsigned char ix = 0;
@ -188,8 +188,8 @@ void NetworkSync::SendDestroyThing(InterestingThing* thing) {
#endif
}
void NetworkSync::SendPose(Thing* thing, bool recurse) {
if (networkId == 0) // We're not connected to a site yet
void NetworkSync::SendPose(Thing *thing, bool recurse) {
if (this->networkId == 0) // We're not connected to a site yet
return;
if (thing->GetLinearVelocity().distance > 0 ||
@ -204,21 +204,22 @@ void NetworkSync::SendPose(Thing* thing, bool recurse) {
#if RC_DEBUG
if (thing->id == 0)
SERIALPORT.printf("Sent PoseMsg Thing [%d/%d]\n", networkId, buffer[1]);
SERIALPORT.printf("Sent PoseMsg Thing [%d/%d]\n", this->networkId,
buffer[1]);
#endif
}
if (recurse) {
for (unsigned char childIx = 0; childIx < thing->childCount; childIx++) {
Thing* child = thing->GetChild(childIx);
Thing *child = thing->GetChild(childIx);
if (child != nullptr)
SendPose(thing->GetChild(childIx), true);
}
}
}
void NetworkSync::PublishState(Sensor* sensor) {
float* value = (float*)sensor->GetValue();
void NetworkSync::PublishState(Sensor *sensor) {
float *value = (float *)sensor->GetValue();
if (value == nullptr)
return;
@ -229,14 +230,14 @@ void NetworkSync::PublishState(Sensor* sensor) {
PublishBuffer(ix);
}
void NetworkSync::PublishPerception(Roboid* roboid) {
Perception* perception = roboid->perception;
void NetworkSync::PublishPerception(Roboid *roboid) {
Perception *perception = roboid->perception;
if (perception == nullptr)
return;
for (unsigned int sensorIx = 0; sensorIx < perception->sensorCount;
sensorIx++) {
Sensor* sensor = perception->sensors[sensorIx];
Sensor *sensor = perception->sensors[sensorIx];
if (sensor == nullptr)
continue;
PublishState(sensor);
@ -244,14 +245,14 @@ void NetworkSync::PublishPerception(Roboid* roboid) {
PublishTrackedObjects(roboid, roboid->perception->GetTrackedObjects());
}
void NetworkSync::PublishTrackedObjects(Roboid* roboid,
InterestingThing** objects) {
if (networkId == 0) // We're not connected to a site yet
void NetworkSync::PublishTrackedObjects(Roboid *roboid,
InterestingThing **objects) {
if (networkId == 0) // We're not connected to a site yet
return;
int n = 0;
for (unsigned char objIx = 0; objIx < Perception::maxObjectCount; objIx++) {
InterestingThing* obj = objects[objIx];
InterestingThing *obj = objects[objIx];
if (obj == nullptr)
continue;
@ -262,8 +263,8 @@ void NetworkSync::PublishTrackedObjects(Roboid* roboid,
}
}
void NetworkSync::PublishTrackedObject(Roboid* roboid,
InterestingThing* object) {
void NetworkSync::PublishTrackedObject(Roboid *roboid,
InterestingThing *object) {
if (object == nullptr || object->updated == false ||
object->networkId != 0x00) {
return;
@ -277,8 +278,8 @@ void NetworkSync::PublishTrackedObject(Roboid* roboid,
SwingTwist16 worldOrientation = roboidOrientation * object->orientation;
unsigned char ix = 0;
buffer[ix++] = PoseMsg; // Position2DMsg;
buffer[ix++] = object->id; // objectId;
buffer[ix++] = PoseMsg; // Position2DMsg;
buffer[ix++] = object->id; // objectId;
buffer[ix++] = Pose_Position | Pose_Orientation;
SendSpherical16(buffer, &ix, worldPosition);
SendSwingTwist(buffer, &ix, worldOrientation);
@ -291,7 +292,8 @@ void NetworkSync::PublishTrackedObject(Roboid* roboid,
object->updated = false;
}
void NetworkSync::SendPoseMsg(Buffer sendBuffer, Roboid* roboid) {
void NetworkSync::SendPoseMsg(Buffer sendBuffer, Roboid *roboid) {
// SERIALPORT.printf("old send pose?\n");
Polar velocity = roboid->propulsion->GetVelocity();
Vector2 worldVelocity2 =
Vector2::Rotate(Vector2::forward * velocity.distance, velocity.angle);
@ -317,7 +319,7 @@ void NetworkSync::SendPoseMsg(Buffer sendBuffer, Roboid* roboid) {
const unsigned int bufferSize = 3 + 12 + 12;
unsigned char buffer[bufferSize] = {
PoseMsg,
0, // objectId;
0, // objectId;
Pose_LinearVelocity | Pose_AngularVelocity,
};
unsigned char ix = 3;
@ -339,7 +341,7 @@ void NetworkSync::SendPoseMsg(Buffer sendBuffer, Roboid* roboid) {
// #endif
// }
void NetworkSync::SendInvestigate(InterestingThing* thing) {
void NetworkSync::SendInvestigate(InterestingThing *thing) {
unsigned char ix = 0;
buffer[ix++] = InvestigateMsg;
buffer[ix++] = thing->networkId;
@ -350,7 +352,7 @@ void NetworkSync::SendInvestigate(InterestingThing* thing) {
#endif
}
void NetworkSync::SendText(const char* s) {
void NetworkSync::SendText(const char *s) {
unsigned char length;
for (length = 0; length < 253; length++) {
if (s[length] == '\0')
@ -389,8 +391,7 @@ void NetworkSync::SendInt(const int x) {
// Low-level functions
void NetworkSync::SendVector3(unsigned char* data,
unsigned char* startIndex,
void NetworkSync::SendVector3(unsigned char *data, unsigned char *startIndex,
const Vector3 v) {
SendSingle100(data, *startIndex, v.Right());
(*startIndex) += 4;
@ -400,8 +401,7 @@ void NetworkSync::SendVector3(unsigned char* data,
(*startIndex) += 4;
}
void NetworkSync::SendQuaternion(unsigned char* data,
const int startIndex,
void NetworkSync::SendQuaternion(unsigned char *data, const int startIndex,
const Quaternion q) {
Vector3 angles = Quaternion::ToAngles(q);
int ix = startIndex;
@ -410,30 +410,26 @@ void NetworkSync::SendQuaternion(unsigned char* data,
SendAngle8(data, ix++, angles.Forward());
}
void NetworkSync::SendPolar(unsigned char* data,
unsigned char* startIndex,
void NetworkSync::SendPolar(unsigned char *data, unsigned char *startIndex,
Polar p) {
SendAngle8(data, *startIndex, (const float)p.angle.InDegrees());
SendSingle100(data, (*startIndex) + 1, p.distance);
}
void NetworkSync::SendSpherical16(unsigned char* data,
unsigned char* startIndex,
Spherical16 s) {
void NetworkSync::SendSpherical16(unsigned char *data,
unsigned char *startIndex, Spherical16 s) {
SendAngle8(data, (*startIndex)++, s.direction.horizontal.InDegrees());
SendAngle8(data, (*startIndex)++, s.direction.vertical.InDegrees());
SendFloat16(data, startIndex, s.distance);
}
void NetworkSync::SendSwingTwist(unsigned char* data,
unsigned char* ix,
void NetworkSync::SendSwingTwist(unsigned char *data, unsigned char *ix,
const SwingTwist16 r) {
Quaternion q = r.ToQuaternion();
SendQuat32(buffer, ix, q);
}
void NetworkSync::SendQuat32(unsigned char* data,
unsigned char* startIndex,
void NetworkSync::SendQuat32(unsigned char *data, unsigned char *startIndex,
const Quaternion q) {
unsigned char qx = (char)(q.x * 127 + 128);
unsigned char qy = (char)(q.y * 127 + 128);
@ -452,8 +448,7 @@ void NetworkSync::SendQuat32(unsigned char* data,
data[(*startIndex)++] = qw;
}
void NetworkSync::SendAngle8(unsigned char* data,
unsigned int startIndex,
void NetworkSync::SendAngle8(unsigned char *data, unsigned int startIndex,
const float angle) {
Angle8 packedAngle2 = Angle8::Degrees(angle);
data[startIndex] = packedAngle2.GetBinary();
@ -480,16 +475,14 @@ void NetworkSync::SendAngle8(unsigned char* data,
// // data[startIndex + 3]);
// }
void NetworkSync::SendSingle100(unsigned char* data,
unsigned int startIndex,
void NetworkSync::SendSingle100(unsigned char *data, unsigned int startIndex,
float value) {
// Sends a float with truncated 2 decimal precision
Int32 intValue = value * 100;
SendInt32(data, startIndex, intValue);
}
void NetworkSync::SendFloat16(unsigned char* data,
unsigned char* startIndex,
void NetworkSync::SendFloat16(unsigned char *data, unsigned char *startIndex,
float value) {
float16 value16 = float16(value);
short binary = value16.getBinary();
@ -498,11 +491,10 @@ void NetworkSync::SendFloat16(unsigned char* data,
data[(*startIndex)++] = binary & 0xFF;
}
void NetworkSync::SendInt32(unsigned char* data,
unsigned int startIndex,
void NetworkSync::SendInt32(unsigned char *data, unsigned int startIndex,
Int32 value) {
for (unsigned char ix = 0; ix < 4; ix++) {
data[startIndex++] = ((unsigned char*)&value)[ix];
data[startIndex++] = ((unsigned char *)&value)[ix];
}
}

View File

@ -20,23 +20,20 @@ Roboid::Roboid() : Thing(0) {
this->perception->roboid = this;
this->propulsion = nullptr;
this->networkSync = nullptr;
// this->actuation = nullptr;
this->worldPosition = Spherical16::zero;
this->worldOrientation = SwingTwist16::identity;
// this->worldOrientation = Quaternion::identity;
// this->worldAngleAxis = AngleAxisOf<float>();
}
Roboid::Roboid(Propulsion* propulsion) : Roboid() {
Roboid::Roboid(Propulsion *propulsion) : Roboid() {
this->propulsion = propulsion;
if (propulsion != nullptr)
propulsion->roboid = this;
}
void Passer::RoboidControl::Roboid::SetName(char* name) {
this->name = name;
}
void Passer::RoboidControl::Roboid::SetName(char *name) { this->name = name; }
#include <Arduino.h>
void Roboid::Update(unsigned long currentTimeMs) {
if (perception != nullptr)
perception->Update(currentTimeMs);
@ -46,13 +43,28 @@ void Roboid::Update(unsigned long currentTimeMs) {
float deltaTime = (float)(currentTimeMs - lastUpdateTimeMs) / 1000;
SetPosition(this->worldPosition +
this->worldOrientation * Spherical16::forward *
this->propulsion->GetVelocity().distance * deltaTime);
SetOrientation(this->worldOrientation *
SwingTwist16::AngleAxis(
this->propulsion->GetAngularVelocity() * deltaTime,
Direction16::up));
// Conversion from old units
Polar polarVelocity = this->propulsion->GetVelocity();
this->linearVelocity = Spherical16(
polarVelocity.distance,
Angle16::Degrees(polarVelocity.angle.InDegrees()), Angle16());
float oldAngular = this->propulsion->GetAngularVelocity();
this->angularVelocity =
Spherical16(oldAngular, Angle16(), Angle16::Degrees(90));
SetPosition(this->position + this->orientation * Spherical16::forward *
this->linearVelocity.distance * deltaTime);
this->worldPosition = this->position; // assuming the roboid is the root
SwingTwist16 rotation = SwingTwist16::AngleAxis(
this->angularVelocity.distance * deltaTime, Direction16::up);
if (perception != nullptr)
perception->UpdatePose(rotation);
this->orientation = this->orientation * rotation;
this->worldOrientation =
this->orientation; // assuming the roboid is the root
}
if (childCount > 0 && children != nullptr) {
@ -66,32 +78,9 @@ void Roboid::Update(unsigned long currentTimeMs) {
lastUpdateTimeMs = currentTimeMs;
}
Spherical16 Roboid::GetPosition() {
return this->worldPosition;
}
// Vector2 Roboid::GetPosition2D() {
// return Vector2(this->worldPosition.Right(), this->worldPosition.Forward());
// }
Spherical16 Roboid::GetPosition() { return this->worldPosition; }
SwingTwist16 Roboid::GetOrientation() {
// Vector3 axis = this->worldAngleAxis.axis.ToVector3();
// SwingTwist16 q = SwingTwist16::AngleAxis(this->worldAngleAxis.angle, axis);
return this->worldOrientation;
}
// float Roboid::GetOrientation2D() {
// float maxAngle = 90 - Float::epsilon; // note: range vertical angle =
// -90..90
// // rotation axis is vertical, so we have a simple 2D orientation
// if (this->worldAngleAxis.axis.vertical.InDegrees() > maxAngle)
// return this->worldAngleAxis.angle;
// if (this->worldAngleAxis.axis.vertical.InDegrees() < -maxAngle)
// return -this->worldAngleAxis.angle;
// SwingTwist16 q = GetOrientation();
// return Quaternion::GetAngleAround(Vector3::up, q);
// }
SwingTwist16 Roboid::GetOrientation() { return this->worldOrientation; }
void Roboid::SetPosition(Spherical16 newWorldPosition) {
SwingTwist16 roboidOrientation = this->GetOrientation();
@ -100,44 +89,33 @@ void Roboid::SetPosition(Spherical16 newWorldPosition) {
Angle16 angle = Spherical16::SignedAngleBetween(
roboidOrientation * Spherical16::forward, translation, Spherical16::up);
Polar16 polarTranslation = Polar16(
distance, angle); // Polar(angle.InDegrees(), Angle::Degrees(distance));
distance, angle); // Polar(angle.InDegrees(), Angle::Degrees(distance));
if (perception != nullptr)
perception->UpdatePose(polarTranslation);
this->worldPosition = newWorldPosition;
if (networkSync != nullptr)
// networkSync->SendPosition(this->worldPosition);
networkSync->SendPose(this->worldPosition, roboidOrientation);
this->position = newWorldPosition; // roboid is the root?
// World position should be set in the update recursion
// this->worldPosition = newWorldPosition;
// if (networkSync != nullptr)
// // networkSync->SendPosition(this->worldPosition);
// networkSync->SendPose(this->worldPosition, roboidOrientation);
}
#include <math.h>
void Roboid::SetOrientation(SwingTwist16 worldOrientation) {
// float angle;
// Vector3 axis;
// worldOrientation.ToAngleAxis(&angle, &axis);
void Roboid::SetOrientation(SwingTwist16 newOrientation) {
SwingTwist16 delta =
SwingTwist16::Inverse(GetOrientation()) * worldOrientation;
SwingTwist16::Inverse(this->orientation) * newOrientation;
if (perception != nullptr)
perception->UpdatePose(delta);
// AngleAxisOf<float> angleAxis =
// AngleAxisOf<float>(angle, DirectionOf<float>(axis));
// this->worldAngleAxis = angleAxis;
this->orientation = newOrientation;
}
// void Roboid::SetOrientation2D(float angle) {
// this->worldAngleAxis = AngleAxisOf<float>(angle, DirectionOf<float>::up);
// }
Vector3 Passer::RoboidControl::Roboid::GetVelocity() {
return Vector3();
}
void Roboid::AddChild(Thing* child) {
void Roboid::AddChild(Thing *child) {
Thing::AddChild(child);
if (child->IsSensor()) {
Sensor* childSensor = (Sensor*)child;
Sensor *childSensor = (Sensor *)child;
this->perception->AddSensor(childSensor);
}
}

View File

@ -12,16 +12,16 @@ class NetworkSync;
/// @brief A Roboid is used to control autonomous robots
class Roboid : public Thing {
public:
public:
/// @brief Default constructor for a Roboid
Roboid();
/// @brief Creates a Roboid with Perception and Propulsion abilities
/// @param perception The Perception implementation to use for this Roboid
/// @param propulsion The Propulsion implementation to use for this Roboid
Roboid(Propulsion* propulsion);
Roboid(Propulsion *propulsion);
char* name = nullptr;
void SetName(char* name);
char *name = nullptr;
void SetName(char *name);
/// @brief Update the state of the Roboid
/// @param currentTimeMs The time in milliseconds when calling this
@ -29,13 +29,13 @@ class Roboid : public Thing {
void Update(unsigned long currentTimeMs);
/// @brief The Perception module of this Roboid
Perception* perception = nullptr;
Perception *perception = nullptr;
/// @brief The Propulsion module of this Roboid
Propulsion* propulsion = nullptr;
Propulsion *propulsion = nullptr;
// ServoMotor *actuation = nullptr;
/// @brief The reference to the module to synchronize states across a network
NetworkSync* networkSync = nullptr;
NetworkSync *networkSync = nullptr;
/// @brief Retrieve the current position of the roboid
/// @return The position in carthesian coordinates in world space
@ -50,7 +50,6 @@ class Roboid : public Thing {
/// used. This value will be Quaternion::identity unless an orientation is
/// received though network synchronization
virtual SwingTwist16 GetOrientation();
// float GetOrientation2D();
/// @brief Update the current position of the roboid
/// @param worldPosition The position of the roboid in carthesian coordinates
@ -66,18 +65,15 @@ class Roboid : public Thing {
/// perceived objects by the roboid (roboid->perception->perceivedObjets),
/// as these are local to the roboid' orientation.
virtual void SetOrientation(SwingTwist16 worldOrientation);
// void SetOrientation2D(float angle);
virtual Vector3 GetVelocity();
virtual void AddChild(Thing *child) override;
virtual void AddChild(Thing* child) override;
private:
private:
/// @brief The position of the roboid in carthesian coordinates in world space
/// @details This position may be set when NetworkSync is used to receive
/// positions from an external tracking system. These values should not be set
/// directly, but SetPosition should be used instead.
Spherical16 worldPosition = Spherical16::zero;
// Spherical16 worldPosition = Spherical16::zero;
/// @brief The orientation of the roboid in world space
/// @details The position may be set when NetworkSync is used to receive
/// orientations from an external tracking system. This value should not be
@ -89,7 +85,7 @@ class Roboid : public Thing {
unsigned long lastUpdateTimeMs = 0;
};
} // namespace RoboidControl
} // namespace Passer
} // namespace RoboidControl
} // namespace Passer
using namespace Passer::RoboidControl;

27
Thing.h
View File

@ -10,7 +10,7 @@ namespace RoboidControl {
/// @brief A thing is a functional component on a robot
class Thing {
public:
public:
/// @brief Default constructor for a Thing
Thing(unsigned char id);
@ -47,6 +47,7 @@ class Thing {
/// @remark When this Thing has a parent, the position is relative to the
/// parent's position and orientation
Spherical16 position;
Spherical16 worldPosition;
/// @brief The orientation of this Thing
/// @remark When this Thing has a parent, the orientation is relative to the
/// parent's orientation
@ -59,27 +60,27 @@ class Thing {
/// @brief Sets the parent Thing
/// @param parent The Thing which should become the parnet
/// @remark This is equivalent to calling parent->AddChild(this);
virtual void SetParent(Thing* parent);
virtual void SetParent(Thing *parent);
/// @brief Gets the parent Thing
/// @return The parent Thing
Thing* GetParent();
Thing *GetParent();
/// @brief Add a child Thing to this Thing
/// @param child The Thing which should become a child
/// @remark When the Thing is already a child, it will not be added again
virtual void AddChild(Thing* child);
virtual void AddChild(Thing *child);
/// @brief Get the child at the given index
/// @param childIx The index of the child
/// @return The child at the given index or nullptr when the index is invalid
/// or the child could not be found
Thing* GetChild(unsigned char childIx);
Thing *GetChild(unsigned char childIx);
/// @brief Sets the location from where the 3D model of this Thing can be
/// loaded from
/// @param url The url of the model
/// @remark Although the roboid implementation is not dependent on the model,
/// the only official supported model format is .obj
void SetModel(const char* url);
void SetModel(const char *url);
/// @brief Updates the state of the thing
/// @param currentTimeMs The current clock time in milliseconds
@ -87,9 +88,9 @@ class Thing {
unsigned char childCount = 0;
const char* modelUrl = nullptr;
const char *modelUrl = nullptr;
protected:
protected:
/// @brief Bitmask for Motor type
static const unsigned int MotorType = 0x8000;
/// @brief Bitmap for Sensor type
@ -112,14 +113,14 @@ class Thing {
ExternalSensor,
};
Thing* parent = nullptr;
Thing** children = nullptr;
Thing *parent = nullptr;
Thing **children = nullptr;
public:
public:
Spherical16 angularVelocity = Spherical16::zero;
Spherical16 linearVelocity = Spherical16::zero;
};
} // namespace RoboidControl
} // namespace Passer
} // namespace RoboidControl
} // namespace Passer
using namespace Passer::RoboidControl;