Alignment with C#
This commit is contained in:
parent
c24925a4da
commit
e36f3bb45d
@ -16,17 +16,13 @@ void Participant::ReplaceLocalParticipant(Participant& newParticipant) {
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}
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}
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Participant::Participant() {
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Participant::Participant() {
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//std::cout << "P\n";
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Thing::CreateRoot(this);
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//this->root.name = "Isolated";
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//this->Add(this->root);
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this->root = new Thing(this);
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this->root->name = "Root";
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this->Add(this->root);
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}
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}
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Participant::Participant(const char* ipAddress, int port) {
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Participant::Participant(const char* ipAddress, int port) {
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// Add the root thing to the list of things, because we could not do that
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Thing::CreateRoot(this);
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// earlier (I think)
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//this->Add(this->root);
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this->Add(this->root);
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// make a copy of the ip address string
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// make a copy of the ip address string
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int addressLength = (int)strlen(ipAddress);
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int addressLength = (int)strlen(ipAddress);
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@ -59,30 +59,48 @@ class ParticipantRegistry {
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/// participant. It is used as a basis for the local participant, but also as a
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/// participant. It is used as a basis for the local participant, but also as a
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/// reference to remote participants.
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/// reference to remote participants.
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class Participant {
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class Participant {
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#pragma region Init
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public:
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/// @brief Create a generic participant
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Participant();
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/// @brief Create a new participant with the given communcation info
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/// @param ipAddress The IP address of the participant
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/// @param port The UDP port of the participant
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/// @remarks This does not belong here, it should move to ParticipantUDP or
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/// something like that in the future
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Participant(const char* ipAddress, int port);
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/// @brief Destructor for the participant
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~Participant();
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/// @brief The local participant for this application
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static Participant* LocalParticipant;
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/// @brief Replace the local participant
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/// @param newParticipant The new local Participant
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static void ReplaceLocalParticipant(Participant& newParticipant);
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#pragma endregion Init
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#pragma region Properties
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public:
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public:
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/// @brief The name of the participant
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/// @brief The name of the participant
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const char* name = "Participant";
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const char* name = "Participant";
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/// @brief The Ip Address of a participant.
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/// @brief The Ip Address of a participant.
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/// @remarks This does not belong here, it should move to ParticipantUDP or
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/// something like that in the future
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const char* ipAddress = "0.0.0.0";
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const char* ipAddress = "0.0.0.0";
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/// @brief The port number for UDP communication with the participant.
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/// @brief The port number for UDP communication with the participant.
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/// @remarks This does not belong here, it should move to ParticipantUDP or
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/// something like that in the future
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unsigned int port = 0;
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unsigned int port = 0;
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/// @brief The network Id to identify the participant
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/// @brief The network Id to identify the participant
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unsigned char networkId = 0;
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unsigned char networkId = 0;
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Participant();
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/// @brief The root thing for this participant
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/// @brief Create a new participant with the given communcation info
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Thing* root = nullptr;
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/// @param ipAddress The IP address of the participant
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/// @param port The UDP port of the participant
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Participant(const char* ipAddress, int port);
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/// @brief Destructor for the participant
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~Participant();
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static Participant* LocalParticipant;
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static void ReplaceLocalParticipant(Participant& newParticipant);
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Thing* root = new Thing(this);
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public:
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public:
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#if defined(NO_STD)
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#if defined(NO_STD)
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@ -104,12 +122,23 @@ class Participant {
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/// @param thing The thing to remove
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/// @param thing The thing to remove
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void Remove(Thing* thing);
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void Remove(Thing* thing);
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#pragma endregion Properties
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#pragma region Update
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public:
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/// @brief Update all things for this participant
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/// @brief Update all things for this participant
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/// @param currentTimeMs The current time in milliseconds (optional)
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virtual void Update();
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virtual void Update();
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#pragma endregion Update
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#pragma region Participant Registry
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public:
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public:
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static ParticipantRegistry registry;
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static ParticipantRegistry registry;
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#pragma endregion Participant Registry
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};
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};
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} // namespace RoboidControl
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} // namespace RoboidControl
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470
Thing.cpp
470
Thing.cpp
@ -16,337 +16,277 @@
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#include <list>
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#include <list>
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#endif
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#endif
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namespace RoboidControl
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namespace RoboidControl {
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{
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#pragma region Init
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#pragma region Init
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Thing *Thing::LocalRoot()
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Thing* Thing::LocalRoot() {
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{
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Participant* p = Participant::LocalParticipant;
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Participant *p = Participant::LocalParticipant;
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Thing* localRoot = p->root;
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Thing *localRoot = p->root;
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return localRoot;
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return localRoot;
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}
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}
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// Only use this for root things
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// Only use this for root things
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Thing::Thing(Participant *owner)
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Thing::Thing(Participant* owner) {
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{
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this->type = Type::Root;
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this->type = Type::Root; // should become root
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this->name = "Root";
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this->position = Spherical::zero;
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this->position = Spherical::zero;
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this->positionUpdated = true;
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this->positionUpdated = true;
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this->orientation = SwingTwist::identity;
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this->orientation = SwingTwist::identity;
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this->orientationUpdated = true;
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this->orientationUpdated = true;
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this->hierarchyChanged = true;
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this->hierarchyChanged = true;
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this->linearVelocity = Spherical::zero;
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this->linearVelocity = Spherical::zero;
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this->angularVelocity = Spherical::zero;
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this->angularVelocity = Spherical::zero;
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this->owner = owner;
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this->owner = owner;
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// this->owner->Add(this, true);
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this->owner->Add(this);
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//std::cout << this->owner->name << ": New root thing " << std::endl;
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// std::cout << this->owner->name << ": New root thing " << std::endl;
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}
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}
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Thing::Thing(Thing *parent)
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void Thing::CreateRoot(Participant* owner) {
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{
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owner->root = new Thing(owner);
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this->type = Type::Undetermined;
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}
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this->position = Spherical::zero;
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Thing::Thing(Thing* parent) {
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this->positionUpdated = true;
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this->type = Type::Undetermined;
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this->orientation = SwingTwist::identity;
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this->orientationUpdated = true;
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this->hierarchyChanged = true;
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this->linearVelocity = Spherical::zero;
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this->position = Spherical::zero;
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this->angularVelocity = Spherical::zero;
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this->positionUpdated = true;
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this->orientation = SwingTwist::identity;
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this->orientationUpdated = true;
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this->hierarchyChanged = true;
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this->owner = parent->owner;
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this->linearVelocity = Spherical::zero;
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this->owner->Add(this, true);
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this->angularVelocity = Spherical::zero;
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this->SetParent(parent);
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std::cout << this->owner->name << ": New thing for " << parent->name
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this->owner = parent->owner;
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<< std::endl;
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this->owner->Add(this, true);
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}
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this->SetParent(parent);
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Thing::~Thing()
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std::cout << this->owner->name << ": New thing for " << parent->name
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{
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<< std::endl;
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std::cout << "Destroy thing " << this->name << std::endl;
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}
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}
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Thing::~Thing() {
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std::cout << "Destroy thing " << this->name << std::endl;
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}
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#pragma endregion Init
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#pragma endregion Init
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void Thing::SetName(const char *name)
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void Thing::SetName(const char* name) {
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{
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this->name = name;
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this->name = name;
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this->nameChanged = true;
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this->nameChanged = true;
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}
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}
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const char *Thing::GetName() const
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const char* Thing::GetName() const {
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{
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return this->name;
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return this->name;
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}
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}
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void Thing::SetModel(const char *url)
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void Thing::SetModel(const char* url) {
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{
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this->modelUrl = url;
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this->modelUrl = url;
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}
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}
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#pragma region Hierarchy
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#pragma region Hierarchy
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void Thing::SetParent(Thing *parent)
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void Thing::SetParent(Thing* parent) {
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{
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if (parent == nullptr) {
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if (parent == nullptr)
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Thing* parentThing = this->parent;
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{
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if (parentThing != nullptr)
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Thing *parentThing = this->parent;
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parentThing->RemoveChild(this);
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if (parentThing != nullptr)
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this->parent = nullptr;
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parentThing->RemoveChild(this);
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} else
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this->parent = nullptr;
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parent->AddChild(this);
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this->hierarchyChanged = true;
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}
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bool Thing::IsRoot() const {
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return this == LocalRoot() || this->parent == nullptr;
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}
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Thing* Thing::GetParent() {
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return this->parent;
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}
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Thing* Thing::GetChildByIndex(unsigned char ix) {
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return this->children[ix];
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}
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void Thing::AddChild(Thing* child) {
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unsigned char newChildCount = this->childCount + 1;
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Thing** newChildren = new Thing*[newChildCount];
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for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
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newChildren[childIx] = this->children[childIx];
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if (this->children[childIx] == child) {
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// child is already present, stop copying do not update the children
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delete[] newChildren;
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return;
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}
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}
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else
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parent->AddChild(this);
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this->hierarchyChanged = true;
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}
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}
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// void Thing::SetParent(Thing* parent) {
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newChildren[this->childCount] = child;
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// parent->AddChild(this);
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child->parent = this;
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// this->hierarchyChanged = true;
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// }
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// const Thing& Thing::GetParent() {
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// return *this->parent;
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// }
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bool Thing::IsRoot() const
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{
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return this == LocalRoot() || this->parent == nullptr; //&Thing::Root;
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}
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// void Thing::SetParent(Thing* root, const char* name) {
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// Thing* thing = root->FindChild(name);
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// if (thing != nullptr)
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// this->SetParent(thing);
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// }
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Thing *Thing::GetParent()
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{
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return this->parent;
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}
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Thing *Thing::GetChildByIndex(unsigned char ix)
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{
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return this->children[ix];
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}
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void Thing::AddChild(Thing *child)
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{
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unsigned char newChildCount = this->childCount + 1;
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Thing **newChildren = new Thing *[newChildCount];
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for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
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{
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newChildren[childIx] = this->children[childIx];
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if (this->children[childIx] == child)
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{
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// child is already present, stop copying do not update the children
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delete[] newChildren;
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return;
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}
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}
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newChildren[this->childCount] = child;
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child->parent = this;
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if (this->children != nullptr)
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delete[] this->children;
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this->children = newChildren;
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this->childCount = newChildCount;
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}
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Thing *Thing::RemoveChild(Thing *child)
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{
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unsigned char newChildCount = this->childCount - 1;
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Thing **newChildren = new Thing *[newChildCount];
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unsigned char newChildIx = 0;
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for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
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{
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if (this->children[childIx] != child)
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{
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if (newChildIx == newChildCount)
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{ // We did not find the child
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// stop copying and return nothing
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delete[] newChildren;
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return nullptr;
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}
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else
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newChildren[newChildIx++] = this->children[childIx];
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}
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}
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child->parent = Thing::LocalRoot();
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if (this->children != nullptr)
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delete[] this->children;
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delete[] this->children;
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this->children = newChildren;
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this->childCount = newChildCount;
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return child;
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this->children = newChildren;
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}
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this->childCount = newChildCount;
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}
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Thing *Thing::GetChild(unsigned char id, bool recurse)
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Thing* Thing::RemoveChild(Thing* child) {
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{
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unsigned char newChildCount = this->childCount - 1;
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for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
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Thing** newChildren = new Thing*[newChildCount];
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{
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Thing *child = this->children[childIx];
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if (child == nullptr)
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continue;
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if (child->id == id)
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return child;
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if (recurse)
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unsigned char newChildIx = 0;
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{
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for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
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Thing *foundChild = child->GetChild(id, recurse);
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if (this->children[childIx] != child) {
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if (foundChild != nullptr)
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if (newChildIx == newChildCount) { // We did not find the child
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return foundChild;
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// stop copying and return nothing
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}
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delete[] newChildren;
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return nullptr;
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} else
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newChildren[newChildIx++] = this->children[childIx];
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}
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}
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return nullptr;
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}
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}
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Thing *Thing::FindChild(const char *name, bool recurse)
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child->parent = Thing::LocalRoot();
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{
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for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
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{
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Thing *child = this->children[childIx];
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if (child == nullptr || child->name == nullptr)
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continue;
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if (strcmp(child->name, name) == 0)
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delete[] this->children;
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return child;
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this->children = newChildren;
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this->childCount = newChildCount;
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Thing *foundChild = child->FindChild(name);
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return child;
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}
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Thing* Thing::GetChild(unsigned char id, bool recurse) {
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for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
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Thing* child = this->children[childIx];
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if (child == nullptr)
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continue;
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if (child->id == id)
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return child;
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if (recurse) {
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Thing* foundChild = child->GetChild(id, recurse);
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if (foundChild != nullptr)
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if (foundChild != nullptr)
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return foundChild;
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return foundChild;
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}
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}
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return nullptr;
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}
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}
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return nullptr;
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|
}
|
||||||
|
|
||||||
|
Thing* Thing::FindChild(const char* name, bool recurse) {
|
||||||
|
for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
|
||||||
|
Thing* child = this->children[childIx];
|
||||||
|
if (child == nullptr || child->name == nullptr)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (strcmp(child->name, name) == 0)
|
||||||
|
return child;
|
||||||
|
|
||||||
|
Thing* foundChild = child->FindChild(name);
|
||||||
|
if (foundChild != nullptr)
|
||||||
|
return foundChild;
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
#pragma endregion Hierarchy
|
#pragma endregion Hierarchy
|
||||||
|
|
||||||
#pragma region Pose
|
#pragma region Pose
|
||||||
|
|
||||||
void Thing::SetPosition(Spherical position)
|
void Thing::SetPosition(Spherical position) {
|
||||||
{
|
this->position = position;
|
||||||
this->position = position;
|
this->positionUpdated = true;
|
||||||
this->positionUpdated = true;
|
}
|
||||||
}
|
Spherical Thing::GetPosition() {
|
||||||
Spherical Thing::GetPosition()
|
return this->position;
|
||||||
{
|
}
|
||||||
return this->position;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Thing::SetOrientation(SwingTwist orientation)
|
void Thing::SetOrientation(SwingTwist orientation) {
|
||||||
{
|
this->orientation = orientation;
|
||||||
this->orientation = orientation;
|
this->orientationUpdated = true;
|
||||||
this->orientationUpdated = true;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
SwingTwist Thing::GetOrientation()
|
SwingTwist Thing::GetOrientation() {
|
||||||
{
|
return this->orientation;
|
||||||
return this->orientation;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void Thing::SetLinearVelocity(Spherical linearVelocity)
|
void Thing::SetLinearVelocity(Spherical linearVelocity) {
|
||||||
{
|
if (this->linearVelocity.distance != linearVelocity.distance) {
|
||||||
if (this->linearVelocity.distance != linearVelocity.distance)
|
this->linearVelocity = linearVelocity;
|
||||||
{
|
this->linearVelocityUpdated = true;
|
||||||
this->linearVelocity = linearVelocity;
|
|
||||||
this->linearVelocityUpdated = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Spherical Thing::GetLinearVelocity()
|
Spherical Thing::GetLinearVelocity() {
|
||||||
{
|
return this->linearVelocity;
|
||||||
return this->linearVelocity;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void Thing::SetAngularVelocity(Spherical angularVelocity)
|
void Thing::SetAngularVelocity(Spherical angularVelocity) {
|
||||||
{
|
if (this->angularVelocity.distance != angularVelocity.distance) {
|
||||||
if (this->angularVelocity.distance != angularVelocity.distance)
|
this->angularVelocity = angularVelocity;
|
||||||
{
|
this->angularVelocityUpdated = true;
|
||||||
this->angularVelocity = angularVelocity;
|
|
||||||
this->angularVelocityUpdated = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Spherical Thing::GetAngularVelocity()
|
Spherical Thing::GetAngularVelocity() {
|
||||||
{
|
return this->angularVelocity;
|
||||||
return this->angularVelocity;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
#pragma endregion Pose
|
#pragma endregion Pose
|
||||||
|
|
||||||
#pragma region Update
|
#pragma region Update
|
||||||
|
|
||||||
unsigned long Thing::GetTimeMs()
|
unsigned long Thing::GetTimeMs() {
|
||||||
{
|
|
||||||
#if defined(ARDUINO)
|
#if defined(ARDUINO)
|
||||||
unsigned long ms = millis();
|
unsigned long ms = millis();
|
||||||
return ms;
|
return ms;
|
||||||
#else
|
#else
|
||||||
auto now = std::chrono::steady_clock::now();
|
auto now = std::chrono::steady_clock::now();
|
||||||
auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||||
now.time_since_epoch());
|
now.time_since_epoch());
|
||||||
return static_cast<unsigned long>(ms.count());
|
return static_cast<unsigned long>(ms.count());
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
// void Thing::Update(bool recursive) {
|
// void Thing::Update(bool recursive) {
|
||||||
// Update(GetTimeMs(), recursive);
|
// Update(GetTimeMs(), recursive);
|
||||||
// }
|
// }
|
||||||
|
|
||||||
void Thing::PrepareForUpdate() {}
|
void Thing::PrepareForUpdate() {}
|
||||||
|
|
||||||
void Thing::Update(bool recursive)
|
void Thing::Update(bool recursive) {
|
||||||
{
|
this->positionUpdated = false;
|
||||||
// if (this->positionUpdated || this->orientationUpdated)
|
this->orientationUpdated = false;
|
||||||
// OnPoseChanged callback
|
this->linearVelocityUpdated = false;
|
||||||
this->positionUpdated = false;
|
this->angularVelocityUpdated = false;
|
||||||
this->orientationUpdated = false;
|
this->hierarchyChanged = false;
|
||||||
// this->linearVelocityUpdated = false;
|
this->nameChanged = false;
|
||||||
// this->angularVelocityUpdated = false;
|
|
||||||
this->hierarchyChanged = false;
|
|
||||||
this->nameChanged = false;
|
|
||||||
|
|
||||||
if (recursive)
|
if (recursive) {
|
||||||
{
|
// std::cout << "# children: " << (int)this->childCount << std::endl;
|
||||||
// std::cout << "# children: " << (int)this->childCount << std::endl;
|
for (unsigned char childIx = 0; childIx < this->childCount; childIx++) {
|
||||||
for (unsigned char childIx = 0; childIx < this->childCount; childIx++)
|
Thing* child = this->children[childIx];
|
||||||
{
|
if (child == nullptr)
|
||||||
Thing *child = this->children[childIx];
|
continue;
|
||||||
if (child == nullptr)
|
child->Update(recursive);
|
||||||
continue;
|
|
||||||
child->Update(recursive);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
void Thing::UpdateThings()
|
|
||||||
{
|
|
||||||
IsolatedParticipant::Isolated()->Update();
|
|
||||||
}
|
|
||||||
|
|
||||||
#pragma endregion Update
|
#pragma endregion Update
|
||||||
|
|
||||||
int Thing::GenerateBinary(char *buffer, unsigned char *ix)
|
int Thing::GenerateBinary(char* buffer, unsigned char* ix) {
|
||||||
{
|
(void)buffer;
|
||||||
(void)buffer;
|
(void)ix;
|
||||||
(void)ix;
|
return 0;
|
||||||
return 0;
|
}
|
||||||
}
|
void Thing::ProcessBinary(char* bytes) {
|
||||||
void Thing::ProcessBinary(char *bytes)
|
(void)bytes;
|
||||||
{
|
};
|
||||||
(void)bytes;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace RoboidControl
|
} // namespace RoboidControl
|
53
Thing.h
53
Thing.h
@ -43,32 +43,35 @@ class Thing {
|
|||||||
};
|
};
|
||||||
|
|
||||||
#pragma region Init
|
#pragma region Init
|
||||||
static Thing* LocalRoot();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Special constructor to create a root thing
|
|
||||||
Thing(Participant* parent);
|
|
||||||
// Which can only be used by the Participant
|
|
||||||
friend class Participant;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/// @brief Create a new thing
|
/// @brief Create a new Thing
|
||||||
/// @param thingType The type of thing (can use Thing::Type)
|
|
||||||
/// @param parent (optional) The parent thing
|
/// @param parent (optional) The parent thing
|
||||||
/// The owner will be the same as the owner of the parent thing, it will
|
/// The owner will be the same as the owner of the parent thing, it will
|
||||||
/// be Participant::LocalParticipant if the parent is not specified. A thing
|
/// be Participant::LocalParticipant if the parent is not specified. A thing
|
||||||
/// without a parent will be a root thing.
|
/// without a parent will be connected to the root thing.
|
||||||
Thing(Thing* parent = LocalRoot());
|
Thing(Thing* parent = LocalRoot());
|
||||||
|
|
||||||
/// @brief Create a new child thing
|
private:
|
||||||
/// @param parent The parent thing
|
/// @brief Constructor to create a root thing
|
||||||
/// @param thingType The type of thing (can use Thing::Type)
|
/// @param owner The participant who will own this root thing
|
||||||
/// @param thingId The ID of the thing, leave out or set to zero to generate
|
/// @remarks This function is private because CreateRoot() should be used
|
||||||
/// an ID
|
/// instead
|
||||||
/// @note The owner will be the same as the owner of the parent thing
|
Thing(Participant* owener);
|
||||||
|
|
||||||
|
public:
|
||||||
|
/// @brief Destructor for a Thing
|
||||||
~Thing();
|
~Thing();
|
||||||
|
|
||||||
|
/// @brief Create a root thing for a participant
|
||||||
|
/// @param owner The participant who will own this root thing
|
||||||
|
static void CreateRoot(Participant* owner);
|
||||||
|
|
||||||
|
/// @brief The root thing for the local participant
|
||||||
|
/// @return The root thing for the local participant
|
||||||
|
static Thing* LocalRoot();
|
||||||
|
|
||||||
#pragma endregion Init
|
#pragma endregion Init
|
||||||
|
|
||||||
public:
|
public:
|
||||||
@ -77,9 +80,7 @@ class Thing {
|
|||||||
|
|
||||||
#pragma region Properties
|
#pragma region Properties
|
||||||
|
|
||||||
/// @brief The participant managing this thing
|
public:
|
||||||
Participant* owner = nullptr;
|
|
||||||
|
|
||||||
/// @brief The ID of the thing
|
/// @brief The ID of the thing
|
||||||
unsigned char id = 0;
|
unsigned char id = 0;
|
||||||
|
|
||||||
@ -87,10 +88,12 @@ class Thing {
|
|||||||
/// This can be either a Thing::Type of a byte value for custom types
|
/// This can be either a Thing::Type of a byte value for custom types
|
||||||
unsigned char type = Type::Undetermined;
|
unsigned char type = Type::Undetermined;
|
||||||
|
|
||||||
|
/// @brief The participant owning this thing
|
||||||
|
Participant* owner = nullptr;
|
||||||
|
|
||||||
/// @brief The name of the thing
|
/// @brief The name of the thing
|
||||||
const char* name = nullptr;
|
const char* name = nullptr;
|
||||||
|
|
||||||
public:
|
|
||||||
void SetName(const char* name);
|
void SetName(const char* name);
|
||||||
const char* GetName() const;
|
const char* GetName() const;
|
||||||
bool nameChanged = false;
|
bool nameChanged = false;
|
||||||
@ -99,14 +102,12 @@ class Thing {
|
|||||||
/// loaded from
|
/// loaded from
|
||||||
/// @param url The url of the model
|
/// @param url The url of the model
|
||||||
/// @remark Although the roboid implementation is not dependent on the model,
|
/// @remark Although the roboid implementation is not dependent on the model,
|
||||||
/// the only official supported model format is .obj
|
/// the only official supported model formats are .png (sprite), .gltf and .glb
|
||||||
void SetModel(const char* url);
|
void SetModel(const char* url);
|
||||||
|
|
||||||
/// @brief An URL pointing to the location where a model of the thing can be
|
/// @brief An URL pointing to the location where a model of the thing can be
|
||||||
/// found
|
/// found
|
||||||
const char* modelUrl = nullptr;
|
const char* modelUrl = nullptr;
|
||||||
/// @brief The scale of the model (deprecated I think)
|
|
||||||
float modelScale = 1;
|
|
||||||
|
|
||||||
#pragma endregion Properties
|
#pragma endregion Properties
|
||||||
|
|
||||||
@ -114,13 +115,13 @@ class Thing {
|
|||||||
|
|
||||||
/// @brief Sets the parent of this Thing
|
/// @brief Sets the parent of this Thing
|
||||||
/// @param parent The Thing which should become the parent
|
/// @param parent The Thing which should become the parent
|
||||||
// virtual void SetParent(Thing* parent);
|
|
||||||
void SetParent(Thing* parent);
|
void SetParent(Thing* parent);
|
||||||
/// @brief Gets the parent of this Thing
|
/// @brief Gets the parent of this Thing
|
||||||
/// @return The parent Thing
|
/// @return The parent Thing
|
||||||
// Thing* GetParent();
|
|
||||||
Thing* GetParent();
|
Thing* GetParent();
|
||||||
|
|
||||||
|
/// @brief Check if this is a root thing
|
||||||
|
/// @return True is this thing is a root
|
||||||
bool IsRoot() const;
|
bool IsRoot() const;
|
||||||
|
|
||||||
/// @brief The number of children
|
/// @brief The number of children
|
||||||
@ -225,13 +226,9 @@ class Thing {
|
|||||||
virtual void PrepareForUpdate();
|
virtual void PrepareForUpdate();
|
||||||
|
|
||||||
/// @brief Updates the state of the thing
|
/// @brief Updates the state of the thing
|
||||||
/// @param currentTimeMs The current clock time in milliseconds; if this is
|
|
||||||
/// zero, the current time is retrieved automatically
|
|
||||||
/// @param recurse When true, this will Update the descendants recursively
|
/// @param recurse When true, this will Update the descendants recursively
|
||||||
virtual void Update(bool recurse = false);
|
virtual void Update(bool recurse = false);
|
||||||
|
|
||||||
static void UpdateThings();
|
|
||||||
|
|
||||||
/// @brief Get the current time in milliseconds
|
/// @brief Get the current time in milliseconds
|
||||||
/// @return The current time in milliseconds
|
/// @return The current time in milliseconds
|
||||||
static unsigned long GetTimeMs();
|
static unsigned long GetTimeMs();
|
||||||
|
Loading…
x
Reference in New Issue
Block a user