Fixed issues

This commit is contained in:
Pascal Serrarens 2024-01-29 11:58:23 +01:00
parent e995d4cec9
commit af3d2531b2

View File

@ -2,20 +2,26 @@
#include "VectorAlgebra/FloatSingle.h"
ServoMotor::ServoMotor() { this->controlMode = ControlMode::Position; }
ServoMotor::ServoMotor() {
this->controlMode = ControlMode::Position;
this->targetAngle = 0;
this->hasTargetAngle = false;
}
void ServoMotor::SetTargetAngle(float targetAngle) {
targetAngle = Float::Clamp(targetAngle, minAngle, maxAngle);
void ServoMotor::SetTargetAngle(float angle) {
angle = Float::Clamp(angle, minAngle, maxAngle);
if (maxVelocity == 0.0F) {
SetAngle(targetAngle);
} else if (targetAngle != this->targetAngle) {
if (maxVelocity == 0.0F || hasTargetAngle == false) {
SetAngle(angle);
this->limitedTargetAngle = angle;
} else if (angle != this->targetAngle) {
// if the new target is the same, the limited angle is not overwritten
this->limitedTargetAngle = this->targetAngle;
}
this->controlMode = ControlMode::Position;
this->targetAngle = targetAngle;
this->targetAngle = angle;
this->hasTargetAngle = true;
}
float ServoMotor::GetTargetAngle() { return this->targetAngle; }
@ -24,7 +30,7 @@ void ServoMotor::SetMaximumVelocity(float maxVelocity) {
this->maxVelocity = maxVelocity;
}
void ServoMotor::SetTargetVelocity(float velocity) {
void ServoMotor::SetTargetVelocity(float targetVelocity) {
targetVelocity =
Float::Clamp(targetVelocity, -this->maxVelocity, maxVelocity);
@ -51,27 +57,30 @@ void ServoMotor::Update(float currentTimeMs) {
} else {
float angleStep = maxVelocity * deltaTime;
float deltaAngle = this->targetAngle - this->limitedTargetAngle;
if (deltaAngle < 0)
deltaAngle = -deltaAngle;
float absDeltaAngle = (deltaAngle < 0) ? -deltaAngle : deltaAngle;
if (deltaAngle < angleStep) {
if (absDeltaAngle < angleStep) {
this->limitedTargetAngle = this->targetAngle;
SetAngle(targetAngle);
} else {
limitedTargetAngle += angleStep;
if (deltaAngle < 0)
limitedTargetAngle -= angleStep;
else
limitedTargetAngle += angleStep;
}
SetAngle(limitedTargetAngle);
this->lastUpdateTimeMs = currentTimeMs;
return;
}
} else { // Velocity Control
float newAngle = this->targetAngle + targetVelocity * deltaTime;
newAngle = Float::Clamp(newAngle, minAngle, maxAngle);
ServoMotor::SetTargetAngle(newAngle);
SetAngle(newAngle);
this->lastUpdateTimeMs = currentTimeMs;
}
float newAngle = this->targetAngle + targetVelocity * deltaTime;
newAngle = Float::Clamp(newAngle, minAngle, maxAngle);
ServoMotor::SetTargetAngle(newAngle);
SetAngle(newAngle);
this->lastUpdateTimeMs = currentTimeMs;
}