Removed printfs
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b2914e437b
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d348070092
@ -1,19 +1,18 @@
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#include "Perception.h"
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#include "Angle.h"
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#include <Arduino.h>
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#include "Angle.h"
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DistanceSensor *Perception::GetSensor(float angle) {
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DistanceSensor* Perception::GetSensor(float angle) {
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angle = Angle::Normalize(angle);
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for (unsigned int ix = 0; ix < this->sensorCount; ix++) {
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Placement placement = this->sensorPlacements[ix];
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if (abs(placement.direction.y - angle) < 0.01F)
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return (DistanceSensor *)placement.thing;
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return (DistanceSensor*)placement.thing;
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}
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DistanceSensor *distanceSensor = new DistanceSensor();
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Serial.printf("New sensor ADDED %f \n", angle);
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Placement *newPlacement = new Placement(distanceSensor, angle);
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DistanceSensor* distanceSensor = new DistanceSensor();
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Placement* newPlacement = new Placement(distanceSensor, angle);
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AddSensors(newPlacement, 1);
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return distanceSensor;
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58
Sensing.cpp
58
Sensing.cpp
@ -4,13 +4,13 @@
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#include <math.h>
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SensorPlacement::SensorPlacement(DistanceSensor *distanceSensor,
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SensorPlacement::SensorPlacement(DistanceSensor* distanceSensor,
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Vector2 direction) {
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this->distanceSensor = distanceSensor;
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this->switchSensor = nullptr;
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this->direction = direction;
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}
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SensorPlacement::SensorPlacement(Switch *switchSensor, Vector2 direction) {
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SensorPlacement::SensorPlacement(Switch* switchSensor, Vector2 direction) {
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this->distanceSensor = nullptr;
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this->switchSensor = switchSensor;
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this->direction = direction;
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@ -18,10 +18,10 @@ SensorPlacement::SensorPlacement(Switch *switchSensor, Vector2 direction) {
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Sensing::Sensing() {}
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void Sensing::AddSensors(Placement *things, unsigned int thingCount) {
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void Sensing::AddSensors(Placement* things, unsigned int thingCount) {
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sensorCount = 0;
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for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
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Thing *thing = things[thingIx].thing;
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Thing* thing = things[thingIx].thing;
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if ((thing->type & Thing::SensorType) != 0)
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sensorCount++;
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}
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@ -30,22 +30,24 @@ void Sensing::AddSensors(Placement *things, unsigned int thingCount) {
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unsigned int sensorIx = 0;
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for (unsigned int thingIx = 0; thingIx < thingCount; thingIx++) {
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Thing *thing = things[thingIx].thing;
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Thing* thing = things[thingIx].thing;
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if ((thing->type & Thing::SensorType) != 0) {
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sensorPlacements[sensorIx++] = things[thingIx];
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}
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}
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}
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unsigned int Sensing::GetSensorCount() { return this->sensorCount; }
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unsigned int Sensing::GetSensorCount() {
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return this->sensorCount;
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}
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Sensor *Sensing::GetSensor(unsigned int sensorId) {
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Sensor* Sensing::GetSensor(unsigned int sensorId) {
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if (sensorId >= this->sensorCount)
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return nullptr;
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Thing *thing = this->sensorPlacements[sensorId].thing;
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Thing* thing = this->sensorPlacements[sensorId].thing;
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if (thing->type & Thing::SensorType != 0)
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return (Sensor *)thing;
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return (Sensor*)thing;
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return nullptr;
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}
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@ -54,11 +56,11 @@ float Sensing::DistanceForward(float angle) {
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float minDistance = INFINITY;
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for (unsigned int sensorIx = 0; sensorIx < this->sensorCount; sensorIx++) {
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Placement placement = sensorPlacements[sensorIx];
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Sensor *sensor = (Sensor *)placement.thing;
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Sensor* sensor = (Sensor*)placement.thing;
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if (sensor->type & Thing::SensorType != 0)
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continue;
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DistanceSensor *distanceSensor = (DistanceSensor *)placement.thing;
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DistanceSensor* distanceSensor = (DistanceSensor*)placement.thing;
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float sensorAngle = placement.direction.z;
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if (sensorAngle > 0 && sensorAngle < angle) {
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minDistance = fmin(minDistance, distanceSensor->GetDistance());
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@ -71,11 +73,11 @@ float Sensing::DistanceLeft(float angle) {
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float minDistance = INFINITY;
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for (unsigned int sensorIx = 0; sensorIx < this->sensorCount; sensorIx++) {
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Placement placement = sensorPlacements[sensorIx];
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Sensor *sensor = (Sensor *)placement.thing;
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Sensor* sensor = (Sensor*)placement.thing;
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if (sensor->type & Thing::SensorType != 0)
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continue;
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DistanceSensor *distanceSensor = (DistanceSensor *)placement.thing;
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DistanceSensor* distanceSensor = (DistanceSensor*)placement.thing;
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float sensorAngle = placement.direction.y;
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// Serial.printf(" distance sensor: %f %f 0\n", -angle, sensorAngle);
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if (sensorAngle < 0 && sensorAngle > -angle) {
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@ -87,16 +89,14 @@ float Sensing::DistanceLeft(float angle) {
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float Sensing::DistanceRight(float angle) {
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float minDistance = INFINITY;
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Serial.printf(" distance sensor count: %d\n", sensorCount);
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for (unsigned int sensorIx = 0; sensorIx < this->sensorCount; sensorIx++) {
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Placement placement = sensorPlacements[sensorIx];
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Sensor *sensor = (Sensor *)placement.thing;
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Sensor* sensor = (Sensor*)placement.thing;
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if (sensor->type != Thing::DistanceSensorType)
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continue;
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DistanceSensor *distanceSensor = (DistanceSensor *)placement.thing;
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DistanceSensor* distanceSensor = (DistanceSensor*)placement.thing;
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float sensorAngle = placement.direction.y;
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Serial.printf(" distance sensor: 0 %f %f\n", sensorAngle, angle);
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if (sensorAngle > 0 && sensorAngle < angle) {
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minDistance = fmin(minDistance, distanceSensor->GetDistance());
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}
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@ -108,12 +108,12 @@ float Sensing::DistanceUp(float angle) {
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float minDistance = INFINITY;
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for (unsigned int sensorIx = 0; sensorIx < this->sensorCount; sensorIx++) {
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Placement placement = sensorPlacements[sensorIx];
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Sensor *sensor = (Sensor *)placement.thing;
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Sensor* sensor = (Sensor*)placement.thing;
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if (sensor->type & Thing::SensorType != 0)
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continue;
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DistanceSensor *distanceSensor = (DistanceSensor *)placement.thing;
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float sensorAngle = placement.direction.y; // not correct!
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DistanceSensor* distanceSensor = (DistanceSensor*)placement.thing;
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float sensorAngle = placement.direction.y; // not correct!
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if (sensorAngle > 0 && sensorAngle < angle) {
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minDistance = fmin(minDistance, distanceSensor->GetDistance());
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}
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@ -125,12 +125,12 @@ float Sensing::DistanceDown(float angle) {
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float minDistance = INFINITY;
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for (unsigned int sensorIx = 0; sensorIx < this->sensorCount; sensorIx++) {
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Placement placement = sensorPlacements[sensorIx];
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Sensor *sensor = (Sensor *)placement.thing;
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Sensor* sensor = (Sensor*)placement.thing;
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if (sensor->type & Thing::SensorType != 0)
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continue;
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DistanceSensor *distanceSensor = (DistanceSensor *)placement.thing;
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float sensorAngle = placement.direction.y; // not correct!
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DistanceSensor* distanceSensor = (DistanceSensor*)placement.thing;
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float sensorAngle = placement.direction.y; // not correct!
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if (sensorAngle < 0 && sensorAngle > -angle) {
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minDistance = fmin(minDistance, distanceSensor->GetDistance());
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}
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@ -146,16 +146,16 @@ bool Sensing::SwitchOn(float fromAngle, float toAngle) {
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Placement placement = sensorPlacements[sensorIx];
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float angle = placement.direction.y;
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if (angle > fromAngle && angle < toAngle) {
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Thing *thing = placement.thing;
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Thing* thing = placement.thing;
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if (thing == nullptr)
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continue;
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if ((thing->type & (int)Thing::Type::DistanceSensor) != 0) {
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DistanceSensor *distanceSensor = (DistanceSensor *)thing;
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DistanceSensor* distanceSensor = (DistanceSensor*)thing;
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if (distanceSensor != nullptr && distanceSensor->IsOn())
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return true;
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} else if ((thing->type & (int)Thing::Type::Switch) != 0) {
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Switch *switchSensor = (Switch *)thing;
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Switch* switchSensor = (Switch*)thing;
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if (switchSensor != nullptr && switchSensor->IsOn())
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return true;
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}
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@ -182,7 +182,7 @@ float Sensing::GetDistance(float angle) {
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Placement placement = sensorPlacements[sensorIx];
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float placementAngle = placement.direction.x;
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if (placementAngle == angle) {
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DistanceSensor *distanceSensor = (DistanceSensor *)placement.thing;
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DistanceSensor* distanceSensor = (DistanceSensor*)placement.thing;
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return distanceSensor->GetDistance();
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}
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}
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@ -200,7 +200,9 @@ void Sensing::SetRange(float min, float max) {
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this->rangeMaximum = max;
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}
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float *Sensing::GetDepthMap() { return this->depthMap; }
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float* Sensing::GetDepthMap() {
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return this->depthMap;
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}
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void Sensing::SetDepthMap(float angle, float distance) {
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if (angle < rangeMinimum || angle > rangeMaximum)
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