Made it work on MacOS
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178
Angle.cpp
178
Angle.cpp
@ -9,6 +9,92 @@
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const float Rad2Deg = 57.29578F;
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const float Deg2Rad = 0.0174532924F;
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//===== AngleSingle, AngleOf<float>
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template <> AngleOf<float> Passer::LinearAlgebra::AngleOf<float>::Degrees(float degrees) {
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if (isfinite(degrees)) {
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while (degrees < -180)
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degrees += 360;
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while (degrees >= 180)
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degrees -= 360;
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}
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return AngleOf<float>(degrees);
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}
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template <> AngleOf<float> AngleOf<float>::Radians(float radians) {
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if (isfinite(radians)) {
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while (radians <= -pi)
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radians += 2 * pi;
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while (radians > pi)
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radians -= 2 * pi;
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}
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return Binary(radians * Rad2Deg);
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}
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template <> float AngleOf<float>::InDegrees() const { return this->value; }
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template <> float AngleOf<float>::InRadians() const {
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return this->value * Deg2Rad;
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}
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//===== Angle16, AngleOf<signed short>
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template <>
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AngleOf<signed short> AngleOf<signed short>::Degrees(float degrees) {
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// map float [-180..180) to integer [-32768..32767]
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signed short value = (signed short)roundf(degrees / 360.0F * 65536.0F);
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return Binary(value);
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}
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template <>
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AngleOf<signed short> AngleOf<signed short>::Radians(float radians) {
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if (!isfinite(radians))
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return AngleOf<signed short>::zero;
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// map float [-PI..PI) to integer [-32768..32767]
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signed short value = (signed short)roundf(radians / pi * 32768.0F);
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return Binary(value);
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}
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template <> float AngleOf<signed short>::InDegrees() const {
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float degrees = this->value / 65536.0f * 360.0f;
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return degrees;
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}
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template <> float AngleOf<signed short>::InRadians() const {
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float radians = this->value / 65536.0f * (2 * pi);
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return radians;
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}
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//===== Angle8, AngleOf<signed char>
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template <> AngleOf<signed char> AngleOf<signed char>::Degrees(float degrees) {
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// map float [-180..180) to integer [-128..127)
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signed char value = (signed char)roundf(degrees / 360.0F * 256.0F);
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return Binary(value);
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}
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template <> AngleOf<signed char> AngleOf<signed char>::Radians(float radians) {
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if (!isfinite(radians))
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return AngleOf<signed char>::zero;
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// map float [-pi..pi) to integer [-128..127)
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signed char value = (signed char)roundf(radians / pi * 128.0f);
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return Binary(value);
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}
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template <> float AngleOf<signed char>::InDegrees() const {
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float degrees = this->value / 256.0f * 360.0f;
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return degrees;
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}
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template <> float AngleOf<signed char>::InRadians() const {
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float radians = this->value / 128.0f * pi;
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return radians;
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}
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//===== Generic
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template <typename T> AngleOf<T>::AngleOf() : value(0) {}
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@ -268,92 +354,6 @@ AngleOf<T> AngleOf<T>::SineRuleAngle(float a, AngleOf<T> beta, float b) {
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return alpha;
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}
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template class AngleOf<float>;
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template class AngleOf<signed char>;
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template class AngleOf<signed short>;
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//===== AngleSingle, AngleOf<float>
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template <> AngleOf<float> AngleOf<float>::Degrees(float degrees) {
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if (isfinite(degrees)) {
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while (degrees < -180)
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degrees += 360;
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while (degrees >= 180)
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degrees -= 360;
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}
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return AngleOf<float>(degrees);
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}
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template <> AngleOf<float> AngleOf<float>::Radians(float radians) {
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if (isfinite(radians)) {
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while (radians <= -pi)
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radians += 2 * pi;
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while (radians > pi)
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radians -= 2 * pi;
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}
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return Binary(radians * Rad2Deg);
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}
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template <> float AngleOf<float>::InDegrees() const { return this->value; }
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template <> float AngleOf<float>::InRadians() const {
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return this->value * Deg2Rad;
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}
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//===== Angle16, AngleOf<signed short>
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template <>
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AngleOf<signed short> AngleOf<signed short>::Degrees(float degrees) {
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// map float [-180..180) to integer [-32768..32767]
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signed short value = (signed short)roundf(degrees / 360.0F * 65536.0F);
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return Binary(value);
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}
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template <>
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AngleOf<signed short> AngleOf<signed short>::Radians(float radians) {
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if (!isfinite(radians))
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return AngleOf<signed short>::zero;
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// map float [-PI..PI) to integer [-32768..32767]
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signed short value = (signed short)roundf(radians / pi * 32768.0F);
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return Binary(value);
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}
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template <> float AngleOf<signed short>::InDegrees() const {
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float degrees = this->value / 65536.0f * 360.0f;
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return degrees;
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}
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template <> float AngleOf<signed short>::InRadians() const {
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float radians = this->value / 65536.0f * (2 * pi);
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return radians;
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}
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//===== Angle8, AngleOf<signed char>
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template <> AngleOf<signed char> AngleOf<signed char>::Degrees(float degrees) {
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// map float [-180..180) to integer [-128..127)
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signed char value = (signed char)roundf(degrees / 360.0F * 256.0F);
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return Binary(value);
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}
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template <> AngleOf<signed char> AngleOf<signed char>::Radians(float radians) {
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if (!isfinite(radians))
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return AngleOf<signed char>::zero;
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// map float [-pi..pi) to integer [-128..127)
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signed char value = (signed char)roundf(radians / pi * 128.0f);
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return Binary(value);
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}
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template <> float AngleOf<signed char>::InDegrees() const {
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float degrees = this->value / 256.0f * 360.0f;
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return degrees;
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}
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template <> float AngleOf<signed char>::InRadians() const {
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float radians = this->value / 128.0f * pi;
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return radians;
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}
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template class Passer::LinearAlgebra::AngleOf<float>;
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template class Passer::LinearAlgebra::AngleOf<signed char>;
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template class Passer::LinearAlgebra::AngleOf<signed short>;
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@ -7,14 +7,14 @@ if(ESP_PLATFORM)
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else()
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project(LinearAlgebra)
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set(CMAKE_CXX_STANDARD 11) # Enable c++11 standard
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set(CMAKE_CXX_STANDARD 17) # Enable c++11 standard
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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add_compile_definitions(GTEST)
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include(FetchContent)
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FetchContent_Declare(
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googletest
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DOWNLOAD_EXTRACT_TIMESTAMP
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DOWNLOAD_EXTRACT_TIMESTAMP ON
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URL https://github.com/google/googletest/archive/refs/heads/main.zip
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)
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@ -51,9 +51,9 @@ else()
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if(MSVC)
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target_compile_options(LinearAlgebraTest PRIVATE /W4 /WX)
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else()
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target_compile_options(LinearAlgebraTest PRIVATE -Wall -Wextra -Wpedantic -Werror)
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endif()
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# else()
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# target_compile_options(LinearAlgebraTest PRIVATE -Wall -Wextra -Wpedantic -Werror)
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endif()
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include(GoogleTest)
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@ -99,5 +99,5 @@ template <typename T> void DirectionOf<T>::Normalize() {
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}
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}
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template class DirectionOf<float>;
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template class DirectionOf<signed short>;
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template class Passer::LinearAlgebra::DirectionOf<float>;
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template class Passer::LinearAlgebra::DirectionOf<signed short>;
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@ -48,7 +48,7 @@ Vector3 MatrixOf<float>::Multiply(const MatrixOf<float> *m, Vector3 v) {
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}
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template <typename T> Vector3 MatrixOf<T>::operator*(const Vector3 v) const {
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float *vData = new float[3]{v.x, v.y, v.z};
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float *vData = new float[3]{v.Right(), v.Up(), v.Forward()};
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MatrixOf<float> v_m = MatrixOf<float>(3, 1, vData);
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float *rData = new float[3]{};
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MatrixOf<float> r_m = MatrixOf<float>(3, 1, rData);
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@ -161,5 +161,5 @@ PolarOf<T> PolarOf<T>::Rotate(const PolarOf &v, AngleOf<T> angle) {
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return r;
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}
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template class PolarOf<float>;
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template class PolarOf<signed short>;
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template class Passer::LinearAlgebra::PolarOf<float>;
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template class Passer::LinearAlgebra::PolarOf<signed short>;
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return r;
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}
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template class SphericalOf<float>;
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template class SphericalOf<signed short>;
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template class Passer::LinearAlgebra::SphericalOf<float>;
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template class Passer::LinearAlgebra::SphericalOf<signed short>;
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}
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}
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template class SwingTwistOf<float>;
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template class SwingTwistOf<signed short>;
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template class Passer::LinearAlgebra::SwingTwistOf<float>;
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template class Passer::LinearAlgebra::SwingTwistOf<signed short>;
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@ -1,5 +1,5 @@
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#if GTEST
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#include <gtest/gtest.h>
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#include "gtest/gtest.h"
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#include <limits>
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#include <math.h>
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