Added PI
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@ -76,6 +76,8 @@ float Angle::SineRuleAngle(float a, float beta, float b) {
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template <> Angle2<float> Angle2<float>::Rad2Deg = 57.29578F;
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template <> Angle2<float> Angle2<float>::Deg2Rad = 0.0174532924F;
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template <> Angle2<float> Angle2<float>::PI = 3.1415927410125732421875F;
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template <> Angle2<float> Angle2<float>::Normalize(Angle2<float> angle) {
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float angleValue = angle;
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if (!isfinite(angleValue))
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2
Angle.h
2
Angle.h
@ -14,6 +14,8 @@ public:
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static Angle2<T> Rad2Deg;
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static Angle2<T> Deg2Rad;
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static Angle2<T> PI;
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static Angle2<T> Normalize(Angle2<T> angle);
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static Angle2<T> Clamp(Angle2<T> angle, Angle2<T> min, Angle2<T> max);
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static Angle2<T> Difference(Angle2<T> a, Angle2<T> b) {
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