Added initial ControlCore code
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39
ControlCore/Messages.cpp
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39
ControlCore/Messages.cpp
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#include "Messages.h"
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#pragma region IMessage
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unsigned char *IMessage::Serialize() { return nullptr; }
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bool IMessage::SendMsg(IMessage msg, unsigned char bufferSize) {
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return SendMsg(msg.Serialize(), bufferSize);
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}
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bool IMessage::SendMsg(unsigned char *buffer, unsigned char bufferSize) {
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// SendBuffer(buffer, bufferSize);
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return false;
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}
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#pragma endregion
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#pragma region Investigate
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InvestigateMsg::InvestigateMsg(unsigned char thingId) {
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this->networkId = 0;
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this->thingId = thingId;
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}
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unsigned char *InvestigateMsg::Serialize() {
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unsigned char *buffer = IMessage::buffer;
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buffer[0] = InvestigateMsg::id;
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buffer[1] = this->networkId;
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buffer[2] = this->thingId;
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return buffer;
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}
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bool InvestigateMsg::Send(unsigned char thingId) {
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InvestigateMsg msg = InvestigateMsg(thingId);
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return SendMsg(msg, InvestigateMsg::length);
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}
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// Investiaget
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#pragma endregion
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28
ControlCore/Messages.h
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28
ControlCore/Messages.h
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namespace Passer::Control {
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class IMessage {
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public:
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static unsigned char buffer[256];
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virtual unsigned char *Serialize();
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static bool SendMsg(IMessage msg, unsigned char bufferSize);
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static bool SendMsg(unsigned char *buffer, unsigned char bufferSize);
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};
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class InvestigateMsg : public IMessage {
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public:
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static const unsigned char id = 0x81;
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static const unsigned char length = 3;
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unsigned char networkId;
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unsigned char thingId;
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InvestigateMsg(unsigned char thingId);
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virtual unsigned char *Serialize() override;
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static bool Send(unsigned char thingId);
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};
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} // namespace Passer::Control
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using namespace Passer::Control;
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