Added component
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c2478ce057
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@ -1,59 +1,54 @@
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#include "ControlledMotor.h"
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#include "Propulsion.h"
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#include "ControlledMotor.h"
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#include "FloatSingle.h"
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extern "C" {
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#include "debug.h"
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}
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Propulsion::Propulsion() {
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this->placement = nullptr;
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this->motorCount = 0;
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}
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//void Propulsion::AddMotors(MotorPlacement* motors, unsigned int motorCount) {
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// this->palce = motors;
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// this->motorCount = motorCount;
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//}
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// void Propulsion::AddMotors(MotorPlacement* motors, unsigned int motorCount) {
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// this->palce = motors;
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// this->motorCount = motorCount;
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// }
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void Propulsion::AddMotors(Placement* things, unsigned int thingCount) {
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//this->placement = motors;
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//this->motorCount = motorCount;
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this->motorCount = 0;
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for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
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Thing* thing = things[thingIx].thing;
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if (thing->isMotor)
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motorCount++;
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}
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this->placement = new Placement[motorCount];
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unsigned int motorIx = 0;
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for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
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Thing* thing = things[thingIx].thing;
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if (thing->isMotor)
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this->placement[motorIx++] = things[thingIx];
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}
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// this->placement = motors;
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// this->motorCount = motorCount;
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this->motorCount = 0;
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for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
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Thing* thing = things[thingIx].thing;
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if (thing->isMotor)
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motorCount++;
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}
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this->placement = new Placement[motorCount];
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unsigned int motorIx = 0;
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for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
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Thing* thing = things[thingIx].thing;
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if (thing->isMotor)
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this->placement[motorIx++] = things[thingIx];
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}
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}
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void Propulsion::AddQuadcopter(Quadcopter* quadcopter) {
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this->quadcopter = quadcopter;
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this->quadcopter = quadcopter;
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}
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unsigned int Propulsion::GetMotorCount() {
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return this->motorCount;
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return this->motorCount;
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}
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Motor* Propulsion::GetMotor(unsigned int motorId) {
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if (motorId >= this->motorCount)
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return nullptr;
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Thing* thing = this->placement[motorId].thing;
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if (thing->isMotor)
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return (Motor*)thing;
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if (motorId >= this->motorCount)
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return nullptr;
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Thing* thing = this->placement[motorId].thing;
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if (thing->isMotor)
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return (Motor*)thing;
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return nullptr;
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}
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void Propulsion::Update() {
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@ -63,14 +58,14 @@ void Propulsion::Update() {
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// lastMillis = curMillis;
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for (unsigned int motorIx = 0; motorIx < this->motorCount; motorIx++) {
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//Placement placement = placement[motorIx];
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// placement.controlledMotor->Update(timeStep);
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// Placement placement = placement[motorIx];
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// placement.controlledMotor->Update(timeStep);
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}
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}
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void Propulsion::SetDiffDriveSpeed(float leftSpeed, float rightSpeed) {
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for (unsigned int motorIx = 0; motorIx < this->motorCount; motorIx++) {
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Motor* motor = (Motor*) placement[motorIx].thing;
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Motor* motor = (Motor*)placement[motorIx].thing;
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if (motor == nullptr)
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continue;
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@ -84,11 +79,11 @@ void Propulsion::SetDiffDriveSpeed(float leftSpeed, float rightSpeed) {
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void Propulsion::SetDiffDriveVelocities(float leftVelocity, float rightVelocity) {
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for (unsigned int motorIx = 0; motorIx < this->motorCount; motorIx++) {
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//Placement placement = placement[motorIx];
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//if (placement.position.x < 0)
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// placement.controlledMotor->SetTargetVelocity(leftVelocity);
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//else if (placement.position.x > 0)
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// placement.controlledMotor->SetTargetVelocity(rightVelocity);
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// Placement placement = placement[motorIx];
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// if (placement.position.x < 0)
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// placement.controlledMotor->SetTargetVelocity(leftVelocity);
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// else if (placement.position.x > 0)
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// placement.controlledMotor->SetTargetVelocity(rightVelocity);
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};
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}
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@ -105,13 +100,13 @@ void Propulsion::SetTwistSpeed(float forward, float yaw, float pitch) {
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SetDiffDriveSpeed(leftSpeed, rightSpeed);
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if (quadcopter != nullptr) {
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quadcopter->SetTwistSpeed(forward, yaw, pitch);
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quadcopter->SetTwistSpeed(forward, yaw, pitch);
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}
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}
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void Propulsion::SetTwistSpeed(Vector3 linear, float yaw) {
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if (quadcopter != nullptr)
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quadcopter->SetTwistSpeed(linear, yaw);
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if (quadcopter != nullptr)
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quadcopter->SetTwistSpeed(linear, yaw);
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}
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void Propulsion::SetTwistVelocity(float forwardVelocity, float turningVelocity) {
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@ -121,10 +116,10 @@ void Propulsion::SetTwistVelocity(float forwardVelocity, float turningVelocity)
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}
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void Propulsion::SetLinearSpeed(Vector3 velocity, float yawSpeed, float rollSpeed) {
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if (quadcopter != nullptr)
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quadcopter->LinearMotion(velocity, yawSpeed, rollSpeed);
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if (quadcopter != nullptr)
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quadcopter->LinearMotion(velocity, yawSpeed, rollSpeed);
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}
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Quadcopter* Propulsion::GetQuadcopter() {
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return quadcopter;
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return quadcopter;
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}
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1
component.mk
Normal file
1
component.mk
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@ -0,0 +1 @@
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COMPONENT_ADD_INCLUDEDIRS = ./VectorAlgebra/include
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