Implemented templated angles
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3714507059
@ -6,9 +6,9 @@
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#include <math.h>
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DiscreteAngle16::DiscreteAngle16(float angle) : Range16() {
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template <> AngleUsing<unsigned char>::AngleUsing(unsigned char angle) {
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if (!isfinite(angle)) {
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range = 0;
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value = 0;
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return;
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}
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@ -18,9 +18,34 @@ DiscreteAngle16::DiscreteAngle16(float angle) : Range16() {
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while (angle > 180.0F)
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angle -= 360.0F;
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// map (-180..180] to 1..65535
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// map (-180..180] to 1..256
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// This means that range value 0 is not used
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this->range = (unsigned short)((angle + 180.0F) * 65535.0F);
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this->value = (unsigned char)((angle + 180.0F) * 255.0F);
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}
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DiscreteAngle16 &DiscreteAngle16::operator-() { -this->range; }
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template <> float AngleUsing<unsigned char>::ToFloat() {
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float f = ((float)this->value / 255.0F) - 180.0F;
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return f;
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}
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template <> AngleUsing<unsigned short>::AngleUsing(unsigned short angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// clamp the float range to -1..1
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while (angle <= -180.0F)
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angle += 360.0F;
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while (angle > 180.0F)
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angle -= 360.0F;
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// map (-180..180] to 1..256
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// This means that range value 0 is not used
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this->value = (unsigned short)((angle + 180.0F) * 65535.0F);
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}
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template <> float AngleUsing<unsigned short>::ToFloat() {
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float f = ((float)this->value / 65535.0F) - 180.0F;
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return f;
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}
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@ -4,11 +4,20 @@
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#include "Range.h"
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// A fixed point 16-bit signed angle between (-180..180]
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class DiscreteAngle16 : public Range16 {
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public:
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DiscreteAngle16(float angle);
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// class DiscreteAngle16 : public Range16 {
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// public:
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// DiscreteAngle16(float angle);
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inline DiscreteAngle16 &operator-() override;
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// inline DiscreteAngle16 &operator-() override;
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// };
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template <typename T> class AngleUsing : RangeUsing<T> {
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public:
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AngleUsing(T sourceValue);
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float ToFloat();
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inline T GetValue() { return this->value; }
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};
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#endif
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#endif
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template <typename T> inline float AngleUsing<T>::ToFloat() { return 0.0f; }
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@ -1,5 +1,6 @@
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#include "Range.h"
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/*
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Range16::Range16() { this->range = 0; }
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Range16::Range16(float f) {
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@ -36,4 +37,5 @@ bool Range16::operator!=(Range16 a) { return (this->range != a.range); }
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bool Range16::operator<(Range16 a) { return (this->range < a.range); }
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bool Range16::operator>(Range16 a) { return (this->range > a.range); }
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bool Range16::operator<=(Range16 a) { return (this->range <= a.range); }
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bool Range16::operator>=(Range16 a) { return (this->range >= a.range); }
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bool Range16::operator>=(Range16 a) { return (this->range >= a.range); }
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*/
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12
Range.h
12
Range.h
@ -1,6 +1,7 @@
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#ifndef RANGE_H
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#define RANGE_H
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/*
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/// @brief Signed range. May be renamed to SignedRange later
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class Range16 {
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public:
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@ -25,5 +26,16 @@ protected:
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// uint16_t range; // 16-bit range
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unsigned short range; // 16-bit range
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};
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*/
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template <typename T> class RangeUsing {
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public:
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inline RangeUsing<T> operator-(RangeUsing<T> a) { this->value - a.value; }
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inline RangeUsing<T> operator+(RangeUsing<T> a) { this->value + a.value; }
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inline RangeUsing<T> operator-() { this->value = -this.value; }
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inline T GetValue() { return value; }
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T value;
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};
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#endif
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