Improved max vellocity
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				| @ -18,7 +18,7 @@ void ServoMotor::SetTargetAngle(float angle) { | |||||||
|     this->limitedTargetAngle = angle; |     this->limitedTargetAngle = angle; | ||||||
|   } else if (angle != this->targetAngle) { |   } else if (angle != this->targetAngle) { | ||||||
|     // if the new target is the same, the limited angle is not overwritten
 |     // if the new target is the same, the limited angle is not overwritten
 | ||||||
|     this->limitedTargetAngle = this->targetAngle; |     // this->limitedTargetAngle = this->targetAngle;
 | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   this->controlMode = ControlMode::Position; |   this->controlMode = ControlMode::Position; | ||||||
| @ -26,7 +26,9 @@ void ServoMotor::SetTargetAngle(float angle) { | |||||||
|   this->hasTargetAngle = true; |   this->hasTargetAngle = true; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| float ServoMotor::GetTargetAngle() { return this->targetAngle; } | float ServoMotor::GetTargetAngle() { | ||||||
|  |   return this->targetAngle; | ||||||
|  | } | ||||||
| 
 | 
 | ||||||
| void ServoMotor::SetMaximumVelocity(float maxVelocity) { | void ServoMotor::SetMaximumVelocity(float maxVelocity) { | ||||||
|   this->maxVelocity = maxVelocity; |   this->maxVelocity = maxVelocity; | ||||||
| @ -41,7 +43,9 @@ void ServoMotor::SetTargetVelocity(float targetVelocity) { | |||||||
|   this->hasTargetAngle = false;  // can't we use the controlMode for this?
 |   this->hasTargetAngle = false;  // can't we use the controlMode for this?
 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| float ServoMotor::GetTargetVelocity() { return this->targetVelocity; } | float ServoMotor::GetTargetVelocity() { | ||||||
|  |   return this->targetVelocity; | ||||||
|  | } | ||||||
| 
 | 
 | ||||||
| void ServoMotor::Update(unsigned long currentTimeMs) { | void ServoMotor::Update(unsigned long currentTimeMs) { | ||||||
|   for (unsigned char childIx = 0; childIx < this->childCount; childIx++) { |   for (unsigned char childIx = 0; childIx < this->childCount; childIx++) { | ||||||
|  | |||||||
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