Add quadcopter support
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				| @ -102,3 +102,7 @@ void Propulsion::SetTwistVelocity(float forwardVelocity, float turningVelocity) | ||||
|   float rightVelocity = Float::Clamp(forwardVelocity + turningVelocity, -1, 1); | ||||
|   SetDiffDriveVelocities(leftVelocity, rightVelocity); | ||||
| } | ||||
| 
 | ||||
| Quadcopter* Propulsion::GetQuadcopter() { | ||||
|     return quadcopter; | ||||
| } | ||||
| @ -1,5 +1,6 @@ | ||||
| #pragma once | ||||
| 
 | ||||
| #include "Quadcopter.h" | ||||
| #include "ControlledMotor.h" | ||||
| #include "Placement.h" | ||||
| #include "Vector2.h" | ||||
| @ -33,6 +34,7 @@ class Propulsion { | ||||
|   void SetTwistVelocity(float forward, float yaw); | ||||
| 
 | ||||
|   // Think: drones
 | ||||
|   Quadcopter* GetQuadcopter(); | ||||
|   void SetLinearSpeed(Vector3 direction); | ||||
| 
 | ||||
|  protected: | ||||
| @ -40,4 +42,6 @@ class Propulsion { | ||||
|   //MotorPlacement* motors = nullptr;
 | ||||
|   Placement* placement = nullptr; | ||||
|   unsigned int motorCount = 0; | ||||
| 
 | ||||
|   Quadcopter* quadcopter = nullptr; | ||||
| }; | ||||
|  | ||||
							
								
								
									
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							| @ -0,0 +1,9 @@ | ||||
| #include "Quadcopter.h" | ||||
| 
 | ||||
| Quadcopter::Quadcopter() { | ||||
| } | ||||
| 
 | ||||
| void Quadcopter::LinearMotion(Vector3 velocity, float yawRate) { | ||||
| 	this->velocity = velocity; | ||||
| 	this->yawRate = yawRate; | ||||
| } | ||||
							
								
								
									
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							| @ -0,0 +1,14 @@ | ||||
| #pragma once | ||||
| 
 | ||||
| #include "Thing.h" | ||||
| #include "Vector3.h" | ||||
| 
 | ||||
| class Quadcopter : public Thing { | ||||
| public: | ||||
| 	Quadcopter(); | ||||
| 
 | ||||
| 	void LinearMotion(Vector3 velocity, float yawRate = 0.0F); | ||||
| protected: | ||||
| 	Vector3 velocity = Vector3::zero; | ||||
| 	float yawRate = 0.0F; | ||||
| }; | ||||
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	 Pascal Serrarens
						Pascal Serrarens