Swapped polar constructor param order

This commit is contained in:
Pascal Serrarens 2024-05-10 18:01:54 +02:00
parent e5f8d73e19
commit 8a2ce21abc
2 changed files with 22 additions and 9 deletions

View File

@ -9,7 +9,8 @@ Polar::Polar() {
distance = 0.0F;
}
Polar::Polar(float newAngle, float newDistance) {
// Polar::Polar(float newAngle, float newDistance) {
Polar::Polar(float newDistance, Angle newAngle) {
// distance should always be 0 or greater
if (newDistance < 0) {
angle = Angle::Normalize(newAngle - 180);
@ -42,7 +43,8 @@ float Polar::Distance(const Polar &v1, const Polar &v2) {
Polar Polar::operator+(const Polar &v2) const {
if (v2.distance == 0)
return Polar(this->angle, this->distance);
return Polar(this->distance,
this->angle); // Polar(this->angle, this->distance);
if (this->distance == 0)
return v2;
@ -51,7 +53,9 @@ Polar Polar::operator+(const Polar &v2) const {
if (rotation == 180 && v2.distance > 0) {
// angle is too small, take this angle and add the distances
return Polar(this->angle, this->distance + v2.distance);
return Polar(
this->distance + v2.distance,
this->angle); // Polar(this->angle, this->distance + v2.distance);
}
float newDistance =
@ -62,26 +66,32 @@ Polar Polar::operator+(const Polar &v2) const {
float newAngle = deltaAngle < 0 ? Angle::Normalize(this->angle - angle)
: Angle::Normalize(this->angle + angle);
Polar vector = Polar(newAngle, newDistance);
Polar vector = Polar(newDistance, newAngle); // Polar(newAngle, newDistance);
return vector;
}
Polar Polar::operator-() {
Polar vector = Polar(this->angle - 180, this->distance);
Polar vector =
Polar(this->distance,
this->angle - 180); // Polar(this->angle - 180, this->distance);
return vector;
}
Polar Polar::operator-(const Polar &v2) const {
Polar vector = *this + (Polar(v2.angle - 180, v2.distance));
Polar vector =
*this + Polar(v2.distance,
v2.angle - 180); //(Polar(v2.angle - 180, v2.distance));
return vector;
}
Polar Polar::operator*(float f) const {
return Polar(this->angle, this->distance * f);
return Polar(this->distance * f,
this->angle); // Polar(this->angle, this->distance * f);
}
Polar Polar::operator/(const float &f) {
return Polar(this->angle, this->distance / f);
return Polar(this->distance / f,
this->angle); // Polar(this->angle, this->distance / f);
}
Polar Polar::Rotate(Polar v, float angle) {

View File

@ -5,6 +5,8 @@
#ifndef POLAR_H
#define POLAR_H
#include "Angle.h"
namespace Passer {
struct Vector2;
@ -37,7 +39,8 @@ public:
/// </summary>
/// <param name="angle">The angle in degrees, clockwise rotation</param>
/// <param name="distance">The distance in meters</param>
Polar(float angle, float distance);
// Polar(float angle, float distance);
Polar(float distance, Angle angle);
/// <summary>
/// Convert a Vector2 to a Polar coordinate