Fix another float/double mistake

This commit is contained in:
Pascal Serrarens 2023-11-14 17:10:19 +01:00
parent 3c67a2e16a
commit 493a3f7489

View File

@ -213,7 +213,7 @@ Quaternion Quaternion::RotateTowards(const Quaternion& from,
}
Quaternion Quaternion::AngleAxis(float angle, const Vector3& axis) {
if (Vector3::SqrMagnitude(axis) == 0.0)
if (Vector3::SqrMagnitude(axis) == 0.0f)
return Quaternion();
Quaternion result = Quaternion();