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				@ -1,12 +1,8 @@
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#include "ControlledMotor.h"
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#include "Propulsion.h"
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					#include "Propulsion.h"
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					#include "ControlledMotor.h"
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#include "FloatSingle.h"
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					#include "FloatSingle.h"
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extern "C" {
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    #include "debug.h"
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}
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Propulsion::Propulsion() {
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					Propulsion::Propulsion() {
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  this->placement = nullptr;
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					  this->placement = nullptr;
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  this->motorCount = 0;
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					  this->motorCount = 0;
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@ -34,7 +30,6 @@ void Propulsion::AddMotors(Placement* things, unsigned int thingCount) {
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    if (thing->isMotor)
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					    if (thing->isMotor)
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      this->placement[motorIx++] = things[thingIx];
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					      this->placement[motorIx++] = things[thingIx];
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  }
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					  }
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}
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					}
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void Propulsion::AddQuadcopter(Quadcopter* quadcopter) {
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					void Propulsion::AddQuadcopter(Quadcopter* quadcopter) {
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								component.mk
									
									
									
									
									
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								component.mk
									
									
									
									
									
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							@ -0,0 +1 @@
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					COMPONENT_ADD_INCLUDEDIRS = ./VectorAlgebra/include
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