Add convertsion from Vector2
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@ -2,6 +2,7 @@
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#include "Angle.h"
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#include "Polar.h"
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#include "Vector2.h"
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Polar::Polar() {
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angle = 0.0F;
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@ -19,6 +20,12 @@ Polar::Polar(float newAngle, float newDistance) {
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}
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}
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Polar::Polar(Vector2 v) {
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float signY = (v.y >= 0) - (v.y < 0);
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angle = atan2(v.y, signY * sqrt(v.y * v.y + v.x * v.x)) * Angle::Rad2Deg;
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distance = v.magnitude();
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}
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const Polar Polar::zero = Polar(0, 0);
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float Polar::Distance(const Polar &v1, const Polar &v2) {
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14
Polar.h
14
Polar.h
@ -5,13 +5,15 @@
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#ifndef POLAR_H
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#define POLAR_H
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class Vector2;
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/// <summary>
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/// A polar vector
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/// </summary>
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/// This will use the polar coordinate system consisting of a angle from a
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/// reference direction and a distance.
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struct Polar {
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public:
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public:
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/// <summary>
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/// The angle in degrees, clockwise rotation
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/// </summary>
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@ -34,6 +36,8 @@ struct Polar {
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/// <param name="distance">The distance in meters</param>
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Polar(float angle, float distance);
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Polar(Vector2 v);
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/// <summary>
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/// A polar vector with zero degrees and distance
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/// </summary>
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@ -51,14 +55,14 @@ struct Polar {
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/// </summary>
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/// <param name="v">The vector to subtract from this vector</param>
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/// <returns>The result of the subtraction</returns>
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Polar operator-(const Polar& v) const;
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Polar operator-(const Polar &v) const;
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/// <summary>
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/// Add another polar vector to this polar vector
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/// </summary>
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/// <param name="v">The vector to add</param>
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/// <returns>The result of adding the vector</returns>
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Polar operator+(const Polar& v) const;
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Polar operator+(const Polar &v) const;
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/// <summary>
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/// Scale the vector uniformly up
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@ -76,7 +80,7 @@ struct Polar {
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/// <returns>The scaled vector</returns>
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/// This operation will scale the distance of the vector. The angle will be
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/// unaffected.
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Polar operator/(const float& factor);
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Polar operator/(const float &factor);
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/// <summary>
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/// The distance between two vectors
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@ -84,7 +88,7 @@ struct Polar {
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/// <param name="v1">The first vector</param>
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/// <param name="v2">The second vector</param>
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/// <returns>The distance between the two vectors</returns>
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static float Distance(const Polar& v1, const Polar& v2);
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static float Distance(const Polar &v1, const Polar &v2);
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/// <summary>
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/// Rotate the vector
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