Servos and Controlled motor updates
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/// @brief Set the target speed for the motor controller
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/// @brief Set the target speed for the motor controller
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/// @param speed the target in revolutions per second.
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/// @param speed the target in revolutions per second.
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void SetTargetSpeed(float speed);
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virtual void SetTargetSpeed(float speed);
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/// @brief Get the actual speed from the encoder
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/// @brief Get the actual speed from the encoder
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/// @return The speed in revolutions per second
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/// @return The speed in revolutions per second
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float GetActualSpeed();
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virtual float GetActualSpeed();
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bool Drive(float distance);
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bool Drive(float distance);
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16
FeedbackServo.h
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16
FeedbackServo.h
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#pragma once
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#include "Servo.h"
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namespace Passer {
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namespace RoboidContol {
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class FeedbackServo : public Servo {
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public:
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FeedbackServo();
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virtual float GetActualAngle() = 0;
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};
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} // namespace RoboidContol
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} // namespace Passer
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9
Servo.h
9
Servo.h
@ -2,9 +2,16 @@
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#include "ControlledMotor.h"
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#include "ControlledMotor.h"
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class Servo : public ControlledMotor {
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namespace Passer {
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namespace RoboidContol {
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class Servo : public Thing {
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public:
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public:
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Servo();
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Servo();
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virtual void SetTargetAngle(float angle) = 0;
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virtual void SetTargetAngle(float angle) = 0;
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};
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};
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} // namespace RoboidContol
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} // namespace Passer
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using namespace Passer::RoboidContol;
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