Trying to fix specialization before instantiation error
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176
Angle.cpp
176
Angle.cpp
@ -11,98 +11,12 @@ const float Deg2Rad = 0.0174532924F;
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//----------------------
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//===== AngleSingle, AngleOf<float>
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template <> AngleOf<float> AngleOf<float>::Degrees(float degrees) {
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if (isfinite(degrees)) {
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while (degrees < -180)
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degrees += 360;
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while (degrees >= 180)
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degrees -= 360;
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}
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return Binary(degrees);
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}
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template <> AngleOf<float> AngleOf<float>::Radians(float radians) {
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if (isfinite(radians)) {
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while (radians <= -pi)
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radians += 2 * pi;
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while (radians > pi)
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radians -= 2 * pi;
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}
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return Binary(radians * Rad2Deg);
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}
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template <> float AngleOf<float>::InDegrees() const { return this->value; }
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template <> float AngleOf<float>::InRadians() const {
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return this->value * Deg2Rad;
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}
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//===== Angle16, AngleOf<signed short>
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template <>
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AngleOf<signed short> AngleOf<signed short>::Degrees(float degrees) {
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// map float [-180..180) to integer [-32768..32767]
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signed short value = (signed short)roundf(degrees / 360.0F * 65536.0F);
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return Binary(value);
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}
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template <>
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AngleOf<signed short> AngleOf<signed short>::Radians(float radians) {
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if (!isfinite(radians))
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return AngleOf<signed short>::zero;
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// map float [-PI..PI) to integer [-32768..32767]
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signed short value = (signed short)roundf(radians / pi * 32768.0F);
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return Binary(value);
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}
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template <> float AngleOf<signed short>::InDegrees() const {
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float degrees = this->value / 65536.0f * 360.0f;
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return degrees;
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}
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template <> float AngleOf<signed short>::InRadians() const {
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float radians = this->value / 65536.0f * (2 * pi);
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return radians;
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}
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//===== Angle8, AngleOf<signed char>
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template <> AngleOf<signed char> AngleOf<signed char>::Degrees(float degrees) {
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// map float [-180..180) to integer [-128..127)
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signed char value = (signed char)roundf(degrees / 360.0F * 256.0F);
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return Binary(value);
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}
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template <> AngleOf<signed char> AngleOf<signed char>::Radians(float radians) {
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if (!isfinite(radians))
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return AngleOf<signed char>::zero;
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// map float [-pi..pi) to integer [-128..127)
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signed char value = (signed char)roundf(radians / pi * 128.0f);
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return Binary(value);
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}
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template <> float AngleOf<signed char>::InDegrees() const {
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float degrees = this->value / 256.0f * 360.0f;
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return degrees;
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}
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template <> float AngleOf<signed char>::InRadians() const {
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float radians = this->value / 128.0f * pi;
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return radians;
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}
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//===== Generic
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template <typename T> AngleOf<T>::AngleOf() : value(0) {}
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template <typename T> const AngleOf<T> AngleOf<T>::zero = AngleOf<T>();
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//===== Generic
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template <typename T> AngleOf<T> AngleOf<T>::Binary(T rawValue) {
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AngleOf<T> angle = AngleOf<T>();
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angle.SetBinary(rawValue);
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@ -357,3 +271,89 @@ AngleOf<T> AngleOf<T>::SineRuleAngle(float a, AngleOf<T> beta, float b) {
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template class AngleOf<float>;
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template class AngleOf<signed char>;
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template class AngleOf<signed short>;
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//===== AngleSingle, AngleOf<float>
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template <> AngleOf<float> AngleOf<float>::Degrees(float degrees) {
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if (isfinite(degrees)) {
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while (degrees < -180)
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degrees += 360;
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while (degrees >= 180)
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degrees -= 360;
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}
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return Binary(degrees);
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}
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template <> AngleOf<float> AngleOf<float>::Radians(float radians) {
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if (isfinite(radians)) {
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while (radians <= -pi)
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radians += 2 * pi;
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while (radians > pi)
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radians -= 2 * pi;
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}
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return Binary(radians * Rad2Deg);
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}
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template <> float AngleOf<float>::InDegrees() const { return this->value; }
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template <> float AngleOf<float>::InRadians() const {
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return this->value * Deg2Rad;
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}
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//===== Angle16, AngleOf<signed short>
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template <>
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AngleOf<signed short> AngleOf<signed short>::Degrees(float degrees) {
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// map float [-180..180) to integer [-32768..32767]
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signed short value = (signed short)roundf(degrees / 360.0F * 65536.0F);
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return Binary(value);
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}
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template <>
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AngleOf<signed short> AngleOf<signed short>::Radians(float radians) {
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if (!isfinite(radians))
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return AngleOf<signed short>::zero;
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// map float [-PI..PI) to integer [-32768..32767]
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signed short value = (signed short)roundf(radians / pi * 32768.0F);
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return Binary(value);
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}
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template <> float AngleOf<signed short>::InDegrees() const {
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float degrees = this->value / 65536.0f * 360.0f;
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return degrees;
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}
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template <> float AngleOf<signed short>::InRadians() const {
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float radians = this->value / 65536.0f * (2 * pi);
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return radians;
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}
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//===== Angle8, AngleOf<signed char>
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template <> AngleOf<signed char> AngleOf<signed char>::Degrees(float degrees) {
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// map float [-180..180) to integer [-128..127)
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signed char value = (signed char)roundf(degrees / 360.0F * 256.0F);
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return Binary(value);
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}
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template <> AngleOf<signed char> AngleOf<signed char>::Radians(float radians) {
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if (!isfinite(radians))
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return AngleOf<signed char>::zero;
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// map float [-pi..pi) to integer [-128..127)
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signed char value = (signed char)roundf(radians / pi * 128.0f);
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return Binary(value);
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}
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template <> float AngleOf<signed char>::InDegrees() const {
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float degrees = this->value / 256.0f * 360.0f;
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return degrees;
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}
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template <> float AngleOf<signed char>::InRadians() const {
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float radians = this->value / 128.0f * pi;
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return radians;
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}
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