Support simulated sensing

This commit is contained in:
Pascal Serrarens 2024-11-27 13:40:58 +01:00
parent 4ebe38eb39
commit ba009f79f7
15 changed files with 242 additions and 220 deletions

View File

@ -69,43 +69,45 @@ void DifferentialDrive::SetTwistSpeed(Vector3 linear, float yaw, float pitch,
SetTwistSpeed(linear.Forward(), yaw);
}
void DifferentialDrive::SetVelocity(Polar velocity) {
SetTwistSpeed(velocity.distance, velocity.angle.InDegrees());
}
// void DifferentialDrive::SetVelocity(Polar velocity) {
// SetTwistSpeed(velocity.distance, velocity.angle.InDegrees());
// }
Spherical16 DifferentialDrive::GetVelocity() {
Motor *leftMotor = motors[0];
Motor *rightMotor = motors[1];
float leftSpeed = leftMotor->GetActualSpeed(); // in revolutions per second
float rightSpeed = rightMotor->GetActualSpeed(); // in revolutions per second
// Spherical16 DifferentialDrive::GetVelocity() {
// Motor *leftMotor = motors[0];
// Motor *rightMotor = motors[1];
// float leftSpeed = leftMotor->GetActualSpeed(); // in revolutions per
// second float rightSpeed = rightMotor->GetActualSpeed(); // in revolutions
// per second
leftSpeed = leftSpeed * rpsToMs; // in meters per second
rightSpeed = rightSpeed * rpsToMs; // in meters per second
float speed = (leftSpeed + rightSpeed) / 2;
// leftSpeed = leftSpeed * rpsToMs; // in meters per second
// rightSpeed = rightSpeed * rpsToMs; // in meters per second
// float speed = (leftSpeed + rightSpeed) / 2;
float direction = speed >= 0 ? 0.0F : 180.0F;
float magnitude = fabsf(speed);
Spherical16 velocity =
Spherical16(magnitude, Angle16::Degrees(direction),
Angle16::Degrees(0)); // Polar(direction, magnitude);
return velocity;
}
// float direction = speed >= 0 ? 0.0F : 180.0F;
// float magnitude = fabsf(speed);
// Spherical16 velocity =
// Spherical16(magnitude, Angle16::Degrees(direction),
// Angle16::Degrees(0)); // Polar(direction, magnitude);
// return velocity;
// }
float DifferentialDrive::GetAngularVelocity() {
Motor *leftMotor = motors[0];
Motor *rightMotor = motors[1];
float leftSpeed = leftMotor->GetActualSpeed(); // in revolutions per second
float rightSpeed = rightMotor->GetActualSpeed(); // in revolutions per second
// float DifferentialDrive::GetAngularVelocity() {
// Motor *leftMotor = motors[0];
// Motor *rightMotor = motors[1];
// float leftSpeed = leftMotor->GetActualSpeed(); // in revolutions per
// second float rightSpeed = rightMotor->GetActualSpeed(); // in revolutions
// per second
leftSpeed = leftSpeed * rpsToMs; // in meters per second
rightSpeed = rightSpeed * rpsToMs; // in meters per second
// leftSpeed = leftSpeed * rpsToMs; // in meters per second
// rightSpeed = rightSpeed * rpsToMs; // in meters per second
float angularSpeed = (leftSpeed - rightSpeed) / 2;
float angularDistance = wheelSeparation / 2 * Passer::LinearAlgebra::pi;
float rotationsPerSecond = angularSpeed / angularDistance;
float degreesPerSecond =
Angle::Normalize(Angle::Degrees(360 * rotationsPerSecond)).InDegrees();
float angularVelocity = degreesPerSecond;
// float angularSpeed = (leftSpeed - rightSpeed) / 2;
// float angularDistance = wheelSeparation / 2 * Passer::LinearAlgebra::pi;
// float rotationsPerSecond = angularSpeed / angularDistance;
// float degreesPerSecond =
// Angle::Normalize(Angle::Degrees(360 * rotationsPerSecond)).InDegrees();
// float angularVelocity = degreesPerSecond;
return angularVelocity;
}
// return angularVelocity;
// }

View File

@ -59,7 +59,7 @@ public:
virtual void SetTwistSpeed(Vector3 linear, float yaw = 0.0F,
float pitch = 0.0F, float roll = 0.0F);
virtual void SetVelocity(Polar velocity);
// virtual void SetVelocity(Polar velocity);
/// @brief Calculate the linear velocity of the roboid based on the wheel
/// velocities
@ -68,7 +68,7 @@ public:
/// information
/// @remark This will be more expanded/detailed in a future version of Roboid
/// Control
virtual Spherical16 GetVelocity() override;
// virtual Spherical16 GetVelocity() override;
/// @brief Calculate the angular velocity of the roboid based on the wheel
/// velocities
/// @return The angular speed of the roboid in local space
@ -76,7 +76,7 @@ public:
/// information
/// @remark This will be more expanded/detailed in a future version of Roboid
/// Control
virtual float GetAngularVelocity() override;
// virtual float GetAngularVelocity() override;
protected:
float wheelDiameter = 1.0F; // in meters

View File

@ -1,5 +1,6 @@
#include "DistanceSensor.h"
#include "NetworkPerception.h"
#include <math.h>
DistanceSensor::DistanceSensor() {
@ -26,3 +27,8 @@ bool DistanceSensor::ObjectNearby() {
bool isOn = distance <= triggerDistance;
return isOn;
}
void DistanceSensor::ProcessBytes(unsigned char *bytes) {
unsigned char ix = 0;
this->distance = NetworkPerception::ReceiveFloat16(bytes, &ix);
}

View File

@ -31,6 +31,8 @@ public:
/// @return True when an object is nearby
bool ObjectNearby();
virtual void ProcessBytes(unsigned char *bytes) override;
protected:
/// @brief Distance to the closest object
float distance = 0;

View File

@ -1,6 +1,7 @@
#include "NetworkPerception.h"
#include "NetworkSync.h"
#include "float16/float16.h"
#define RC_DEBUG true
#if RC_DEBUG
@ -69,7 +70,8 @@ void NetworkPerception::ReceiveInvestigateMsg(unsigned char *data,
if (thing == nullptr)
return;
roboid->networkSync->NewObject(thing);
// roboid->networkSync->NewObject(thing);
roboid->networkSync->SendThing(thing);
roboid->networkSync->SendModel(thing);
}
}
@ -327,3 +329,14 @@ Vector3 NetworkPerception::ReceiveVector3(unsigned char *data, int startIndex) {
Vector3 v = Vector3(x, y, z);
return v;
}
float NetworkPerception::ReceiveFloat16(unsigned char *data,
unsigned char *startIndex) {
byte ix = *startIndex;
unsigned short value = data[ix++] << 8 | data[ix];
float16 f = float16();
f.setBinary(value);
*startIndex = ix;
return f.toDouble();
}

View File

@ -23,6 +23,9 @@ protected:
Int32 ReceiveInt32(unsigned char *data, int startIndex);
float ReceiveFloat100(unsigned char *data, int startIndex);
Vector3 ReceiveVector3(unsigned char *data, int startIndex);
public:
static float ReceiveFloat16(unsigned char *data, unsigned char *startIndex);
};
} // namespace RoboidControl

View File

@ -30,6 +30,9 @@ void NetworkSync::ReceiveMessage(Roboid *roboid, unsigned char bytecount) {
case NetworkIdMsg:
ReceiveNetworkId();
break;
case BytesMsg:
ReceiveBytes();
break;
}
}
@ -39,20 +42,32 @@ void NetworkSync::ReceiveNetworkId() {
#ifdef RC_DEBUG
SERIALPORT.printf("Received network Id %d\n", this->networkId);
#endif
SendThing(roboid);
SendName(roboid);
SendModel(roboid);
for (unsigned char childIx = 0; childIx < roboid->childCount; childIx++) {
Thing *child = roboid->GetChild(childIx);
if (child != nullptr)
PublishRelativeThing(child, true);
}
SendThingInfo(roboid, true);
}
void NetworkSync::PublishDevice() {
void NetworkSync::ReceiveBytes() {
unsigned char ix = 1; // first byte is the msgId
unsigned char networkId = buffer[ix++];
unsigned char thingId = buffer[ix++];
unsigned char len = buffer[ix++];
unsigned char *bytes = new unsigned char[len];
// printf("Received %d bytes for [%d/%d]\n", len, networkId, thingId);
for (unsigned char bytesIx = 0; bytesIx < len; bytesIx++)
bytes[bytesIx] = buffer[ix++];
// networkId is not used right now, we assume networkId == 0
Thing *thing = roboid->FindChild(thingId);
// printf("Found thing %d\n", thing);
if (thing != nullptr)
thing->ProcessBytes(bytes);
delete bytes;
}
void NetworkSync::PublishClient() {
unsigned char ix = 0;
buffer[ix++] = DeviceMsg;
buffer[ix++] = 0; // No network ID
buffer[ix++] = this->networkId;
PublishBuffer(ix);
#ifdef RC_DEBUG
@ -65,6 +80,20 @@ void NetworkSync::PublishState(Roboid *roboid) {
PublishPerception(roboid);
}
void NetworkSync::SendThingInfo(Thing *thing, bool recurse) {
SendThing(thing);
SendName(thing);
SendModel(thing);
if (recurse) {
for (unsigned char childIx = 0; childIx < thing->childCount; childIx++) {
Thing *child = thing->GetChild(childIx);
if (child != nullptr)
SendThingInfo(child, true);
}
}
}
void NetworkSync::SendThing(Thing *thing) {
if (thing == nullptr)
return;
@ -73,57 +102,16 @@ void NetworkSync::SendThing(Thing *thing) {
buffer[ix++] = CreateMsg;
buffer[ix++] = thing->id;
buffer[ix++] = thing->type;
SendBuffer(ix);
#ifdef RC_DEBUG
printf("Sent Thing [%d/%d] %d\n", networkId, buffer[1], buffer[2]);
#endif
}
void NetworkSync::NewObject(InterestingThing *thing) {
if (thing == nullptr || thing->networkId != 0x00)
return;
unsigned char ix = 0;
buffer[ix++] = CreateMsg;
buffer[ix++] = thing->id;
buffer[ix++] = thing->type;
SendBuffer(ix);
#ifdef RC_DEBUG
printf("Sent CreateMsg [%d/%d] %d\n", networkId, buffer[1], buffer[2]);
#endif
thing->updated = true;
PublishTrackedObject(roboid, thing);
}
void NetworkSync::PublishRelativeThing(Thing *thing, bool recurse) {
Thing *parentThing = thing->GetParent();
unsigned char ix = 0;
buffer[ix++] = RelativePoseMsg;
buffer[ix++] = thing->id;
if (parentThing != nullptr)
buffer[ix++] = parentThing->id;
else
buffer[ix++] = 0x00;
SendSpherical16(
buffer, &ix,
thing->position); // Do we need this if we already send a pose?
SendBuffer(ix);
SendName(thing);
SendModel(thing);
if (recurse) {
for (unsigned char childIx = 0; childIx < thing->childCount; childIx++) {
Thing *child = thing->GetChild(childIx);
if (child != nullptr)
PublishRelativeThing(child, true);
}
}
#ifdef RC_DEBUG
printf("Sent Thing [%d/%d] %d\n", networkId, thing->id, thing->type);
#endif
}
void NetworkSync::SendName(Thing *thing) {
@ -150,28 +138,6 @@ void NetworkSync::SendName(Thing *thing) {
#endif
}
void NetworkSync::SendModel(Roboid *roboid) {
if (roboid->modelUrl == nullptr)
return;
unsigned char len = strlen(roboid->modelUrl);
if (len > 255)
return;
unsigned char ix = 0;
buffer[ix++] = ModelMsg;
buffer[ix++] = 0x00; // objectId
Spherical16 s = Spherical16::zero; //(roboid->modelPosition);
SendSpherical16(buffer, &ix, s);
SendFloat16(buffer, &ix, roboid->modelScale);
buffer[ix++] = len;
for (int urlIx = 0; urlIx < len; urlIx++)
buffer[ix++] = roboid->modelUrl[urlIx];
SendBuffer(ix);
}
void NetworkSync::SendModel(Thing *thing) {
if (thing->modelUrl == nullptr)
return;
@ -185,7 +151,7 @@ void NetworkSync::SendModel(Thing *thing) {
buffer[ix++] = thing->id; // objectId
Spherical16 s = Spherical16::zero; // Spherical(thing->modelPosition);
SendSpherical16(buffer, &ix, s);
SendFloat16(buffer, &ix, 1); // thing->modelScale);
SendFloat16(buffer, &ix, thing->modelScale);
buffer[ix++] = len;
for (int urlIx = 0; urlIx < len; urlIx++)
@ -208,26 +174,41 @@ void NetworkSync::SendDestroyThing(InterestingThing *thing) {
#endif
}
#include <Arduino.h>
void NetworkSync::SendPose(Thing *thing, bool recurse) {
if (this->networkId == 0) // We're not connected to a site yet
return;
// if (thing->GetLinearVelocity().distance > 0 ||
// thing->GetAngularVelocity().distance > 0) {
unsigned char ix = 0;
buffer[ix++] = PoseMsg;
buffer[ix++] = thing->id;
buffer[ix++] = Pose_Position | Pose_Orientation;
SendSpherical16(buffer, &ix, thing->position);
SendQuat32(buffer, &ix, thing->orientation.ToQuaternion());
SendBuffer(ix);
thing->positionUpdated |= thing->GetLinearVelocity().distance > 0;
thing->orientationUpdated |= thing->GetAngularVelocity().distance > 0;
if (thing->positionUpdated || thing->orientationUpdated) {
unsigned char ix = 0;
buffer[ix++] = PoseMsg;
buffer[ix++] = thing->id;
unsigned char pattern = 0;
if (thing->positionUpdated)
pattern |= Pose_Position;
if (thing->orientationUpdated)
pattern |= Pose_Orientation;
buffer[ix++] = pattern;
SendSpherical16(buffer, &ix, thing->position);
SendQuat32(buffer, &ix, thing->orientation.ToQuaternion());
SendBuffer(ix);
#if RC_DEBUG
// if (thing->id == 0)
SERIALPORT.printf("Sent PoseMsg Thing [%d/%d] %f\n", this->networkId,
buffer[1], thing->position.distance);
#endif
// }
thing->positionUpdated = false;
thing->orientationUpdated = false;
// #if RC_DEBUG
if (thing->id == 0) {
Vector3 v = thing->position.ToVector3();
printf("Sent PoseMsg Thing [%d/%d] %f(%f)-(%f %f %f) %f\n",
this->networkId, thing->id, thing->position.distance,
thing->position.direction.horizontal.InDegrees(), v.Right(),
v.Up(), v.Forward(),
thing->orientation.swing.horizontal.InDegrees());
}
// #endif
}
if (recurse) {
for (unsigned char childIx = 0; childIx < thing->childCount; childIx++) {
@ -333,42 +314,6 @@ void NetworkSync::PublishTrackedObject(Roboid *roboid,
object->updated = false;
}
void NetworkSync::SendPoseMsg(Buffer sendBuffer, Roboid *roboid) {
Spherical16 velocity = roboid->propulsion->GetVelocity();
Spherical16 worldVelocity = roboid->orientation * velocity;
Vector3 worldVelocity3 = worldVelocity.ToVector3();
float angularVelocity = roboid->propulsion->GetAngularVelocity();
Vector3 worldAngularVelocity = Vector3(0, angularVelocity, 0);
#ifdef RC_DEBUG
Serial.print("Send Pose 0 LinearVelocity ");
Serial.print(worldVelocity3.Right());
Serial.print(", ");
Serial.print(worldVelocity3.Up());
Serial.print(", ");
Serial.print(worldVelocity3.Forward());
Serial.print(" AngularVelocity ");
Serial.print(worldAngularVelocity.Right());
Serial.print(", ");
Serial.print(worldAngularVelocity.Up());
Serial.print(", ");
Serial.println(worldAngularVelocity.Forward());
#else
const unsigned int bufferSize = 3 + 12 + 12;
unsigned char buffer[bufferSize] = {
PoseMsg,
0, // objectId;
Pose_LinearVelocity | Pose_AngularVelocity,
};
unsigned char ix = 3;
SendVector3(buffer, &ix, worldVelocity3);
SendVector3(buffer, &ix, worldAngularVelocity);
sendBuffer(buffer, bufferSize);
#endif
}
void NetworkSync::SendInvestigate(InterestingThing *thing) {
unsigned char ix = 0;
buffer[ix++] = InvestigateMsg;

View File

@ -22,10 +22,10 @@ public:
/// @brief Inform that the given object is no longer being tracked
/// @param obj
virtual void SendDestroyThing(InterestingThing *obj);
virtual void NewObject(InterestingThing *obj);
void SendThingInfo(Thing *thing, bool recurse = false);
void SendThing(Thing *thing);
void SendName(Thing *roboid);
virtual void SendModel(Roboid *obj);
void SendModel(Thing *thing);
/// @brief The id of a Pose message
@ -57,22 +57,16 @@ public:
static const unsigned char NameMsg = 0x91;
static const unsigned char DeviceMsg = 0xA0;
static const unsigned char NetworkIdMsg = 0xA1;
static const unsigned char BytesMsg = 0xB1;
typedef void (*Buffer)(UInt8 *buffer, UInt16 bufferSize);
void ReceiveMessage(Roboid *roboid, unsigned char bytecount);
void ReceiveNetworkId();
void PublishState(Roboid *roboid);
void SendInvestigate(InterestingThing *thing);
void SendPoseMsg(Buffer sendBuffer, Roboid *roboid);
// void SendDestroyThing(Buffer sendBuffer, InterestingThing* obj);
// void PublishNewObject();
void PublishRelativeThing(Thing *thing, bool recurse = false);
void PublishPerception(Roboid *roboid);
void PublishTrackedObjects(Roboid *roboid, InterestingThing **objects);
@ -91,6 +85,9 @@ protected:
Roboid *roboid;
NetworkPerception *networkPerception;
void ReceiveNetworkId();
void ReceiveBytes();
void PublishState(Sensor *sensor);
void PublishTrackedObject(Roboid *roboid, InterestingThing *object);
@ -125,7 +122,7 @@ protected:
virtual void SendBuffer(unsigned char bufferSize);
virtual void PublishBuffer(unsigned char bufferSize);
void PublishDevice();
void PublishClient();
};
} // namespace RoboidControl

View File

@ -39,6 +39,10 @@ void Propulsion::SetVelocity(Spherical16 velocity) {
this->linearVelocity = velocity;
}
void Propulsion::SetAngularVelocity(Spherical16 velocity) {
this->angularVelocity = velocity;
}
Spherical16 Propulsion::GetVelocity() { return this->linearVelocity; }
float Propulsion::GetAngularVelocity() { return 0; }
Spherical16 Propulsion::GetAngularVelocity() { return this->angularVelocity; }

View File

@ -60,6 +60,7 @@ public:
float pitch = 0.0F, float roll = 0.0F);
virtual void SetVelocity(Spherical16 velocity);
virtual void SetAngularVelocity(Spherical16 velocity);
/// @brief Retrieve the current velocity of the roboid
/// @return The velocity in polar coordinates
@ -68,7 +69,7 @@ public:
/// @brief Retrieve the current angular velocity of the roboid
/// @return The angular velocity
/// The actual unit of the angular velocity depend on the implementation
virtual float GetAngularVelocity();
virtual Spherical16 GetAngularVelocity();
/// @brief The roboid of this propulsion system
Roboid *roboid = nullptr;
@ -81,6 +82,7 @@ protected:
Motor **motors = nullptr;
Spherical16 linearVelocity = Spherical16::zero;
Spherical16 angularVelocity = Spherical16::zero;
};
} // namespace RoboidControl

View File

@ -30,6 +30,7 @@ Roboid::Roboid(Propulsion *propulsion) : Roboid() {
propulsion->roboid = this;
}
#include <Arduino.h>
void Roboid::Update(unsigned long currentTimeMs) {
if (perception != nullptr)
perception->Update(currentTimeMs);
@ -39,33 +40,20 @@ void Roboid::Update(unsigned long currentTimeMs) {
float deltaTime = (float)(currentTimeMs - lastUpdateTimeMs) / 1000;
// Conversion from old units
// Polar polarVelocity = this->propulsion->GetVelocity();
// this->linearVelocity = Spherical16(
// polarVelocity.distance,
// Angle16::Degrees(polarVelocity.angle.InDegrees()), Angle16());
this->linearVelocity = this->propulsion->GetVelocity();
float oldAngular = this->propulsion->GetAngularVelocity();
this->angularVelocity =
Spherical16(oldAngular, Angle16(), Angle16::Degrees(90));
this->angularVelocity = this->propulsion->GetAngularVelocity();
// SetPosition(this->position + this->orientation * Spherical16::forward *
// this->linearVelocity.distance *
// deltaTime);
// this->roboidPosition = this->position; // assuming the roboid is the
// root
this->position += this->orientation * Spherical16::forward *
this->linearVelocity.distance * deltaTime;
Spherical16 translation =
this->orientation * this->linearVelocity * deltaTime;
SetPosition(this->position + translation);
SwingTwist16 rotation = SwingTwist16::AngleAxis(
this->angularVelocity.distance * deltaTime, Direction16::up);
SwingTwist16 rotation =
SwingTwist16::AngleAxis(this->angularVelocity.distance * deltaTime,
this->angularVelocity.direction);
if (perception != nullptr)
perception->UpdatePose(rotation);
this->orientation = this->orientation * rotation;
this->roboidOrientation =
this->orientation; // assuming the roboid is the root
SetOrientation(this->orientation * rotation);
}
if (childCount > 0 && children != nullptr) {
@ -79,10 +67,6 @@ void Roboid::Update(unsigned long currentTimeMs) {
lastUpdateTimeMs = currentTimeMs;
}
// Spherical16 Roboid::GetPosition() { return this->roboidPosition; }
// SwingTwist16 Roboid::GetOrientation() { return this->roboidOrientation; }
/*
void Roboid::SetPosition(Spherical16 newWorldPosition) {
SwingTwist16 roboidOrientation = this->GetOrientation();

View File

@ -12,4 +12,22 @@ void Sensor::SetParent(Thing *parent) {
Roboid *roboidParent = (Roboid *)this->parent;
roboidParent->perception->AddSensor(this);
}
}
}
void Sensor::ConnectTo(Thing *thing) {
this->name = thing->name;
this->id = thing->id;
Thing *thingParent = thing->GetParent();
thingParent->RemoveChild(thing);
thingParent->AddChild(this);
this->children = thing->GetChildren();
this->position = thing->position;
this->orientation = thing->orientation;
// delete (thing); // can we do this?
}
void Sensor::ConnectTo(Thing *rootThing, const char *thingName) {
Thing *thing = rootThing->FindChild(thingName);
this->ConnectTo(thing);
}

View File

@ -10,14 +10,17 @@ class Sensor : public Thing {
public:
/// @brief Default Constructor for a Sensor
Sensor();
/// @brief Sets the parent Thing
/// @param parent The Thing which should become the parent
virtual void SetParent(Thing *parent) override;
virtual void PublishState() {};
virtual void* GetValue() { return nullptr; };
virtual void *GetValue() { return nullptr; };
void ConnectTo(Thing *thing);
void ConnectTo(Thing *rootThing, const char *thingName);
};
} // namespace RoboidControl

View File

@ -65,13 +65,6 @@ void Thing::AddChild(Thing *child) {
this->childCount++;
}
Thing *Thing::GetChild(unsigned char childIx) {
if (childIx >= 0 && childIx < this->childCount) {
return this->children[childIx];
} else
return nullptr;
}
Thing *Passer::RoboidControl::Thing::RemoveChild(Thing *child) {
Thing **newChildren = new Thing *[this->childCount - 1];
unsigned char newChildIx = 0;
@ -95,7 +88,16 @@ Thing *Passer::RoboidControl::Thing::RemoveChild(Thing *child) {
return child;
}
Thing *Thing::FindChild(const char *name) {
Thing *Thing::GetChild(unsigned char childIx) {
if (childIx >= 0 && childIx < this->childCount) {
return this->children[childIx];
} else
return nullptr;
}
Thing **Passer::RoboidControl::Thing::GetChildren() { return this->children; }
Thing *Thing::FindChild(const char *name, bool recursive) {
for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
Thing *child = this->children[childIx];
if (child == nullptr)
@ -103,13 +105,43 @@ Thing *Thing::FindChild(const char *name) {
if (strcmp(child->name, name) == 0)
return child;
Thing *foundChild = child->FindChild(name);
if (foundChild != nullptr)
return foundChild;
if (recursive) {
Thing *foundChild = child->FindChild(name);
if (foundChild != nullptr)
return foundChild;
}
}
return nullptr;
}
Thing *Passer::RoboidControl::Thing::FindChild(unsigned char thingId,
bool recursive) {
for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
Thing *child = this->children[childIx];
if (child == nullptr)
continue;
if (child->id == thingId)
return child;
if (recursive) {
Thing *foundChild = child->FindChild(thingId);
if (foundChild != nullptr)
return foundChild;
}
}
return nullptr;
}
void Passer::RoboidControl::Thing::SetPosition(Spherical16 position) {
this->position = position;
this->positionUpdated = true;
}
void Passer::RoboidControl::Thing::SetOrientation(SwingTwist16 orientation) {
this->orientation = orientation;
this->orientationUpdated = true;
}
Spherical16 Thing::GetLinearVelocity() { return this->linearVelocity; }
Spherical16 Thing::GetAngularVelocity() { return this->angularVelocity; }

19
Thing.h
View File

@ -54,7 +54,7 @@ public:
/// @brief The position in roboid space
/// @remark This is the position relative to the root of the roboid,
/// or the Roboid itself.
Spherical16 roboidPosition;
// Spherical16 roboidPosition;
/// @brief The orientation in local space
/// @remark When this Thing has a parent, the orientation is relative to the
/// parent's orientation
@ -62,7 +62,10 @@ public:
/// @brief The orientation in roboid space
/// @remark This is the orientation relative to the root of the roboid,
/// or the Roboid itself.
SwingTwist16 roboidOrientation;
// SwingTwist16 roboidOrientation;
void SetPosition(Spherical16 position);
void SetOrientation(SwingTwist16 orientation);
virtual Spherical16 GetLinearVelocity();
virtual Spherical16 GetAngularVelocity();
@ -79,13 +82,15 @@ public:
/// @param child The Thing which should become a child
/// @remark When the Thing is already a child, it will not be added again
virtual void AddChild(Thing *child);
Thing *RemoveChild(Thing *child);
/// @brief Get the child at the given index
/// @param childIx The index of the child
/// @return The child at the given index or nullptr when the index is invalid
/// or the child could not be found
Thing *GetChild(unsigned char childIx);
Thing *RemoveChild(Thing *child);
Thing *FindChild(const char *name);
Thing **GetChildren();
Thing *FindChild(const char *name, bool recursive = true);
Thing *FindChild(unsigned char thingId, bool recursive = true);
/// @brief Sets the location from where the 3D model of this Thing can be
/// loaded from
@ -103,6 +108,8 @@ public:
const char *modelUrl = nullptr;
float modelScale = 1;
virtual void ProcessBytes(unsigned char *bytes) {}
protected:
/// @brief Bitmask for Motor type
static const unsigned int MotorType = 0x8000;
@ -131,10 +138,14 @@ protected:
Thing **children = nullptr;
public:
bool positionUpdated = false;
bool orientationUpdated = false;
Spherical16 angularVelocity = Spherical16::zero;
Spherical16 linearVelocity = Spherical16::zero;
};
} // namespace RoboidControl
} // namespace Passer
using namespace Passer::RoboidControl;