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				@ -2,10 +2,6 @@
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#include "Sensors/TemperatureSensor.h"
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#include <functional>
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#include <unordered_map>
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#include <memory>
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namespace Passer {
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namespace Control {
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@ -39,24 +35,6 @@ void SiteServer::Process(Participant *sender, ClientMsg *msg) {
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void SiteServer::Process(Participant *sender, NetworkIdMsg *msg) {}
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using ThingConstructor = std::function<std::unique_ptr<Thing>(
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    unsigned char networkId, unsigned char thingId)>;
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std::unordered_map<unsigned char, ThingConstructor> thingMsgProcessors;
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template <typename ThingClass>
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void SiteServer::Register(unsigned char thingType) {
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  thingMsgProcessors[thingType] = [](unsigned char networkId,
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                                     unsigned char thingId) {
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    return std::make_unique<ThingClass>(networkId, thingId);
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  };
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}
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// template <typename ThingClass>
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// void SiteServer::Register(Thing::Type thingType)
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// {
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//   Register<ThingClass>((unsigned char)thingType);
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// }
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void SiteServer::Process(ThingMsg *msg) {
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  Thing *thing = Thing::Get(msg->networkId, msg->thingId);
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										16
									
								
								SiteServer.h
									
									
									
									
									
								
							
							
						
						
									
										16
									
								
								SiteServer.h
									
									
									
									
									
								
							@ -2,6 +2,10 @@
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#include "Participant.h"
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#include <unordered_map>
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#include <functional>
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#include <memory>
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namespace Passer {
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namespace Control {
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@ -12,8 +16,12 @@ public:
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  virtual void Update(unsigned long currentTimeMs) override;
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  template <typename ThingClass> void Register(unsigned char thingType);
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  // template <typename ThingClass> void Register(Thing::Type thingType);
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  template <typename ThingClass> void Register(unsigned char thingType) {
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    thingMsgProcessors[thingType] = [](unsigned char networkId,
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                                     unsigned char thingId) {
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    return std::make_unique<ThingClass>(networkId, thingId);
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  };
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  };
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protected:
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  unsigned long nextPublishMe = 0;
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@ -21,6 +29,10 @@ protected:
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  virtual void Process(Participant *sender, ClientMsg *msg) override;
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  virtual void Process(Participant *sender, NetworkIdMsg *msg) override;
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  virtual void Process(ThingMsg *msg) override;
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using ThingConstructor = std::function<std::unique_ptr<Thing>(
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    unsigned char networkId, unsigned char thingId)>;
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      std::unordered_map<unsigned char, ThingConstructor> thingMsgProcessors;
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};
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} // namespace Control
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