Added broadcast state
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10c6ab3794
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2134d64c80
@ -43,6 +43,15 @@ void NetworkSync::ReceiveNetworkId() {
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}
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}
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void NetworkSync::BroadcastState(Roboid *roboid)
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{
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// if (roboid->updated == false)
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// return;
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SendPose(roboid);
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BroadcastPerception(roboid);
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}
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void NetworkSync::NewObject(InterestingThing* thing) {
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if (thing == nullptr || thing->networkId != 0x00)
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return;
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@ -201,6 +210,13 @@ void NetworkSync::PublishClient() {
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#endif
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}
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void NetworkSync::BroadcastPerception(Roboid *roboid) {
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if (roboid->perception == nullptr)
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return;
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PublishTrackedObjects(roboid, roboid->perception->GetTrackedObjects());
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}
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void NetworkSync::PublishTrackedObjects(Roboid* roboid,
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InterestingThing** objects) {
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if (networkId == 0) // We're not connected to a site yet
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@ -58,6 +58,8 @@ class NetworkSync {
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void ReceiveNetworkId();
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void BroadcastState(Roboid* roboid);
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void SendInvestigate(InterestingThing* thing);
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void SendPoseMsg(Buffer sendBuffer, Roboid* roboid);
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@ -65,6 +67,7 @@ class NetworkSync {
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// void PublishNewObject();
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void PublishRelativeThing(Thing* thing, bool recurse = false);
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void BroadcastPerception(Roboid *roboid);
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void PublishTrackedObjects(Roboid* roboid, InterestingThing** objects);
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virtual void SendPosition(Vector3 worldPosition) {};
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