Updated documentation
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@ -37,7 +37,7 @@ public:
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/// objects may be considered the same
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/// objects may be considered the same
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/// @details When the difference in distance is exactly this
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/// @details When the difference in distance is exactly this
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/// value, the objects can be the same.
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/// value, the objects can be the same.
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/// @example with a value of 0.3, objects with coordinates position->distance
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/// With a value of 0.3, objects with coordinates position->distance
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/// = 1.2F and position->distance = 1.6 will be considered different, but
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/// = 1.2F and position->distance = 1.6 will be considered different, but
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/// objects with coordinates position->distance = 1.2 and position->distance
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/// objects with coordinates position->distance = 1.2 and position->distance
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/// = 1.0 can be the same.
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/// = 1.0 can be the same.
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@ -46,7 +46,7 @@ public:
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/// which two objects may be considered the same
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/// which two objects may be considered the same
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/// @details When the difference in angle is exactly this value, the objects
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/// @details When the difference in angle is exactly this value, the objects
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/// can be the same.
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/// can be the same.
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/// @example With a value of 5.0, object with coordinates position->angle = 30
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/// With a value of 5.0, object with coordinates position->angle = 30
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/// and position->angle = 36 will be considered different, but object with
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/// and position->angle = 36 will be considered different, but object with
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/// coordinated position->angle = 30 and position->angle = 27 can be the same.
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/// coordinated position->angle = 30 and position->angle = 27 can be the same.
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static constexpr float equalityAngle = 5.0F;
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static constexpr float equalityAngle = 5.0F;
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