Implemented templated angles

This commit is contained in:
Pascal Serrarens 2024-03-05 09:55:07 +01:00
parent 69e7ee1ab9
commit 3714507059
4 changed files with 59 additions and 11 deletions

View File

@ -6,9 +6,9 @@
#include <math.h>
DiscreteAngle16::DiscreteAngle16(float angle) : Range16() {
template <> AngleUsing<unsigned char>::AngleUsing(unsigned char angle) {
if (!isfinite(angle)) {
range = 0;
value = 0;
return;
}
@ -18,9 +18,34 @@ DiscreteAngle16::DiscreteAngle16(float angle) : Range16() {
while (angle > 180.0F)
angle -= 360.0F;
// map (-180..180] to 1..65535
// map (-180..180] to 1..256
// This means that range value 0 is not used
this->range = (unsigned short)((angle + 180.0F) * 65535.0F);
this->value = (unsigned char)((angle + 180.0F) * 255.0F);
}
DiscreteAngle16 &DiscreteAngle16::operator-() { -this->range; }
template <> float AngleUsing<unsigned char>::ToFloat() {
float f = ((float)this->value / 255.0F) - 180.0F;
return f;
}
template <> AngleUsing<unsigned short>::AngleUsing(unsigned short angle) {
if (!isfinite(angle)) {
value = 0;
return;
}
// clamp the float range to -1..1
while (angle <= -180.0F)
angle += 360.0F;
while (angle > 180.0F)
angle -= 360.0F;
// map (-180..180] to 1..256
// This means that range value 0 is not used
this->value = (unsigned short)((angle + 180.0F) * 65535.0F);
}
template <> float AngleUsing<unsigned short>::ToFloat() {
float f = ((float)this->value / 65535.0F) - 180.0F;
return f;
}

View File

@ -4,11 +4,20 @@
#include "Range.h"
// A fixed point 16-bit signed angle between (-180..180]
class DiscreteAngle16 : public Range16 {
public:
DiscreteAngle16(float angle);
// class DiscreteAngle16 : public Range16 {
// public:
// DiscreteAngle16(float angle);
inline DiscreteAngle16 &operator-() override;
// inline DiscreteAngle16 &operator-() override;
// };
template <typename T> class AngleUsing : RangeUsing<T> {
public:
AngleUsing(T sourceValue);
float ToFloat();
inline T GetValue() { return this->value; }
};
#endif
#endif
template <typename T> inline float AngleUsing<T>::ToFloat() { return 0.0f; }

View File

@ -1,5 +1,6 @@
#include "Range.h"
/*
Range16::Range16() { this->range = 0; }
Range16::Range16(float f) {
@ -36,4 +37,5 @@ bool Range16::operator!=(Range16 a) { return (this->range != a.range); }
bool Range16::operator<(Range16 a) { return (this->range < a.range); }
bool Range16::operator>(Range16 a) { return (this->range > a.range); }
bool Range16::operator<=(Range16 a) { return (this->range <= a.range); }
bool Range16::operator>=(Range16 a) { return (this->range >= a.range); }
bool Range16::operator>=(Range16 a) { return (this->range >= a.range); }
*/

12
Range.h
View File

@ -1,6 +1,7 @@
#ifndef RANGE_H
#define RANGE_H
/*
/// @brief Signed range. May be renamed to SignedRange later
class Range16 {
public:
@ -25,5 +26,16 @@ protected:
// uint16_t range; // 16-bit range
unsigned short range; // 16-bit range
};
*/
template <typename T> class RangeUsing {
public:
inline RangeUsing<T> operator-(RangeUsing<T> a) { this->value - a.value; }
inline RangeUsing<T> operator+(RangeUsing<T> a) { this->value + a.value; }
inline RangeUsing<T> operator-() { this->value = -this.value; }
inline T GetValue() { return value; }
T value;
};
#endif