Improved velocity functions
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b998903bd8
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31bd49dde9
@ -47,28 +47,35 @@ void DifferentialDrive::SetMotorTargetSpeeds(float leftSpeed,
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};
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}
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void DifferentialDrive::SetTwistSpeed(float forward, float yaw) {
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float leftSpeed =
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Float::Clamp(forward - yaw, -1, 1); // revolutions per second
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float rightSpeed =
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Float::Clamp(forward + yaw, -1, 1); // revolutions per second
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void DifferentialDrive::SetVelocity(float forwardVelocity) {
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targetVelocity = Vector3::forward * forwardVelocity;
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Update();
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// float leftSpeed = Float::Clamp(forwardVelocity - targetYawVelocity, -1,
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// 1); // revolutions per second
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// float rightSpeed = Float::Clamp(forwardVelocity + targetYawVelocity, -1,
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// 1); // revolutions per second
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float leftMotorSpeed = leftSpeed / rpsToMs; // meters per second
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float rightMotorSpeed = rightSpeed / rpsToMs; // meters per second
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// float leftMotorSpeed = leftSpeed / rpsToMs; // meters per second
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// float rightMotorSpeed = rightSpeed / rpsToMs; // meters per second
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SetMotorTargetSpeeds(leftMotorSpeed, rightMotorSpeed);
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// SetMotorTargetSpeeds(leftMotorSpeed, rightMotorSpeed);
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}
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void DifferentialDrive::SetTwistSpeed(Vector2 linear, float yaw) {
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SetTwistSpeed(linear.y, yaw);
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void DifferentialDrive::SetAngularVelocity(float yawVelocity) {
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targetYawVelocity = yawVelocity;
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Update();
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// float leftSpeed = Float::Clamp(currentVelocity - yawVelocity, -1,
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// 1); // revolutions per second
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// float rightSpeed = Float::Clamp(currentVelocity + yawVelocity, -1,
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// 1); // revolutions per second
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// float leftMotorSpeed = leftSpeed / rpsToMs; // meters per second
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// float rightMotorSpeed = rightSpeed / rpsToMs; // meters per second
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// SetMotorTargetSpeeds(leftMotorSpeed, rightMotorSpeed);
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}
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void DifferentialDrive::SetTwistSpeed(Vector3 linear, float yaw, float pitch,
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float roll) {
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SetTwistSpeed(linear.z, yaw);
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}
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Polar DifferentialDrive::GetVelocity() {
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Polar DifferentialDrive::GetActualVelocity() {
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Motor *leftMotor = motors[0];
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Motor *rightMotor = motors[1];
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float leftSpeed = leftMotor->GetActualSpeed(); // in revolutions per second
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@ -84,7 +91,7 @@ Polar DifferentialDrive::GetVelocity() {
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return velocity;
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}
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float DifferentialDrive::GetAngularVelocity() {
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float DifferentialDrive::GetActualYawVelocity() {
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Motor *leftMotor = motors[0];
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Motor *rightMotor = motors[1];
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float leftSpeed = leftMotor->GetActualSpeed(); // in revolutions per second
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@ -100,4 +107,17 @@ float DifferentialDrive::GetAngularVelocity() {
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float angularVelocity = degreesPerSecond;
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return angularVelocity;
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}
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void DifferentialDrive::Update() {
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float forwardVelocity = targetVelocity.Forward();
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float leftSpeed = Float::Clamp(forwardVelocity - targetYawVelocity, -1,
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1); // revolutions per second
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float rightSpeed = Float::Clamp(forwardVelocity + targetYawVelocity, -1,
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1); // revolutions per second
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float leftMotorSpeed = leftSpeed / rpsToMs; // meters per second
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float rightMotorSpeed = rightSpeed / rpsToMs; // meters per second
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SetMotorTargetSpeeds(leftMotorSpeed, rightMotorSpeed);
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}
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@ -36,28 +36,37 @@ public:
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/// @param leftSpeed The target speed of the left Motor
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/// @param rightSpeed The target speed of the right Motor
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void SetMotorTargetSpeeds(float leftSpeed, float rightSpeed);
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/*
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/// @brief Controls the motors through forward and rotation speeds
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/// @param forward The target forward speed of the Roboid
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/// @param yaw The target rotation speed of the Roboid
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virtual void SetTwistSpeed(float forward, float yaw) override;
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/// @brief Controls the motors through forward and rotation speeds
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/// @param linear The target linear speed of the Roboid
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/// @param yaw The target rotation speed of the Roboid
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/// @note As a DifferentialDrive cannot move sideward, this function has the
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/// same effect as using the void SetTwistSpeed(float forward, float yaw)
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/// function.
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virtual void SetTwistSpeed(Vector2 linear, float yaw = 0.0F);
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/// @brief Controls the motors through forward and rotation speeds
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/// @param linear The target linear speed
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/// @param yaw The target rotation speed around the vertical axis
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/// @param pitch Pitch is not supported and is ignored
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/// @param roll Roll is not supported and is ignores
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/// @note As a DifferentialDrive cannot move sideward or vertical, this
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/// function has the same effect as using the void SetTwistSpeed(float
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/// forward, float yaw) function.
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virtual void SetTwistSpeed(Vector3 linear, float yaw = 0.0F,
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float pitch = 0.0F, float roll = 0.0F);
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*/
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/// @brief Controls the motors through forward and rotation speeds
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/// @param forward The target forward speed of the Roboid
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/// @param yaw The target rotation speed of the Roboid
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virtual void SetTwistSpeed(float forward, float yaw) override;
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/// @brief Controls the motors through forward and rotation speeds
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/// @param linear The target linear speed of the Roboid
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/// @param yaw The target rotation speed of the Roboid
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/// @note As a DifferentialDrive cannot move sideward, this function has the
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/// same effect as using the void SetTwistSpeed(float forward, float yaw)
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/// function.
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virtual void SetTwistSpeed(Vector2 linear, float yaw = 0.0F);
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/// @brief Controls the motors through forward and rotation speeds
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/// @param linear The target linear speed
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/// @param yaw The target rotation speed around the vertical axis
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/// @param pitch Pitch is not supported and is ignored
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/// @param roll Roll is not supported and is ignores
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/// @note As a DifferentialDrive cannot move sideward or vertical, this
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/// function has the same effect as using the void SetTwistSpeed(float
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/// forward, float yaw) function.
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virtual void SetTwistSpeed(Vector3 linear, float yaw = 0.0F,
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float pitch = 0.0F, float roll = 0.0F);
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/// @brief Controls the motors through forward velocity of the roboid
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/// @param forwardVelocity The target forward speed of the Roboid
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virtual void SetVelocity(float forwardVelocity);
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/// @brief Controls the motors through rotation velocity of the roboid
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/// @param yawVelocity The target rotation speed of the Roboid
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virtual void SetAngularVelocity(float yawVelocity);
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/// @brief Calculate the linear velocity of the roboid based on the wheel
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/// velocities
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@ -66,7 +75,7 @@ public:
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/// information
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/// @remark This will be more expanded/detailed in a future version of Roboid
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/// Control
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virtual Polar GetVelocity() override;
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virtual Polar GetActualVelocity() override;
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/// @brief Calculate the angular velocity of the roboid based on the wheel
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/// velocities
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/// @return The angular speed of the roboid in local space
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@ -74,7 +83,9 @@ public:
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/// information
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/// @remark This will be more expanded/detailed in a future version of Roboid
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/// Control
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virtual float GetAngularVelocity() override;
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virtual float GetActualYawVelocity() override;
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virtual void Update();
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protected:
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float wheelDiameter = 1.0F; // in meters
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@ -4,25 +4,24 @@
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#include <Arduino.h>
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#endif
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UInt8 NetworkSync::CreatePoseMsg(Roboid* roboid, UInt8* buffer) {
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UInt8 NetworkSync::CreatePoseMsg(Roboid *roboid, UInt8 *buffer) {
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Vector3 position = roboid->GetPosition();
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UInt8 bufferSize = 3 + 12;
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buffer[0] = PoseMsg;
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buffer[1] = 0; // ObjectId;
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buffer[1] = 0; // ObjectId;
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buffer[2] = Pose_Position;
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SendVector3(buffer, 3, position);
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return bufferSize;
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}
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void NetworkSync::SendVector3(unsigned char* data, int startIndex, Vector3 v) {
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void NetworkSync::SendVector3(unsigned char *data, int startIndex, Vector3 v) {
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SendSingle100(data, startIndex, v.x);
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SendSingle100(data, startIndex + 4, v.y);
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SendSingle100(data, startIndex + 8, v.z);
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}
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void NetworkSync::SendSingle100(unsigned char* data,
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int startIndex,
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void NetworkSync::SendSingle100(unsigned char *data, int startIndex,
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float value) {
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// Sends a float with truncated 2 decimal precision
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Int32 intValue = value * 100;
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@ -32,16 +31,16 @@ void NetworkSync::SendSingle100(unsigned char* data,
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// }
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}
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void NetworkSync::SendInt32(unsigned char* data, int startIndex, Int32 value) {
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void NetworkSync::SendInt32(unsigned char *data, int startIndex, Int32 value) {
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for (unsigned char ix = 0; ix < 4; ix++) {
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data[startIndex + ix] = ((unsigned char*)&value)[ix];
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data[startIndex + ix] = ((unsigned char *)&value)[ix];
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}
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}
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void NetworkSync::PublishTrackedObjects(SendBuffer sendBuffer,
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TrackedObject** objects) {
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TrackedObject **objects) {
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for (unsigned char objIx = 0; objIx < Perception::maxObjectCount; objIx++) {
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TrackedObject* obj = objects[objIx];
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TrackedObject *obj = objects[objIx];
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if (obj == nullptr)
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continue;
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// if (obj->sensor->type == Thing::ExternalType)
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@ -54,7 +53,7 @@ void NetworkSync::PublishTrackedObjects(SendBuffer sendBuffer,
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}
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void NetworkSync::PublishTrackedObject(SendBuffer sendBuffer,
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TrackedObject* object) {
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TrackedObject *object) {
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Vector2 worldPosition2 = Vector2::Rotate(
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Vector2::forward * object->position.distance, -object->position.angle);
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Vector3 worldPosition3 = Vector3(worldPosition2.x, 0, worldPosition2.y);
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@ -72,7 +71,7 @@ void NetworkSync::PublishTrackedObject(SendBuffer sendBuffer,
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UInt16 bufferSize = 3 + 12;
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UInt8 buffer[bufferSize] = {
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PoseMsg,
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object->id,
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(UInt8)object->id,
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Pose_Position,
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};
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SendVector3(buffer, 3, worldPosition3);
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@ -80,13 +79,13 @@ void NetworkSync::PublishTrackedObject(SendBuffer sendBuffer,
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#endif
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}
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void NetworkSync::SendPoseMsg(SendBuffer sendBuffer, Roboid* roboid) {
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Polar velocity = roboid->propulsion->GetVelocity();
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void NetworkSync::SendPoseMsg(SendBuffer sendBuffer, Roboid *roboid) {
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Polar velocity = roboid->propulsion->GetActualVelocity();
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Vector2 worldVelocity2 =
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Vector2::Rotate(Vector2::forward * velocity.distance, velocity.angle);
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Vector3 worldVelocity3 = Vector3(worldVelocity2.x, 0, worldVelocity2.y);
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float angularVelocity = roboid->propulsion->GetAngularVelocity();
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float angularVelocity = roboid->propulsion->GetActualYawVelocity();
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Vector3 worldAngularVelocity = Vector3(0, angularVelocity, 0);
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#ifdef RC_DEBUG
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@ -106,7 +105,7 @@ void NetworkSync::SendPoseMsg(SendBuffer sendBuffer, Roboid* roboid) {
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const unsigned int bufferSize = 3 + 12 + 12;
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unsigned char buffer[bufferSize] = {
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PoseMsg,
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0, // objectId;
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0, // objectId;
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Pose_LinearVelocity | Pose_AngularVelocity,
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};
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SendVector3(buffer, 3, worldVelocity3);
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@ -116,7 +115,7 @@ void NetworkSync::SendPoseMsg(SendBuffer sendBuffer, Roboid* roboid) {
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#endif
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}
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void NetworkSync::SendDestroyObject(SendBuffer sendBuffer, TrackedObject* obj) {
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void NetworkSync::SendDestroyObject(SendBuffer sendBuffer, TrackedObject *obj) {
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#ifdef RC_DEBUG
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Serial.print("Send Destroy ");
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Serial.println((int)obj->id);
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@ -8,21 +8,19 @@ Propulsion::Propulsion() {
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this->motorCount = 0;
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}
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unsigned int Propulsion::GetMotorCount() {
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return this->motorCount;
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}
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unsigned int Propulsion::GetMotorCount() { return this->motorCount; }
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Motor* Propulsion::GetMotor(unsigned int motorId) {
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Motor *Propulsion::GetMotor(unsigned int motorId) {
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if (motorId >= this->motorCount)
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return nullptr;
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Motor* motor = this->motors[motorId];
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Motor *motor = this->motors[motorId];
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return motor;
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}
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void Propulsion::Update(float currentTimeMs) {
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for (unsigned char motorIx = 0; motorIx < this->motorCount; motorIx++) {
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Motor* motor = this->motors[motorIx];
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Motor *motor = this->motors[motorIx];
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if (motor == nullptr)
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continue;
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@ -30,28 +28,29 @@ void Propulsion::Update(float currentTimeMs) {
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}
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}
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/*
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void Propulsion::SetTwistSpeed(float forward, float yaw) {}
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void Propulsion::SetTargetVelocity(float forwardVelocity) {
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this->targetVelocity = Vector3::forward * forwardVelocity;
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}
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void Propulsion::SetTargetVelocity(Vector2 horizontalVelocity) {
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this->targetVelocity = Vector3::FromHorizontal(horizontalVelocity);
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}
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void Propulsion::SetTargetVelocity(Vector3 velocity) {
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this->targetVelocity = velocity;
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}
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// void Propulsion::SetTargetVelocity(Polar velocity) {}
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// void Propulsion::SetTargetVelocity(Spherical velocity) {}
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void Propulsion::SetTwistSpeed(Vector2 linear, float yaw) {}
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void Propulsion::SetTargetYawVelocity(float yawVelocity) {
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this->targetYawVelocity = yawVelocity;
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}
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// void Propulsion::SetAngularVelocity(float yaw, float pitch, float roll) {}
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void Propulsion::SetTwistSpeed(Vector3 linear, float yaw, float pitch,
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float roll) {}
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*/
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void Propulsion::SetVelocity(float velocity) {}
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void Propulsion::SetVelocity(Vector2 velocity) {}
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void Propulsion::SetVelocity(Vector3 verlocity) {}
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void Propulsion::SetVelocity(Polar velocity) {}
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void Propulsion::SetVelocity(Spherical velocity) {}
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void Propulsion::SetAngularVelocity(float yaw) {}
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void Propulsion::SetAngularVelocity(float yaw, float pitch, float roll) {}
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Polar Propulsion::GetVelocity() {
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return Polar(0, 0);
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float Propulsion::GetTargetForwardVelocity() {
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return this->targetVelocity.Forward();
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}
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float Propulsion::GetAngularVelocity() {
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return 0;
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}
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float Propulsion::GetActualForwardVelocity() { return 0; }
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Polar Propulsion::GetActualVelocity() { return Polar(0, 0); }
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float Propulsion::GetActualYawVelocity() { return 0; }
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38
Propulsion.h
38
Propulsion.h
@ -18,7 +18,7 @@ class Roboid;
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/// for a robot. This base class does not implement the functions to move the
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/// Roboid around.
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class Propulsion {
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public:
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public:
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/// @brief Default Constructor for Propulsion
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Propulsion();
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@ -33,7 +33,7 @@ class Propulsion {
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/// @param motorIx The index of the motor
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/// @return Returns the motor or a nullptr when no motor with the given index
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/// could be found
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Motor* GetMotor(unsigned int motorIx);
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Motor *GetMotor(unsigned int motorIx);
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/// @brief Get the Placement of a specific Motor
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/// @param motorIx The index of the Motor
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/// @return Returns the Placement or a nullptr when no Placement with the give
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@ -66,35 +66,41 @@ class Propulsion {
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float pitch = 0.0F,
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float roll = 0.0F);
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*/
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virtual void SetVelocity(float velocity);
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virtual void SetVelocity(Polar velocity);
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virtual void SetVelocity(Spherical velocity);
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virtual void SetVelocity(Vector2 velocity);
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virtual void SetVelocity(Vector3 velocity);
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virtual void SetTargetVelocity(float velocity);
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// virtual void SetTargetVelocity(Polar velocity);
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// virtual void SetTargetVelocity(Spherical velocity);
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virtual void SetTargetVelocity(Vector2 velocity);
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virtual void SetTargetVelocity(Vector3 velocity);
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virtual void SetAngularVelocity(float yaw);
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virtual void SetAngularVelocity(float yaw, float pitch, float roll);
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virtual void SetTargetYawVelocity(float yaw);
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// virtual void SetTargetAngularVelocity(float yaw, float pitch, float roll);
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virtual float GetTargetForwardVelocity();
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virtual float GetActualForwardVelocity();
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/// @brief Retrieve the current velocity of the roboid
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/// @return The velocity in polar coordinates
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/// The actual units of the velocity depend on the implementation
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virtual Polar GetVelocity();
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virtual Polar GetActualVelocity();
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/// @brief Retrieve the current angular velocity of the roboid
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/// @return The angular velocity
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/// The actual unit of the angular velocity depend on the implementation
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virtual float GetAngularVelocity();
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virtual float GetActualYawVelocity();
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/// @brief The roboid of this propulsion system
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Roboid* roboid = nullptr;
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Roboid *roboid = nullptr;
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protected:
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protected:
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/// @brief The number of motors used for Propulsion
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unsigned int motorCount = 0;
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/// @brief The Placement of the motors used for Propulsion
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// Placement *placement = nullptr;
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Motor** motors = nullptr;
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Motor **motors = nullptr;
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Vector3 targetVelocity;
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float targetYawVelocity;
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};
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} // namespace RoboidControl
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} // namespace Passer
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} // namespace RoboidControl
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} // namespace Passer
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using namespace Passer::RoboidControl;
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@ -1 +1 @@
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Subproject commit dc9d4ee42e42bff2fc051ffb48197232d01e53d6
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Subproject commit fd252d4b454548d6dd8eed17c0cae543f9655c18
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