Added permature Spherical type

This commit is contained in:
Pascal Serrarens 2024-01-04 18:02:19 +01:00
parent 5a03d296e5
commit 96bcc4a405
2 changed files with 74 additions and 0 deletions

28
Spherical.cpp Normal file
View File

@ -0,0 +1,28 @@
#include "Spherical.h"
#include <math.h>
Spherical::Spherical() {
this->horizontalAngle = 0;
this->verticalAngle = 0;
this->distance = 0;
}
// Spherical::Spherical(float polarAngle, float elevationAngle, float distance)
// {
// this->horizontalAngle = polarAngle;
// this->verticalAngle = elevationAngle;
// this->distance = distance;
// }
Spherical::Spherical(float distance, Angle horizontalAngle, Angle verticalAngle)
: distance(distance), horizontalAngle(horizontalAngle),
verticalAngle(verticalAngle) {}
const Spherical Spherical::zero = Spherical(0, 0, 0);
float Spherical::GetSwing() {
// Not sure if this is correct
return sqrtf(horizontalAngle * horizontalAngle +
verticalAngle * verticalAngle);
}

46
Spherical.h Normal file
View File

@ -0,0 +1,46 @@
/// @copyright
/// This Source Code Form is subject to the terms of the Mozilla Public
/// License, v. 2.0.If a copy of the MPL was not distributed with this
/// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
#ifndef SPHERICAL_H
#define SPHERICAL_H
typedef float Angle;
/// @brief A spherical vector
/// @details
/// This is a vector in 3D space using a spherical coordinate system.
/// It consists of a distance and the polar and elevation angles from a
/// reference direction. The reference direction is typically thought of
/// as a forward direction.
struct Spherical {
public:
float distance;
/// @brief The angle in the horizontal plane in degrees, clockwise rotation
/// @details The angle is automatically normalized to -180 .. 180
Angle horizontalAngle;
/// @brief The angle in the vertical plane in degrees. Positive is upward.
/// @details The angle is automatically normalized to -180 .. 180
Angle verticalAngle;
/// @brief Create a new spherical vector with zero degrees and distance
Spherical();
/// @brief Create a new spherical vector
/// @param polarAngle The angle in the horizontal plane in degrees,
/// clockwise rotation
/// @param elevationAngle The angle in the vertical plan in degrees,
/// zero is forward, positive is upward
/// @param distance The distance in meters
// Spherical(float polarAngle, float elevationAngle, float distance);
Spherical(float distance, Angle horizontalAngle, Angle verticalAngle);
/// @brief A spherical vector with zero degree angles and distance
const static Spherical zero;
float GetSwing();
};
#endif