controlled motor support improved

This commit is contained in:
Pascal Serrarens 2023-11-25 16:10:08 +01:00
parent ae5ed79700
commit 5a6c4fcaef
8 changed files with 144 additions and 118 deletions

View File

@ -1,24 +1,45 @@
#include "ControlledMotor.h"
#include <Arduino.h>
ControlledMotor::ControlledMotor() {
// this->isControlledMotor = true;
this->type = Type::ControlledMotor;
}
ControlledMotor::ControlledMotor(Motor* motor, Encoder* encoder) {
ControlledMotor::ControlledMotor(Motor* motor, Encoder* encoder)
: ControlledMotor() {
this->motor = motor;
this->encoder = encoder;
}
void ControlledMotor::SetTargetSpeed(float velocity) {
this->targetVelocity = velocity;
this->rotationDirection = (targetVelocity < 0) ? Direction::Reverse : Direction::Forward;
}
void ControlledMotor::Update(float timeStep) {
float velocity = GetActualSpeed();
void ControlledMotor::Update(float currentTimeMs) {
actualVelocity = (int)rotationDirection * encoder->GetRevolutionsPerSecond(currentTimeMs);
float error = targetVelocity - velocity;
float timeStep = currentTimeMs - lastUpdateTime;
float acceleration =
error * timeStep * pidP; // Just P is used at this moment
error * timeStep * pidP; // Just P is used at this moment
motor->SetSpeed(targetVelocity + acceleration); // or something like that
this->lastUpdateTime = currentTimeMs;
}
float ControlledMotor::GetActualSpeed() {
return actualVelocity; //(int)rotationDirection * encoder->GetRevolutionsPerSecond(currentTimeMs);
}
bool ControlledMotor::Drive(float distance) {
if (!driving) {
targetDistance = distance;
startDistance = encoder->GetDistance();
driving = true;
}
// else
// targetDistance = encoder->GetDistance(); // encoder->RestartCountingRevolutions();
float totalDistance = encoder->GetDistance() - startDistance;
Serial.printf("total distance = %f\n", totalDistance);
bool completed = totalDistance > targetDistance;
return completed;
}

View File

@ -17,7 +17,7 @@ class ControlledMotor : public Thing {
float pidD = 0;
float pidI = 0;
void Update(float timeStep);
void Update(float currentTimeMs);
/// @brief Set the target speed for the motor controller
/// @param speed the target in revolutions per second.
@ -25,26 +25,22 @@ class ControlledMotor : public Thing {
/// @brief Get the actual speed from the encoder
/// @return The speed in revolutions per second
float GetActualSpeed() {
return (int)rotationDirection * encoder->GetRevolutionsPerSecond();
}
float GetActualSpeed();
bool Drive(float distance) {
if (!driving) {
targetDistance = distance;
encoder->StartCountingRevolutions();
driving = true;
} else
targetDistance -= encoder->RestartCountingRevolutions();
bool Drive(float distance);
return (targetDistance <= 0);
}
protected:
float targetVelocity;
Motor* motor;
Encoder* encoder;
enum Direction { Forward = 1, Reverse = -1 };
protected:
float lastUpdateTime;
float targetVelocity;
float actualVelocity;
float netDistance = 0;
float startDistance = 0;
enum Direction { Forward = 1,
Reverse = -1 };
Direction rotationDirection;

View File

@ -1,50 +1,26 @@
#include "Encoder.h"
volatile unsigned char Encoder::transitionCount = 0;
Encoder::Encoder() {
rps = 0;
transitionsPerRotation = 1; // to prevent devide by zero
distance = 0;
}
Encoder::Encoder(unsigned char pin, unsigned char transitionsPerRotation)
Encoder::Encoder(unsigned char transitionsPerRotation)
: Encoder::Encoder() {
/// Hmm. Arduino dependent code
// pinMode(pin, INPUT_PULLUP);
// attachInterrupt(digitalPinToInterrupt(pin), InterruptHandler, CHANGE);
this->transitionsPerRotation = transitionsPerRotation;
}
void Encoder::InterruptHandler() {
transitionCount++;
}
float Encoder::GetRevolutionsPerSecond() {
return rps;
}
void Encoder::ResetDistance() {
distance = 0;
}
float Encoder::GetRotationDistance() {
return distance;
}
void Encoder::Update(float timeStep) {
// Hmmm. Arduino-dependent code...
// noInterrupts();
float distanceThisUpdate = transitionCount / transitionsPerRotation;
transitionCount = 0;
// interrupts();
// float rps = distanceThisUpdate * timeStep;
distance += distanceThisUpdate;
}
void Encoder::StartCountingRevolutions() {}
float Encoder::RestartCountingRevolutions() {
int Encoder::GetPulseCount() {
return 0;
}
}
float Encoder::GetPulsesPerSecond(float currentTimeMs) {
return 0;
}
float Encoder::GetDistance() {
return 0;
}
float Encoder::GetRevolutionsPerSecond(float currentTimeMs) {
return 0;
}

View File

@ -3,24 +3,14 @@
class Encoder {
public:
Encoder();
Encoder(unsigned char pin, unsigned char transitionsPerRotation);
Encoder(unsigned char transitionsPerRotation);
float GetPulsesPerSecond();
float GetRevolutionsPerSecond();
virtual int GetPulseCount();
virtual float GetPulsesPerSecond(float currentTimeMs);
void ResetDistance();
float GetRotationDistance();
void Update(float timeStep);
virtual void StartCountingRevolutions();
virtual float RestartCountingRevolutions();
virtual float GetDistance();
virtual float GetRevolutionsPerSecond(float currentTimeMs);
protected:
static void InterruptHandler();
static volatile unsigned char transitionCount;
unsigned char transitionsPerRotation;
float rps;
float distance; // this is direction agnostic
};

View File

@ -10,28 +10,21 @@ Propulsion::Propulsion() {
this->motorCount = 0;
}
// void Propulsion::AddMotors(MotorPlacement* motors, unsigned int motorCount) {
// this->palce = motors;
// this->motorCount = motorCount;
// }
void Propulsion::AddMotors(Placement* things, unsigned int thingCount) {
// this->placement = motors;
// this->motorCount = motorCount;
this->motorCount = 0;
for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
Thing* thing = things[thingIx].thing;
// if (thing->isMotor)
if (thing->type == Thing::Type::Motor)
if (thing->type == Thing::Type::Motor || thing->type == Thing::Type::ControlledMotor)
motorCount++;
if (thing->type == Thing::Type::ControlledMotor)
hasOdometer = true;
}
this->placement = new Placement[motorCount];
unsigned int motorIx = 0;
for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
Thing* thing = things[thingIx].thing;
// if (thing->isMotor)
if (thing->type == Thing::Type::Motor)
if (thing->type == Thing::Type::Motor || thing->type == Thing::Type::ControlledMotor)
this->placement[motorIx++] = things[thingIx];
}
}
@ -56,29 +49,48 @@ Motor* Propulsion::GetMotor(unsigned int motorId) {
return nullptr;
}
void Propulsion::Update() {
// Hmmm. Arduino dependent code
// unsigned long curMillis = millis();
// float timeStep = (float)(curMillis - lastMillis) / 1000;
// lastMillis = curMillis;
void Propulsion::Update(float currentTimeMs) {
// time_t currentTime = time(NULL);
float timeStep = currentTimeMs - this->lastUpdateTime; // difftime(currentTime, this->lastUpdateTime);
for (unsigned int motorIx = 0; motorIx < this->motorCount; motorIx++) {
// Placement placement = placement[motorIx];
// placement.controlledMotor->Update(timeStep);
Thing* thing = placement[motorIx].thing;
if (thing->type == Thing::Type::ControlledMotor) {
ControlledMotor* motor = (ControlledMotor*)thing;
motor->Update(currentTimeMs);
}
}
this->lastUpdateTime = currentTimeMs;
}
void Propulsion::SetDiffDriveSpeed(float leftSpeed, float rightSpeed) {
for (unsigned int motorIx = 0; motorIx < this->motorCount; motorIx++) {
Motor* motor = (Motor*)placement[motorIx].thing;
if (motor == nullptr)
continue;
Thing* thing = placement[motorIx].thing;
if (thing->type == Thing::Type::Motor) {
Motor* motor = (Motor*)placement[motorIx].thing;
if (motor == nullptr)
continue;
float xPosition = placement[motorIx].position.x;
if (xPosition < 0)
motor->SetSpeed(leftSpeed);
else if (xPosition > 0)
motor->SetSpeed(rightSpeed);
float xPosition = placement[motorIx].position.x;
if (xPosition < 0)
motor->SetSpeed(leftSpeed);
else if (xPosition > 0)
motor->SetSpeed(rightSpeed);
Serial.printf("motor %d, speed = %f\n", motorIx, motor->GetSpeed());
} else if (thing->type == Thing::Type::ControlledMotor) {
ControlledMotor* motor = (ControlledMotor*)placement[motorIx].thing;
if (motor == nullptr)
continue;
float xPosition = placement[motorIx].position.x;
if (xPosition < 0)
motor->SetTargetSpeed(leftSpeed);
else if (xPosition > 0)
motor->SetTargetSpeed(rightSpeed);
Serial.printf("controlled motor %d, speed = %f\n", motorIx, motor->GetActualSpeed());
}
};
}
@ -136,16 +148,39 @@ Quadcopter* Propulsion::GetQuadcopter() {
return quadcopter;
}
bool Propulsion::Drive(Vector3 point, float rotation) {
float Propulsion::GetOdometer() {
float odometer = 0;
for (unsigned int motorIx = 0; motorIx < this->motorCount; motorIx++) {
Thing* thing = placement[motorIx].thing;
if (thing->type == Thing::Type::ControlledMotor) {
ControlledMotor* motor = (ControlledMotor*)thing;
odometer += motor->encoder->GetDistance() / this->motorCount;
}
}
return odometer;
}
bool Propulsion::Drive(Vector3 point, float rotation, float currentTimeMs) {
if (!this->driving) {
this->startTime = time(NULL);
this->targetDistance = point.magnitude();
if (hasOdometer)
this->startOdometer = GetOdometer();
this->driving = true;
}
double duration = difftime(time(NULL), this->startTime);
if (duration >= this->targetDistance) {
this->driving = false;
return true;
if (hasOdometer) {
float distance = GetOdometer() - this->startOdometer;
Serial.printf("Odometer = %f\n", distance);
if (distance >= this->targetDistance) {
this->driving = false;
return true;
}
} else {
double duration = difftime(time(NULL), this->startTime);
if (duration >= this->targetDistance) {
this->driving = false;
return true;
}
}
if (rotation > 0)
@ -154,5 +189,7 @@ bool Propulsion::Drive(Vector3 point, float rotation) {
rotation = -1;
SetTwistSpeed(point.normalized(), rotation);
Update(currentTimeMs);
return false;
}

View File

@ -11,7 +11,7 @@ class Propulsion {
/// @brief Setup sensing
Propulsion();
void Update();
void Update(float currentTimeMs);
void AddMotors(Placement* motors, unsigned int motorCount);
void AddQuadcopter(Quadcopter* quadcopter);
@ -35,7 +35,9 @@ class Propulsion {
float rollSpeed = 0.0F);
// Position control (or actually, distance control)
bool Drive(Vector3 point, float rotation);
bool Drive(Vector3 point, float rotation, float currentTimeMs);
float GetOdometer();
Placement* placement = nullptr;
unsigned int motorCount = 0;
@ -45,5 +47,8 @@ class Propulsion {
bool driving = false;
float targetDistance = 0;
bool hasOdometer = false;
float startOdometer;
time_t startTime;
float lastUpdateTime;
};

View File

@ -13,8 +13,8 @@ Roboid::Roboid(Placement configuration[], unsigned int thingCount) {
propulsion.AddMotors(configuration, thingCount);
}
bool Roboid::Drive(Waypoint* waypoint) {
bool finished = propulsion.Drive(waypoint->point, waypoint->rotation);
bool Roboid::Drive(Waypoint* waypoint, float currentTimeMs) {
bool finished = propulsion.Drive(waypoint->point, waypoint->rotation, currentTimeMs);
return finished;
}
@ -23,18 +23,19 @@ void Roboid::FollowTrajectory(Trajectory* trajectory) {
this->waypointIx = 0;
}
void Roboid::Update() {
void Roboid::Update(float currentTimeMs) {
if (this->trajectory == nullptr)
return;
Waypoint* waypoint = &this->trajectory->waypoints[this->waypointIx];
// Serial.printf("Driving waypoints %d: %f %f\n", this->waypointIx,
// waypoint->point.z, waypoint->rotation);
if (Drive(waypoint)) {
Serial.printf("Driving waypoints %d: %f %f\n", this->waypointIx,
waypoint->point.z, waypoint->rotation);
if (Drive(waypoint, currentTimeMs)) {
this->waypointIx++;
if (this->waypointIx == this->trajectory->waypointCount) {
this->trajectory = nullptr;
this->waypointIx = 0;
// stop
propulsion.SetTwistSpeed(0, 0);
}
}

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@ -45,9 +45,9 @@ class Roboid {
Placement* configuration;
unsigned int thingCount;
void Update();
void Update(float currentTimeMs);
bool Drive(Waypoint* waypoint);
bool Drive(Waypoint* waypoint, float currentTimeMs);
void FollowTrajectory(Trajectory* Trajectory);
public: