Added tests and code improvement

This commit is contained in:
Pascal Serrarens 2024-02-22 14:39:06 +01:00
parent af892bc943
commit a899a9dc44
7 changed files with 759 additions and 682 deletions

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@ -73,11 +73,11 @@ float Angle::SineRuleAngle(float a, float beta, float b) {
*/
//----------------------
template <> Angle2<float> Angle2<float>::Rad2Deg = 57.29578F;
template <> Angle2<float> Angle2<float>::Deg2Rad = 0.0174532924F;
template <> Angle2<float> Angle2<float>::pi = 3.1415927410125732421875F;
template <> Angle2<float> Angle2<float>::Rad2Deg = 360.0f / (pi * 2);
template <> Angle2<float> Angle2<float>::Deg2Rad = (pi * 2) / 360.0f;
template <> Angle2<float> Angle2<float>::Normalize(Angle2<float> angle) {
float angleValue = angle;
if (!isfinite(angleValue))

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@ -1,6 +1,12 @@
#include "Matrix.h"
template <> MatrixOf<float>::MatrixOf(unsigned int rows, unsigned int cols) {
if (rows <= 0 || cols <= 0) {
this->rows = 0;
this->cols = 0;
this->data = nullptr;
return;
}
this->rows = rows;
this->cols = cols;
@ -15,8 +21,8 @@ template <> MatrixOf<float>::MatrixOf(Vector3 v) : MatrixOf(3, 1) {
}
template <>
void MatrixOf<float>::Multiply(const MatrixOf<float> *m1, MatrixOf<float> *m2,
MatrixOf<float> *r) {
void MatrixOf<float>::Multiply(const MatrixOf<float> *m1,
const MatrixOf<float> *m2, MatrixOf<float> *r) {
for (unsigned int rowIx1 = 0; rowIx1 < m1->rows; rowIx1++) {
for (unsigned int colIx2 = 0; colIx2 < m2->cols; colIx2++) {
unsigned int rDataIx = colIx2 * m2->cols + rowIx1;

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@ -43,8 +43,11 @@ public:
}
}
static void Multiply(const MatrixOf<T> *m1, MatrixOf<T> *m2, MatrixOf<T> *r);
void Multiply(MatrixOf<T> *m, MatrixOf<T> *r) { Multiply(this, m, r); }
static void Multiply(const MatrixOf<T> *m1, const MatrixOf<T> *m2,
MatrixOf<T> *r);
void Multiply(const MatrixOf<T> *m, MatrixOf<T> *r) const {
Multiply(this, m, r);
}
static Vector3 Multiply(const MatrixOf<T> *m, Vector3 v);
Vector3 operator*(const Vector3 v) const;

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@ -120,12 +120,13 @@ float Vector2::SignedAngle(Vector2 from, Vector2 to) {
}
Vector2 Vector2::Rotate(Vector2 v, float angle) {
float angleRad = angle * Angle::Deg2Rad;
#if defined(AVR)
float sinValue = sin(angle * Angle::Deg2Rad);
float cosValue = cos(angle * Angle::Deg2Rad);
float sinValue = sin(angleRad);
float cosValue = cos(angleRad); // * Angle::Deg2Rad);
#else
float sinValue = (float)sinf(angle * Angle::Deg2Rad);
float cosValue = (float)cosf(angle * Angle::Deg2Rad);
float sinValue = (float)sinf(angleRad);
float cosValue = (float)cosf(angleRad);
#endif
float tx = v.x;

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@ -1,14 +1,13 @@
#if GTEST
#include <gtest/gtest.h>
#include <math.h>
#include <limits>
#include <math.h>
#include "Matrix.h"
TEST(MatrixSingle, Init) {
// zero
float data0[] = {};
MatrixOf<float> m0 = MatrixOf<float>(0, 0, data0);
MatrixOf<float> m0 = MatrixOf<float>(0, 0);
// one
float data1[] = {1.0F};
@ -19,15 +18,14 @@ TEST(MatrixSingle, Init) {
MatrixOf<float> m2 = MatrixOf<float>(2, 2, data2);
// negative
MatrixOf<float> m_1 = MatrixOf<float>(-1, -1, data0);
MatrixOf<float> m_1 = MatrixOf<float>(-1, -1);
}
TEST(MatrixSingle, Transpose) {
float data1[] = {1.0F};
MatrixOf<float> m = MatrixOf<float>(1, 1, data1);
float data2[] = {1.0F};
MatrixOf<float> r = MatrixOf<float>(1, 1, data2);
MatrixOf<float> r = MatrixOf<float>(1, 1);
m.Transpose(&r);
// 2 x 2

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@ -1,429 +1,465 @@
#if GTEST
#include <gtest/gtest.h>
#include <math.h>
#include <limits>
#include <math.h>
#include "Vector2.h"
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
TEST(Vector2, Magnitude) {
Vector2 v = Vector2(1, 2);
float m = 0;
Vector2 v = Vector2(1, 2);
float m = 0;
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 2.236068F) << "v.magnitude 1 2";
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 2.236068F) << "v.magnitude 1 2";
m = Vector2::Magnitude(v);
EXPECT_FLOAT_EQ(m, 2.236068F) << "Vector2::Magnitude 1 2";
m = Vector2::Magnitude(v);
EXPECT_FLOAT_EQ(m, 2.236068F) << "Vector2::Magnitude 1 2";
v = Vector2(-1, -2);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 2.236068F) << "v.magnitude -1 -2";
v = Vector2(-1, -2);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 2.236068F) << "v.magnitude -1 -2";
v = Vector2(0, 0);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 0) << "v.magnitude 0 0 ";
v = Vector2(0, 0);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 0) << "v.magnitude 0 0 ";
if (std::numeric_limits<float>::is_iec559) {
v = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude INFINITY INFINITY ";
if (std::numeric_limits<float>::is_iec559) {
v = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude INFINITY INFINITY ";
v = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude -INFINITY -INFINITY ";
}
v = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude -INFINITY -INFINITY ";
}
}
TEST(Vector2, SqrMagnitude) {
Vector2 v = Vector2(1, 2);
float m = 0;
Vector2 v = Vector2(1, 2);
float m = 0;
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 5) << "v.sqrMagnitude 1 2";
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 5) << "v.sqrMagnitude 1 2";
m = Vector2::SqrMagnitude(v);
EXPECT_FLOAT_EQ(m, 5) << "Vector2::SqrMagnitude 1 2";
m = Vector2::SqrMagnitude(v);
EXPECT_FLOAT_EQ(m, 5) << "Vector2::SqrMagnitude 1 2";
v = Vector2(-1, -2);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 5) << "v.sqrMagnitude -1 -2";
v = Vector2(-1, -2);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 5) << "v.sqrMagnitude -1 -2";
v = Vector2(0, 0);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 0) << "v.sqrMagnitude 0 0 ";
v = Vector2(0, 0);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 0) << "v.sqrMagnitude 0 0 ";
if (std::numeric_limits<float>::is_iec559) {
v = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.sqrMagnitude INFINITY INFINITY ";
if (std::numeric_limits<float>::is_iec559) {
v = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.sqrMagnitude INFINITY INFINITY ";
v = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.sqrMagnitude -INFINITY -INFINITY ";
}
v = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.sqrMagnitude -INFINITY -INFINITY ";
}
}
TEST(Vector2, Normalize) {
bool r = false;
bool r = false;
Vector2 v1 = Vector2(0, 2);
Vector2 v = Vector2::zero;
Vector2 v1 = Vector2(0, 2);
Vector2 v = Vector2::zero;
v = v1.normalized();
EXPECT_TRUE(v == Vector2(0, 1)) << "v.normalized 0 2";
v = v1.normalized();
EXPECT_TRUE(v == Vector2(0, 1)) << "v.normalized 0 2";
v = Vector2::Normalize(v1);
EXPECT_TRUE(v == Vector2(0, 1)) << "Vector3::Normalize 0 2";
v = Vector2::Normalize(v1);
EXPECT_TRUE(v == Vector2(0, 1)) << "Vector3::Normalize 0 2";
v1 = Vector2(0, -2);
v = v1.normalized();
EXPECT_TRUE(v == Vector2(0, -1)) << "v.normalized 0 -2";
v1 = Vector2(0, -2);
v = v1.normalized();
EXPECT_TRUE(v == Vector2(0, -1)) << "v.normalized 0 -2";
v1 = Vector2(0, 0);
v = v1.normalized();
EXPECT_TRUE(v == Vector2(0, 0)) << "v.normalized 0 0";
v1 = Vector2(0, 0);
v = v1.normalized();
EXPECT_TRUE(v == Vector2(0, 0)) << "v.normalized 0 0";
if (std::numeric_limits<float>::is_iec559) {
v1 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
v = v1.normalized();
r = isnan(v.x) && isnan(v.y);
EXPECT_TRUE(r) << "v.normalized INFINITY INFINITY";
if (std::numeric_limits<float>::is_iec559) {
v1 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
v = v1.normalized();
r = isnan(v.x) && isnan(v.y);
EXPECT_TRUE(r) << "v.normalized INFINITY INFINITY";
v1 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1.normalized();
r = isnan(v.x) && isnan(v.y);
EXPECT_TRUE(r) << "v.normalized -INFINITY -INFINITY";
}
v1 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1.normalized();
r = isnan(v.x) && isnan(v.y);
EXPECT_TRUE(r) << "v.normalized -INFINITY -INFINITY";
}
}
TEST(Vector2, Negate) {
bool r = false;
bool r = false;
Vector2 v1 = Vector2(4, 5);
Vector2 v = Vector2::zero;
Vector2 v1 = Vector2(4, 5);
Vector2 v = Vector2::zero;
v = -v1;
EXPECT_TRUE(v == Vector2(-4, -5)) << "- 4 5";
v = -v1;
EXPECT_TRUE(v == Vector2(-4, -5)) << "- 4 5";
v1 = Vector2(-4, -5);
v = -v1;
EXPECT_TRUE(v == Vector2(4, 5)) << "- -4 -5";
v1 = Vector2(-4, -5);
v = -v1;
EXPECT_TRUE(v == Vector2(4, 5)) << "- -4 -5";
v1 = Vector2(0, 0);
v = -v1;
EXPECT_TRUE(v == Vector2(0, 0)) << "- 0 0";
v1 = Vector2(0, 0);
v = -v1;
EXPECT_TRUE(v == Vector2(0, 0)) << "- 0 0";
if (std::numeric_limits<float>::is_iec559) {
v1 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
v = -v1;
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "- INFINITY INFINITY";
if (std::numeric_limits<float>::is_iec559) {
v1 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
v = -v1;
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
<< "- INFINITY INFINITY";
v1 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
v = -v1;
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "- -INFINITY -INFINITY";
}
v1 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
v = -v1;
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
<< "- -INFINITY -INFINITY";
}
}
TEST(Vector2, Subtract) {
bool r = false;
bool r = false;
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
Vector2 v = Vector2::zero;
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
Vector2 v = Vector2::zero;
v = v1 - v2;
EXPECT_TRUE(v == Vector2(3, 3)) << "4 5 - 1 2";
v = v1 - v2;
EXPECT_TRUE(v == Vector2(3, 3)) << "4 5 - 1 2";
v2 = Vector2(-1, -2);
v = v1 - v2;
EXPECT_TRUE(v == Vector2(5, 7)) << "4 5 - -1 -2";
v2 = Vector2(-1, -2);
v = v1 - v2;
EXPECT_TRUE(v == Vector2(5, 7)) << "4 5 - -1 -2";
v2 = Vector2(4, 5);
v = v1 - v2;
EXPECT_TRUE(v == Vector2(0, 0)) << "4 5 - 4 5";
v2 = Vector2(4, 5);
v = v1 - v2;
EXPECT_TRUE(v == Vector2(0, 0)) << "4 5 - 4 5";
v2 = Vector2(0, 0);
v = v1 - v2;
EXPECT_TRUE(v == Vector2(4, 5)) << "4 5 - 0 0";
v2 = Vector2(0, 0);
v = v1 - v2;
EXPECT_TRUE(v == Vector2(4, 5)) << "4 5 - 0 0";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
v = v1 - v2;
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 - INFINITY INFINITY";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
v = v1 - v2;
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
<< "4 5 - INFINITY INFINITY";
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1 - v2;
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 - -INFINITY -INFINITY";
}
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1 - v2;
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 - -INFINITY -INFINITY";
}
}
TEST(Vector2, Addition) {
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
Vector2 v = Vector2::zero;
bool r = false;
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
Vector2 v = Vector2::zero;
bool r = false;
v = v1 + v2;
EXPECT_TRUE(v == Vector2(5, 7)) << "4 5 + 1 2";
v = v1 + v2;
EXPECT_TRUE(v == Vector2(5, 7)) << "4 5 + 1 2";
v2 = Vector2(-1, -2);
v = v1 + v2;
EXPECT_TRUE(v == Vector2(3, 3)) << "4 5 + -1 -2";
v2 = Vector2(-1, -2);
v = v1 + v2;
EXPECT_TRUE(v == Vector2(3, 3)) << "4 5 + -1 -2";
v2 = Vector2(0, 0);
v = v1 + v2;
EXPECT_TRUE(v == Vector2(4, 5)) << "4 5 + 0 0";
v2 = Vector2(0, 0);
v = v1 + v2;
EXPECT_TRUE(v == Vector2(4, 5)) << "4 5 + 0 0";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
v = v1 + v2;
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 + INFINITY INFINITY";
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1 + v2;
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 + -INFINITY -INFINITY";
}
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
v = v1 + v2;
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 + INFINITY INFINITY";
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1 + v2;
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
<< "4 5 + -INFINITY -INFINITY";
}
}
TEST(Vector2, Scale) {
bool r = false;
bool r = false;
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
Vector2 v = Vector2::zero;
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
Vector2 v = Vector2::zero;
v = Vector2::Scale(v1, v2);
EXPECT_TRUE(v == Vector2(4, 10)) << "Scale 4 5 , 1 2";
v = Vector2::Scale(v1, v2);
EXPECT_TRUE(v == Vector2(4, 10)) << "Scale 4 5 , 1 2";
v2 = Vector2(-1, -2);
v = Vector2::Scale(v1, v2);
EXPECT_TRUE(v == Vector2(-4, -10)) << "Scale 4 5 , -1 -2";
v2 = Vector2(-1, -2);
v = Vector2::Scale(v1, v2);
EXPECT_TRUE(v == Vector2(-4, -10)) << "Scale 4 5 , -1 -2";
v2 = Vector2(0, 0);
v = Vector2::Scale(v1, v2);
EXPECT_TRUE(v == Vector2(0, 0)) << "Scale 4 5 , 0 0";
v2 = Vector2(0, 0);
v = Vector2::Scale(v1, v2);
EXPECT_TRUE(v == Vector2(0, 0)) << "Scale 4 5 , 0 0";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector2::Scale(v1, v2);
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 + INFINITY INFINITY";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector2::Scale(v1, v2);
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 + INFINITY INFINITY";
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector2::Scale(v1, v2);
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 + -INFINITY -INFINITY";
}
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector2::Scale(v1, v2);
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
<< "4 5 + -INFINITY -INFINITY";
}
}
TEST(Vector2, Multiply) {
bool r = false;
bool r = false;
Vector2 v1 = Vector2(4, 5);
float f = 3;
Vector2 v = Vector2::zero;
Vector2 v1 = Vector2(4, 5);
float f = 3;
Vector2 v = Vector2::zero;
v = v1 * f;
EXPECT_TRUE(v == Vector2(12, 15)) << "4 5 * 3";
v = v1 * f;
EXPECT_TRUE(v == Vector2(12, 15)) << "4 5 * 3";
f = -3;
v = v1 * f;
EXPECT_TRUE(v == Vector2(-12, -15)) << "4 5 * -3";
f = -3;
v = v1 * f;
EXPECT_TRUE(v == Vector2(-12, -15)) << "4 5 * -3";
f = 0;
v = v1 * f;
EXPECT_TRUE(v == Vector2(0, 0)) << "4 5 * 0";
f = 0;
v = v1 * f;
EXPECT_TRUE(v == Vector2(0, 0)) << "4 5 * 0";
if (std::numeric_limits<float>::is_iec559) {
f = FLOAT_INFINITY;
v = v1 * f;
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 * INFINITY";
if (std::numeric_limits<float>::is_iec559) {
f = FLOAT_INFINITY;
v = v1 * f;
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 * INFINITY";
f = -FLOAT_INFINITY;
v = v1 * f;
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 * -INFINITY";
}
f = -FLOAT_INFINITY;
v = v1 * f;
EXPECT_TRUE(v == Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY))
<< "4 5 * -INFINITY";
}
}
TEST(Vector2, Divide) {
bool r = false;
bool r = false;
Vector2 v1 = Vector2(4, 5);
float f = 2;
Vector2 v = Vector2::zero;
Vector2 v1 = Vector2(4, 5);
float f = 2;
Vector2 v = Vector2::zero;
v = v1 / f;
EXPECT_TRUE(v == Vector2(2, 2.5F)) << "4 5 / 3";
v = v1 / f;
EXPECT_TRUE(v == Vector2(2, 2.5F)) << "4 5 / 3";
f = -2;
v = v1 / f;
EXPECT_TRUE(v == Vector2(-2, -2.5F)) << "4 5 / -3";
f = -2;
v = v1 / f;
EXPECT_TRUE(v == Vector2(-2, -2.5F)) << "4 5 / -3";
if (std::numeric_limits<float>::is_iec559) {
f = 0;
v = v1 / f;
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 / 0";
if (std::numeric_limits<float>::is_iec559) {
f = 0;
v = v1 / f;
EXPECT_TRUE(v == Vector2(FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 / 0";
f = FLOAT_INFINITY;
v = v1 / f;
EXPECT_TRUE(v == Vector2(0, 0)) << "4 5 / INFINITY";
f = FLOAT_INFINITY;
v = v1 / f;
EXPECT_TRUE(v == Vector2(0, 0)) << "4 5 / INFINITY";
f = -FLOAT_INFINITY;
v = v1 / f;
EXPECT_TRUE(v == Vector2(0, 0)) << "4 5 / -INFINITY";
}
f = -FLOAT_INFINITY;
v = v1 / f;
EXPECT_TRUE(v == Vector2(0, 0)) << "4 5 / -INFINITY";
}
}
TEST(Vector2, Dot) {
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
float f = 0;
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
float f = 0;
f = Vector2::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, 14) << "Dot(4 5, 1 2)";
f = Vector2::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, 14) << "Dot(4 5, 1 2)";
v2 = Vector2(-1, -2);
f = Vector2::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, -14) << "Dot(4 5, -1 -2)";
v2 = Vector2(-1, -2);
f = Vector2::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, -14) << "Dot(4 5, -1 -2)";
v2 = Vector2(0, 0);
f = Vector2::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, 0) << "Dot(4 5, 0 0)";
v2 = Vector2(0, 0);
f = Vector2::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, 0) << "Dot(4 5, 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector2::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Dot(4 5, INFINITY INFINITY)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector2::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Dot(4 5, INFINITY INFINITY)";
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector2::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, -FLOAT_INFINITY) << "Dot(4 5, -INFINITY -INFINITY)";
}
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector2::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, -FLOAT_INFINITY) << "Dot(4 5, -INFINITY -INFINITY)";
}
}
TEST(Vector2, Equality) {
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
bool r = false;
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
bool r = false;
r = v1 == v2;
EXPECT_FALSE(r) << "4 5 == 1 2";
r = v1 == v2;
EXPECT_FALSE(r) << "4 5 == 1 2";
v2 = Vector2(4, 5);
r = v1 == v2;
EXPECT_TRUE(r) << "4 5 == 1 2";
v2 = Vector2(4, 5);
r = v1 == v2;
EXPECT_TRUE(r) << "4 5 == 1 2";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
r = v1 == v2;
EXPECT_FALSE(r) << "4 5 == INFINITY INFINITY";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
r = v1 == v2;
EXPECT_FALSE(r) << "4 5 == INFINITY INFINITY";
v1 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
r = v1 == v2;
EXPECT_FALSE(r) << "-INFINITY -INFINITY == INFINITY INFINITY";
}
v1 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
r = v1 == v2;
EXPECT_FALSE(r) << "-INFINITY -INFINITY == INFINITY INFINITY";
}
}
TEST(Vector2, Distance) {
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
float f = 0;
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
float f = 0;
f = Vector2::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 4.24264F) << "Distance(4 5, 1 2)";
f = Vector2::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 4.24264F) << "Distance(4 5, 1 2)";
v2 = Vector2(-1, -2);
f = Vector2::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 8.602325F) << "Distance(4 5, -1 -2)";
v2 = Vector2(-1, -2);
f = Vector2::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 8.602325F) << "Distance(4 5, -1 -2)";
v2 = Vector2(0, 0);
f = Vector2::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 6.403124F) << "Distance(4 5, 0 0)";
v2 = Vector2(0, 0);
f = Vector2::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 6.403124F) << "Distance(4 5, 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector2::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Distance(4 5, INFINITY INFINITY)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector2::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Distance(4 5, INFINITY INFINITY)";
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector2::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Distance(4 5, -INFINITY -INFINITY)";
}
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector2::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Distance(4 5, -INFINITY -INFINITY)";
}
}
TEST(Vector2, Angle) {
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
float f = 0;
bool r = false;
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
float f = 0;
bool r = false;
f = Vector2::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 12.09476F) << "Angle(4 5, 1 2)";
f = Vector2::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 12.09476F) << "Angle(4 5, 1 2)";
v2 = Vector2(-1, -2);
f = Vector2::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 167.9052F) << "Angle(4 5, -1 -2)";
v2 = Vector2(-1, -2);
f = Vector2::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 167.9052F) << "Angle(4 5, -1 -2)";
v2 = Vector2(0, 0);
f = Vector2::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 0) << "Angle(4 5, 0 0)";
v2 = Vector2(0, 0);
f = Vector2::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 0) << "Angle(4 5, 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector2::Angle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "Angle(4 5, INFINITY INFINITY)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector2::Angle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "Angle(4 5, INFINITY INFINITY)";
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector2::Angle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "Angle(4 5, -INFINITY -INFINITY)";
}
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector2::Angle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "Angle(4 5, -INFINITY -INFINITY)";
}
}
TEST(Vector2, SignedAngle) {
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
float f = 0;
bool r = false;
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
float f = 0;
bool r = false;
f = Vector2::SignedAngle(v1, v2);
EXPECT_FLOAT_EQ(f, 12.09476F) << "SignedAngle(4 5, 1 2)";
f = Vector2::SignedAngle(v1, v2);
EXPECT_FLOAT_EQ(f, 12.09476F) << "SignedAngle(4 5, 1 2)";
v2 = Vector2(-1, -2);
f = Vector2::SignedAngle(v1, v2);
EXPECT_FLOAT_EQ(f, -167.9052F) << "SignedAngle(4 5, -1 -2)";
v2 = Vector2(-1, -2);
f = Vector2::SignedAngle(v1, v2);
EXPECT_FLOAT_EQ(f, -167.9052F) << "SignedAngle(4 5, -1 -2)";
v2 = Vector2(0, 0);
f = Vector2::SignedAngle(v1, v2);
EXPECT_FLOAT_EQ(f, 0) << "SignedAngle(4 5, 0 0)";
v2 = Vector2(0, 0);
f = Vector2::SignedAngle(v1, v2);
EXPECT_FLOAT_EQ(f, 0) << "SignedAngle(4 5, 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector2::SignedAngle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "SignedAngle(4 5, INFINITY INFINITY)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector2(FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector2::SignedAngle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "SignedAngle(4 5, INFINITY INFINITY)";
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector2::SignedAngle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "SignedAngle(4 5, -INFINITY -INFINITY)";
}
v2 = Vector2(-FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector2::SignedAngle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "SignedAngle(4 5, -INFINITY -INFINITY)";
}
}
TEST(Vector2, DISABLED_Lerp) {
TEST(Vector2, Rotate) {
Vector2 v1 = Vector2(1, 2);
Vector2 r = Vector2(0, 0);
r = Vector2::Rotate(v1, 0);
EXPECT_FLOAT_EQ(Vector2::Distance(r, v1), 0);
r = Vector2::Rotate(v1, 180);
EXPECT_NEAR(Vector2::Distance(r, Vector2(-1, -2)), 0, 1.0e-06);
r = Vector2::Rotate(v1, -90);
EXPECT_NEAR(Vector2::Distance(r, Vector2(2, -1)), 0, 1.0e-06);
r = Vector2::Rotate(v1, 270);
EXPECT_NEAR(Vector2::Distance(r, Vector2(2, -1)), 0, 1.0e-06);
}
TEST(Vector2, DISABLED_ToFactor) {
TEST(Vector2, Lerp) {
Vector2 v1 = Vector2(4, 5);
Vector2 v2 = Vector2(1, 2);
Vector2 r = Vector2(0, 0);
r = Vector2::Lerp(v1, v2, 0);
EXPECT_FLOAT_EQ(Vector2::Distance(r, v1), 0);
r = Vector2::Lerp(v1, v2, 1);
EXPECT_FLOAT_EQ(Vector2::Distance(r, v2), 0);
r = Vector2::Lerp(v1, v2, 0.5f);
EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2(2.5f, 3.5f)), 0);
r = Vector2::Lerp(v1, v2, -1);
EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2(7.0f, 8.0f)), 0);
r = Vector2::Lerp(v1, v2, 2);
EXPECT_FLOAT_EQ(Vector2::Distance(r, Vector2(-2.0, -1.0f)), 0);
}
TEST(Vector2, DISABLED_Rotate) {
}
TEST(Vector2, DISABLED_ToFactor) {}
#endif

View File

@ -1,532 +1,565 @@
#if GTEST
#include <gtest/gtest.h>
#include <math.h>
#include <limits>
#include <math.h>
#include "Vector3.h"
#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
TEST(Vector3, Magnitude) {
Vector3 v = Vector3(1, 2, 3);
float m = 0;
Vector3 v = Vector3(1, 2, 3);
float m = 0;
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 3.741657F) << "v.magnitude 1 2 3";
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 3.741657F) << "v.magnitude 1 2 3";
m = Vector3::Magnitude(v);
EXPECT_FLOAT_EQ(m, 3.741657F) << "Vector3::Magnitude 1 2 3";
m = Vector3::Magnitude(v);
EXPECT_FLOAT_EQ(m, 3.741657F) << "Vector3::Magnitude 1 2 3";
v = Vector3(-1, -2, -3);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 3.741657F) << "v.magnitude -1 -2 -3";
v = Vector3(-1, -2, -3);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 3.741657F) << "v.magnitude -1 -2 -3";
v = Vector3(0, 0, 0);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 0) << "v.magnitude 0 0 0 ";
v = Vector3(0, 0, 0);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, 0) << "v.magnitude 0 0 0 ";
if (std::numeric_limits<float>::is_iec559) {
v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude INFINITY INFINITY INFINITY ";
if (std::numeric_limits<float>::is_iec559) {
v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
<< "v.magnitude INFINITY INFINITY INFINITY ";
v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.magnitude -INFINITY -INFINITY -INFINITY ";
}
v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
m = v.magnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
<< "v.magnitude -INFINITY -INFINITY -INFINITY ";
}
}
TEST(Vector3, SqrMagnitude) {
Vector3 v = Vector3(1, 2, 3);
float m = 0;
Vector3 v = Vector3(1, 2, 3);
float m = 0;
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 14) << "v.sqrMagnitude 1 2 3";
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 14) << "v.sqrMagnitude 1 2 3";
m = Vector3::SqrMagnitude(v);
EXPECT_FLOAT_EQ(m, 14) << "Vector3::SqrMagnitude 1 2 3";
m = Vector3::SqrMagnitude(v);
EXPECT_FLOAT_EQ(m, 14) << "Vector3::SqrMagnitude 1 2 3";
v = Vector3(-1, -2, -3);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 14) << "v.sqrMagnitude -1 -2 -3";
v = Vector3(-1, -2, -3);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 14) << "v.sqrMagnitude -1 -2 -3";
v = Vector3(0, 0, 0);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 0) << "v.sqrMagnitude 0 0 0 ";
v = Vector3(0, 0, 0);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, 0) << "v.sqrMagnitude 0 0 0 ";
if (std::numeric_limits<float>::is_iec559) {
v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.sqrMagnitude INFINITY INFINITY INFINITY ";
if (std::numeric_limits<float>::is_iec559) {
v = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
<< "v.sqrMagnitude INFINITY INFINITY INFINITY ";
v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY) << "v.sqrMagnitude -INFINITY -INFINITY -INFINITY ";
}
v = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
m = v.sqrMagnitude();
EXPECT_FLOAT_EQ(m, FLOAT_INFINITY)
<< "v.sqrMagnitude -INFINITY -INFINITY -INFINITY ";
}
}
TEST(Vector3, Normalize) {
bool r = false;
bool r = false;
Vector3 v1 = Vector3(0, 2, 0);
Vector3 v = Vector3::zero;
Vector3 v1 = Vector3(0, 2, 0);
Vector3 v = Vector3::zero;
v = v1.normalized();
EXPECT_TRUE(v == Vector3(0, 1, 0)) << "v.normalized 0 2 0";
v = v1.normalized();
EXPECT_TRUE(v == Vector3(0, 1, 0)) << "v.normalized 0 2 0";
v = Vector3::Normalize(v1);
EXPECT_TRUE(v == Vector3(0, 1, 0)) << "Vector3::Normalize 0 2 0";
v = Vector3::Normalize(v1);
EXPECT_TRUE(v == Vector3(0, 1, 0)) << "Vector3::Normalize 0 2 0";
v1 = Vector3(0, -2, 0);
v = v1.normalized();
EXPECT_TRUE(v == Vector3(0, -1, 0)) << "v.normalized 0 -2 0";
v1 = Vector3(0, -2, 0);
v = v1.normalized();
EXPECT_TRUE(v == Vector3(0, -1, 0)) << "v.normalized 0 -2 0";
v1 = Vector3(0, 0, 0);
v = v1.normalized();
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "v.normalized 0 0 0";
v1 = Vector3(0, 0, 0);
v = v1.normalized();
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "v.normalized 0 0 0";
if (std::numeric_limits<float>::is_iec559) {
v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = v1.normalized();
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "v.normalized INFINITY INFINITY INFINITY";
if (std::numeric_limits<float>::is_iec559) {
v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = v1.normalized();
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "v.normalized INFINITY INFINITY INFINITY";
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1.normalized();
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "v.normalized -INFINITY -INFINITY -INFINITY";
}
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1.normalized();
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "v.normalized -INFINITY -INFINITY -INFINITY";
}
}
TEST(Vector3, Negate) {
bool r = false;
bool r = false;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v = Vector3::zero;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v = Vector3::zero;
v = -v1;
EXPECT_TRUE(v == Vector3(-4, -5, -6)) << "- 4 5 6";
v = -v1;
EXPECT_TRUE(v == Vector3(-4, -5, -6)) << "- 4 5 6";
v1 = Vector3(-4, -5, -6);
v = -v1;
EXPECT_TRUE(v == Vector3(4, 5, 6)) << "- -4 -5 -6";
v1 = Vector3(-4, -5, -6);
v = -v1;
EXPECT_TRUE(v == Vector3(4, 5, 6)) << "- -4 -5 -6";
v1 = Vector3(0, 0, 0);
v = -v1;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "- 0 0 0";
v1 = Vector3(0, 0, 0);
v = -v1;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "- 0 0 0";
if (std::numeric_limits<float>::is_iec559) {
v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = -v1;
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "- INFINITY INFINITY INFINITY";
if (std::numeric_limits<float>::is_iec559) {
v1 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = -v1;
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
<< "- INFINITY INFINITY INFINITY";
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = -v1;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "- -INFINITY -INFINITY -INFINITY";
}
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = -v1;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
<< "- -INFINITY -INFINITY -INFINITY";
}
}
TEST(Vector3, Subtract) {
bool r = false;
bool r = false;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
v = v1 - v2;
EXPECT_TRUE(v == Vector3(3, 3, 3)) << "4 5 6 - 1 2 3";
v = v1 - v2;
EXPECT_TRUE(v == Vector3(3, 3, 3)) << "4 5 6 - 1 2 3";
v2 = Vector3(-1, -2, -3);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 - -1 -2 -3";
v2 = Vector3(-1, -2, -3);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 - -1 -2 -3";
v2 = Vector3(4, 5, 6);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 - 4 5 6";
v2 = Vector3(4, 5, 6);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 - 4 5 6";
v2 = Vector3(0, 0, 0);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(4, 5, 6)) << "4 5 6 - 0 0 0";
v2 = Vector3(0, 0, 0);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(4, 5, 6)) << "4 5 6 - 0 0 0";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 - INFINITY INFINITY INFINITY";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
<< "4 5 6 - INFINITY INFINITY INFINITY";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 - -INFINITY -INFINITY -INFINITY";
}
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1 - v2;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 6 - -INFINITY -INFINITY -INFINITY";
}
}
TEST(Vector3, Addition) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
bool r = false;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
bool r = false;
v = v1 + v2;
EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 + 1 2 3";
v = v1 + v2;
EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 + 1 2 3";
v2 = Vector3(-1, -2, -3);
v = v1 + v2;
EXPECT_TRUE(v == Vector3(3, 3, 3)) << "4 5 6 + -1 -2 -3";
v2 = Vector3(-1, -2, -3);
v = v1 + v2;
EXPECT_TRUE(v == Vector3(3, 3, 3)) << "4 5 6 + -1 -2 -3";
v2 = Vector3(0, 0, 0);
v = v1 + v2;
EXPECT_TRUE(v == Vector3(4, 5, 6)) << "4 5 6 + 0 0 0";
v2 = Vector3(0, 0, 0);
v = v1 + v2;
EXPECT_TRUE(v == Vector3(4, 5, 6)) << "4 5 6 + 0 0 0";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = v1 + v2;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 + INFINITY INFINITY INFINITY";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1 + v2;
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 + -INFINITY -INFINITY -INFINITY";
}
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = v1 + v2;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 6 + INFINITY INFINITY INFINITY";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = v1 + v2;
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
<< "4 5 6 + -INFINITY -INFINITY -INFINITY";
}
}
TEST(Vector3, Scale) {
bool r = false;
bool r = false;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(4, 10, 18)) << "Scale 4 5 6 , 1 2 3";
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(4, 10, 18)) << "Scale 4 5 6 , 1 2 3";
v2 = Vector3(-1, -2, -3);
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(-4, -10, -18)) << "Scale 4 5 6 , -1 -2 -3";
v2 = Vector3(-1, -2, -3);
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(-4, -10, -18)) << "Scale 4 5 6 , -1 -2 -3";
v2 = Vector3(0, 0, 0);
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "Scale 4 5 6 , 0 0 0";
v2 = Vector3(0, 0, 0);
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "Scale 4 5 6 , 0 0 0";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 + INFINITY INFINITY INFINITY";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 6 + INFINITY INFINITY INFINITY";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 + -INFINITY -INFINITY -INFINITY";
}
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector3::Scale(v1, v2);
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
<< "4 5 6 + -INFINITY -INFINITY -INFINITY";
}
}
TEST(Vector3, Multiply) {
bool r = false;
bool r = false;
Vector3 v1 = Vector3(4, 5, 6);
float f = 3;
Vector3 v = Vector3::zero;
Vector3 v1 = Vector3(4, 5, 6);
float f = 3;
Vector3 v = Vector3::zero;
v = v1 * f;
EXPECT_TRUE(v == Vector3(12, 15, 18)) << "4 5 6 * 3";
v = v1 * f;
EXPECT_TRUE(v == Vector3(12, 15, 18)) << "4 5 6 * 3";
f = -3;
v = v1 * f;
EXPECT_TRUE(v == Vector3(-12, -15, -18)) << "4 5 6 * -3";
f = -3;
v = v1 * f;
EXPECT_TRUE(v == Vector3(-12, -15, -18)) << "4 5 6 * -3";
f = 0;
v = v1 * f;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 * 0";
f = 0;
v = v1 * f;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 * 0";
if (std::numeric_limits<float>::is_iec559) {
f = FLOAT_INFINITY;
v = v1 * f;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 * INFINITY";
if (std::numeric_limits<float>::is_iec559) {
f = FLOAT_INFINITY;
v = v1 * f;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 6 * INFINITY";
f = -FLOAT_INFINITY;
v = v1 * f;
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY)) << "4 5 6 * -INFINITY";
}
f = -FLOAT_INFINITY;
v = v1 * f;
EXPECT_TRUE(v == Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY))
<< "4 5 6 * -INFINITY";
}
}
TEST(Vector3, Divide) {
bool r = false;
bool r = false;
Vector3 v1 = Vector3(4, 5, 6);
float f = 2;
Vector3 v = Vector3::zero;
Vector3 v1 = Vector3(4, 5, 6);
float f = 2;
Vector3 v = Vector3::zero;
v = v1 / f;
EXPECT_TRUE(v == Vector3(2, 2.5F, 3)) << "4 5 6 / 3";
v = v1 / f;
EXPECT_TRUE(v == Vector3(2, 2.5F, 3)) << "4 5 6 / 3";
f = -2;
v = v1 / f;
EXPECT_TRUE(v == Vector3(-2, -2.5F, -3)) << "4 5 6 / -3";
f = -2;
v = v1 / f;
EXPECT_TRUE(v == Vector3(-2, -2.5F, -3)) << "4 5 6 / -3";
if (std::numeric_limits<float>::is_iec559) {
f = 0;
v = v1 / f;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY)) << "4 5 6 / 0";
if (std::numeric_limits<float>::is_iec559) {
f = 0;
v = v1 / f;
EXPECT_TRUE(v == Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY))
<< "4 5 6 / 0";
f = FLOAT_INFINITY;
v = v1 / f;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 / INFINITY";
f = FLOAT_INFINITY;
v = v1 / f;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 / INFINITY";
f = -FLOAT_INFINITY;
v = v1 / f;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 / -INFINITY";
}
f = -FLOAT_INFINITY;
v = v1 / f;
EXPECT_TRUE(v == Vector3(0, 0, 0)) << "4 5 6 / -INFINITY";
}
}
TEST(Vector3, Dot) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
float f = 0;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
float f = 0;
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, 32) << "Dot(4 5 6, 1 2 3)";
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, 32) << "Dot(4 5 6, 1 2 3)";
v2 = Vector3(-1, -2, -3);
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, -32) << "Dot(4 5 6, -1 -2 -3)";
v2 = Vector3(-1, -2, -3);
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, -32) << "Dot(4 5 6, -1 -2 -3)";
v2 = Vector3(0, 0, 0);
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, 0) << "Dot(4 5 6, 0 0 0)";
v2 = Vector3(0, 0, 0);
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, 0) << "Dot(4 5 6, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Dot(4 5 6, INFINITY INFINITY INFINITY)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
<< "Dot(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, -FLOAT_INFINITY) << "Dot(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector3::Dot(v1, v2);
EXPECT_FLOAT_EQ(f, -FLOAT_INFINITY)
<< "Dot(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, Equality) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
bool r = false;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
bool r = false;
r = v1 == v2;
EXPECT_FALSE(r) << "4 5 6 == 1 2 3";
r = v1 == v2;
EXPECT_FALSE(r) << "4 5 6 == 1 2 3";
v2 = Vector3(4, 5, 6);
r = v1 == v2;
EXPECT_TRUE(r) << "4 5 6 == 1 2 3";
v2 = Vector3(4, 5, 6);
r = v1 == v2;
EXPECT_TRUE(r) << "4 5 6 == 1 2 3";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
r = v1 == v2;
EXPECT_FALSE(r) << "4 5 6 == INFINITY INFINITY INFINITY";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
r = v1 == v2;
EXPECT_FALSE(r) << "4 5 6 == INFINITY INFINITY INFINITY";
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
r = v1 == v2;
EXPECT_FALSE(r) << "-INFINITY -INFINITY -INFINITY == INFINITY INFINITY INFINITY";
}
v1 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
r = v1 == v2;
EXPECT_FALSE(r)
<< "-INFINITY -INFINITY -INFINITY == INFINITY INFINITY INFINITY";
}
}
TEST(Vector3, Distance) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
float f = 0;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
float f = 0;
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 5.19615221F) << "Distance(4 5 6, 1 2 3)";
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 5.19615221F) << "Distance(4 5 6, 1 2 3)";
v2 = Vector3(-1, -2, -3);
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 12.4498997F) << "Distance(4 5 6, -1 -2 -3)";
v2 = Vector3(-1, -2, -3);
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 12.4498997F) << "Distance(4 5 6, -1 -2 -3)";
v2 = Vector3(0, 0, 0);
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 8.77496433F) << "Distance(4 5 6, 0 0 0)";
v2 = Vector3(0, 0, 0);
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, 8.77496433F) << "Distance(4 5 6, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Distance(4 5 6, INFINITY INFINITY INFINITY)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
<< "Distance(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY) << "Distance(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector3::Distance(v1, v2);
EXPECT_FLOAT_EQ(f, FLOAT_INFINITY)
<< "Distance(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, Cross) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
bool r = false;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
bool r = false;
v = Vector3::Cross(v1, v2);
r = v == Vector3(3, -6, 3);
EXPECT_TRUE(r) << "Cross(4 5 6, 1 2 3)";
v = Vector3::Cross(v1, v2);
r = v == Vector3(3, -6, 3);
EXPECT_TRUE(r) << "Cross(4 5 6, 1 2 3)";
v2 = Vector3(-1, -2, -3);
v = Vector3::Cross(v1, v2);
r = v == Vector3(-3, 6, -3);
EXPECT_TRUE(r) << "Cross(4 5 6, -1 -2 -3)";
v2 = Vector3(-1, -2, -3);
v = Vector3::Cross(v1, v2);
r = v == Vector3(-3, 6, -3);
EXPECT_TRUE(r) << "Cross(4 5 6, -1 -2 -3)";
v2 = Vector3(0, 0, 0);
v = Vector3::Cross(v1, v2);
r = v == Vector3(0, 0, 0);
EXPECT_TRUE(r) << "Cross(4 5 6, 0 0 0)";
v2 = Vector3(0, 0, 0);
v = Vector3::Cross(v1, v2);
r = v == Vector3(0, 0, 0);
EXPECT_TRUE(r) << "Cross(4 5 6, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector3::Cross(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "Cross(4 5 6, INFINITY INFINITY INFINITY)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector3::Cross(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "Cross(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector3::Cross(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "Cross(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector3::Cross(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "Cross(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, Project) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
bool r = false;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
bool r = false;
v = Vector3::Project(v1, v2);
r = v == Vector3(2.28571439F, 4.57142878F, 6.85714293F);
EXPECT_TRUE(r) << "Project(4 5 6, 1 2 3)";
v = Vector3::Project(v1, v2);
r = v == Vector3(2.28571439F, 4.57142878F, 6.85714293F);
EXPECT_TRUE(r) << "Project(4 5 6, 1 2 3)";
v2 = Vector3(-1, -2, -3);
v = Vector3::Project(v1, v2);
r = v == Vector3(2.28571439F, 4.57142878F, 6.85714293F);
EXPECT_TRUE(r) << "Project(4 5 6, -1 -2 -3)";
v2 = Vector3(-1, -2, -3);
v = Vector3::Project(v1, v2);
r = v == Vector3(2.28571439F, 4.57142878F, 6.85714293F);
EXPECT_TRUE(r) << "Project(4 5 6, -1 -2 -3)";
v2 = Vector3(0, 0, 0);
v = Vector3::Project(v1, v2);
r = v == Vector3(0, 0, 0);
EXPECT_TRUE(r) << "Project(4 5 6, 0 0 0)";
v2 = Vector3(0, 0, 0);
v = Vector3::Project(v1, v2);
r = v == Vector3(0, 0, 0);
EXPECT_TRUE(r) << "Project(4 5 6, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector3::Project(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "Project(4 5 6, INFINITY INFINITY INFINITY)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector3::Project(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "Project(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector3::Project(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "Project(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector3::Project(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "Project(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, ProjectOnPlane) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
bool r = false;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v = Vector3::zero;
bool r = false;
v = Vector3::ProjectOnPlane(v1, v2);
r = v == Vector3(1.71428561F, 0.428571224F, -0.857142925F);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, 1 2 3)";
v = Vector3::ProjectOnPlane(v1, v2);
r = v == Vector3(1.71428561F, 0.428571224F, -0.857142925F);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, 1 2 3)";
v2 = Vector3(-1, -2, -3);
v = Vector3::ProjectOnPlane(v1, v2);
r = v == Vector3(1.71428561F, 0.428571224F, -0.857142925F);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, -1 -2 -3)";
v2 = Vector3(-1, -2, -3);
v = Vector3::ProjectOnPlane(v1, v2);
r = v == Vector3(1.71428561F, 0.428571224F, -0.857142925F);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, -1 -2 -3)";
v2 = Vector3(0, 0, 0);
v = Vector3::ProjectOnPlane(v1, v2);
r = v == Vector3(4, 5, 6);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, 0 0 0)";
v2 = Vector3(0, 0, 0);
v = Vector3::ProjectOnPlane(v1, v2);
r = v == Vector3(4, 5, 6);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector3::ProjectOnPlane(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, INFINITY INFINITY INFINITY)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
v = Vector3::ProjectOnPlane(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector3::ProjectOnPlane(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
v = Vector3::ProjectOnPlane(v1, v2);
r = isnan(v.x) && isnan(v.y) && isnan(v.z);
EXPECT_TRUE(r) << "ProjectOnPlane(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, Angle) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
float f = 0;
bool r = false;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
float f = 0;
bool r = false;
f = Vector3::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 12.9331388F) << "Angle(4 5 6, 1 2 3)";
f = Vector3::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 12.9331388F) << "Angle(4 5 6, 1 2 3)";
v2 = Vector3(-1, -2, -3);
f = Vector3::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 167.066864F) << "Angle(4 5 6, -1 -2 -3)";
v2 = Vector3(-1, -2, -3);
f = Vector3::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 167.066864F) << "Angle(4 5 6, -1 -2 -3)";
v2 = Vector3(0, 0, 0);
f = Vector3::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 0) << "Angle(4 5 6, 0 0 0)";
v2 = Vector3(0, 0, 0);
f = Vector3::Angle(v1, v2);
EXPECT_FLOAT_EQ(f, 0) << "Angle(4 5 6, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector3::Angle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "Angle(4 5 6, INFINITY INFINITY INFINITY)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector3::Angle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "Angle(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector3::Angle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "Angle(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector3::Angle(v1, v2);
r = isnan(f);
EXPECT_TRUE(r) << "Angle(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, SignedAngle) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v3 = Vector3(7, 8, -9);
float f = 0;
bool r = false;
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 v3 = Vector3(7, 8, -9);
float f = 0;
bool r = false;
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, -12.9331388F) << "SignedAngle(4 5 6, 1 2 3, 7 8 -9)";
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, -12.9331388F) << "SignedAngle(4 5 6, 1 2 3, 7 8 -9)";
v2 = Vector3(-1, -2, -3);
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, 167.066864F) << "SignedAngle(4 5 6, -1 -2 -3, 7 8 -9)";
v2 = Vector3(-1, -2, -3);
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, 167.066864F) << "SignedAngle(4 5 6, -1 -2 -3, 7 8 -9)";
v2 = Vector3(0, 0, 0);
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, 0) << "SignedAngle(4 5 6, 0 0 0, 7 8 -9 )";
v2 = Vector3(0, 0, 0);
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, 0) << "SignedAngle(4 5 6, 0 0 0, 7 8 -9 )";
v2 = Vector3(1, 2, 3);
v2 = Vector3(1, 2, 3);
v3 = Vector3(-7, -8, 9);
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, 12.9331388F) << "SignedAngle(4 5 6, 1 2 3, -7 -8 9)";
v3 = Vector3(-7, -8, 9);
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, 12.9331388F) << "SignedAngle(4 5 6, 1 2 3, -7 -8 9)";
v3 = Vector3(0, 0, 0);
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, 0) << "SignedAngle(4 5 6, 1 2 3, 0 0 0)";
v3 = Vector3(0, 0, 0);
f = Vector3::SignedAngle(v1, v2, v3);
EXPECT_FLOAT_EQ(f, 0) << "SignedAngle(4 5 6, 1 2 3, 0 0 0)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector3::SignedAngle(v1, v2, v3);
r = isnan(f);
EXPECT_TRUE(r) << "SignedAngle(4 5 6, INFINITY INFINITY INFINITY)";
if (std::numeric_limits<float>::is_iec559) {
v2 = Vector3(FLOAT_INFINITY, FLOAT_INFINITY, FLOAT_INFINITY);
f = Vector3::SignedAngle(v1, v2, v3);
r = isnan(f);
EXPECT_TRUE(r) << "SignedAngle(4 5 6, INFINITY INFINITY INFINITY)";
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector3::SignedAngle(v1, v2, v3);
r = isnan(f);
EXPECT_TRUE(r) << "SignedAngle(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
v2 = Vector3(-FLOAT_INFINITY, -FLOAT_INFINITY, -FLOAT_INFINITY);
f = Vector3::SignedAngle(v1, v2, v3);
r = isnan(f);
EXPECT_TRUE(r) << "SignedAngle(4 5 6, -INFINITY -INFINITY -INFINITY)";
}
}
TEST(Vector3, DISABLED_Lerp) {
TEST(Vector3, Lerp) {
Vector3 v1 = Vector3(4, 5, 6);
Vector3 v2 = Vector3(1, 2, 3);
Vector3 r = Vector3(0, 0, 0);
r = Vector3::Lerp(v1, v2, 0);
EXPECT_FLOAT_EQ(Vector3::Distance(r, v1), 0);
r = Vector3::Lerp(v1, v2, 1);
EXPECT_FLOAT_EQ(Vector3::Distance(r, v2), 0);
r = Vector3::Lerp(v1, v2, 0.5f);
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(2.5f, 3.5f, 4.5f)), 0);
r = Vector3::Lerp(v1, v2, -1);
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(7.0f, 8.0f, 9.0f)), 0);
r = Vector3::Lerp(v1, v2, 2);
EXPECT_FLOAT_EQ(Vector3::Distance(r, Vector3(-2.0, -1.0f, 0.0f)), 0);
}
#endif