Merge branch 'DiscreteAngle' into Experimental
This commit is contained in:
commit
f190dd7df5
21
Angle16.h
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21
Angle16.h
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@ -0,0 +1,21 @@
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#include "AngleUsing.h"
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#include "Angle.h"
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#include <math.h>
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typedef AngleUsing<signed short> Angle16;
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template <> Angle16::AngleUsing(float angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// map float [-180..180) to integer [-32768..32767]
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this->value = (signed short)((angle / 360.0F) * 65536.0F);
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}
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template <> float Angle16::ToFloat() const {
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float f = ((this->value * 180) / 32768.0F);
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return f;
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}
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22
Angle8.h
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22
Angle8.h
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@ -0,0 +1,22 @@
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#include "AngleUsing.h"
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#include "Angle.h"
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#include <math.h>
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typedef AngleUsing<signed char> Angle8;
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template <> Angle8::AngleUsing(float angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// map float [-180..180) to integer [-128..127]
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float f = angle / 360.0F;
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this->value = (signed char)(f * 256.0F);
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}
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template <> float Angle8::ToFloat() const {
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float f = (this->value * 180) / 128.0F;
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return f;
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}
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42
AngleUsing.h
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42
AngleUsing.h
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@ -0,0 +1,42 @@
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#ifndef DISCRETEANGLE_H
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#define DISCRETEANGLE_H
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#include "Angle.h"
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#include "Range.h"
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// A fixed angle between (-180..180]
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template <typename T> class AngleUsing {
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public:
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AngleUsing(T sourceValue) { this->value = sourceValue; }
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AngleUsing(float f);
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float ToFloat() const;
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inline T GetValue() const { return this->value; }
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AngleUsing<T> operator+(const AngleUsing<T> a) {
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AngleUsing<T> r = AngleUsing((float)this->value + a.value);
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return r;
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}
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inline AngleUsing<T> operator+=(const AngleUsing<T> a) {
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return this->value + a.value;
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}
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inline AngleUsing<T> operator-(const AngleUsing<T> a) {
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return this->value - a.value;
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}
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inline AngleUsing<T> operator-() {
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this->value = -this->value;
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return *this;
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}
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inline bool operator==(const AngleUsing<T> a) {
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return this->value == a.value;
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}
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// protected:
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T value;
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};
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#endif
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@ -45,6 +45,7 @@ else()
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"test/Matrix_test.cc"
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"test/Polar_test.cc"
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"test/Spherical_test.cc"
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"test/DiscreteAngle_test.cc"
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)
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target_link_libraries(
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VectorAlgebraTest
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@ -52,6 +53,13 @@ else()
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VectorAlgebra
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)
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if(MSVC)
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target_compile_options(VectorAlgebraTest PRIVATE /W4 /WX)
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else()
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target_compile_options(VectorAlgebraTest PRIVATE -Wall -Wextra -Wpedantic -Werror)
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endif()
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include(GoogleTest)
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gtest_discover_tests(VectorAlgebraTest)
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endif()
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@ -1,46 +0,0 @@
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0.If a copy of the MPL was not distributed with this
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// file, You can obtain one at https ://mozilla.org/MPL/2.0/.
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#include "DiscreteAngle.h"
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#include "Angle.h"
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#include <math.h>
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template <> AngleUsing<unsigned char>::AngleUsing(unsigned char angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// normalize to (-180..180]
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angle = Angle::Normalize(angle);
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// map (-180..180] to (0..255], which is equivaluent to 1..255
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// This means that range value 0 is not used
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this->value = (unsigned char)((angle + 180.0F) / 360.0F * 255.0F);
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}
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template <> float AngleUsing<unsigned char>::ToFloat() {
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float f = ((float)this->value / 255.0F) * 360.0F - 180.0F;
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return f;
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}
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template <> AngleUsing<unsigned short>::AngleUsing(unsigned short angle) {
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if (!isfinite(angle)) {
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value = 0;
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return;
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}
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// normalize to (-180..180]
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angle = Angle::Normalize(angle);
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// map (-180..180] to (0..65535] which is equivalent to 1..65535
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// This means that range value 0 is not used
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this->value = (unsigned short)((angle + 180.0F) / 360.0F * 65535.0F);
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}
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template <> float AngleUsing<unsigned short>::ToFloat() {
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float f = ((float)this->value / 65535.0F) * 360.0F - 180.0F;
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return f;
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}
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@ -1,24 +0,0 @@
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#ifndef DISCRETEANGLE_H
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#define DISCRETEANGLE_H
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#include "Range.h"
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// A fixed angle between (-180..180]
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template <typename T> class AngleUsing {
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public:
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AngleUsing(T sourceValue);
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float ToFloat();
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inline T GetValue() { return this->value; }
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inline AngleUsing<T> operator-(AngleUsing<T> a) {
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return this->value - a.value;
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}
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protected:
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T value;
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};
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#endif
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// template <typename T> inline float AngleUsing<T>::ToFloat() { return 0.0f; }
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4
Matrix.h
4
Matrix.h
@ -33,7 +33,7 @@ public:
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// Return a null matrix;
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// We dont set data to nullptr because it is allocated memory
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// Instead we write all zeros
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for (int dataIx = 0; dataIx < resultSize; dataIx++)
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for (unsigned int dataIx = 0; dataIx < resultSize; dataIx++)
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r->data[dataIx] = 0.0f;
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r->rows = 0;
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r->cols = 0;
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@ -43,7 +43,7 @@ public:
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r->cols = this->rows;
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r->rows = this->cols;
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for (int rDataIx = 0; rDataIx < matrixSize; rDataIx++) {
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for (unsigned int rDataIx = 0; rDataIx < matrixSize; rDataIx++) {
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unsigned int rowIx = rDataIx / this->rows;
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unsigned int colIx = rDataIx % this->rows;
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unsigned int mDataIx = this->cols * colIx + rowIx;
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64
test/DiscreteAngle_test.cc
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64
test/DiscreteAngle_test.cc
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#if GTEST
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#include <gtest/gtest.h>
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#include <limits>
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#include <math.h>
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#include "Angle16.h"
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#include "Angle8.h"
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#define FLOAT_INFINITY std::numeric_limits<float>::infinity()
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TEST(Angle8, Construct) {
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float angle = 0.0F;
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Angle8 a = Angle8(angle);
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float f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, angle);
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angle = -180.0F;
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a = Angle8(angle);
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f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, angle);
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}
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TEST(Angle8, Negate) {
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float angle = 0;
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Angle8 a = Angle8(angle);
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a = -a;
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float f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, angle);
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angle = 90.0F;
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a = Angle8(angle);
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a = -a;
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f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, -angle);
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}
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TEST(Angle8, Add) {
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Angle8 a = Angle8(0.0F);
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Angle8 b = Angle8(0.0F);
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Angle8 r = a + b;
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EXPECT_FLOAT_EQ(r.ToFloat(), 0);
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}
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TEST(Angle16, Construct) {
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Angle16 a = Angle16(0.0F);
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float f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, 0);
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}
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TEST(Angle16, Negate) {
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float angle = 0;
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Angle16 a = Angle16(angle);
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a = -a;
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float f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, angle);
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angle = 90.0F;
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a = Angle16(angle);
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a = -a;
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f = a.ToFloat();
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EXPECT_FLOAT_EQ(f, -angle);
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}
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#endif
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MatrixOf<float> m2 = MatrixOf<float>(2, 2, data2);
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// negative
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MatrixOf<float> m_1 = MatrixOf<float>(-1, -1);
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// MatrixOf<float> m_1 = MatrixOf<float>(-1, -1);
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// parameters are unsigned
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}
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TEST(MatrixSingle, Transpose) {
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@ -99,8 +99,6 @@ TEST(Vector2, Normalize) {
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}
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TEST(Vector2, Negate) {
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bool r = false;
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Vector2 v1 = Vector2(4, 5);
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Vector2 v = Vector2::zero;
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@ -129,8 +127,6 @@ TEST(Vector2, Negate) {
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}
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TEST(Vector2, Subtract) {
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bool r = false;
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Vector2 v1 = Vector2(4, 5);
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Vector2 v2 = Vector2(1, 2);
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Vector2 v = Vector2::zero;
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@ -164,11 +160,9 @@ TEST(Vector2, Subtract) {
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}
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TEST(Vector2, Addition) {
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Vector2 v1 = Vector2(4, 5);
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Vector2 v2 = Vector2(1, 2);
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Vector2 v = Vector2::zero;
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bool r = false;
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v = v1 + v2;
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EXPECT_TRUE(v == Vector2(5, 7)) << "4 5 + 1 2";
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@ -195,8 +189,6 @@ TEST(Vector2, Addition) {
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}
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TEST(Vector2, Scale) {
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bool r = false;
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Vector2 v1 = Vector2(4, 5);
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Vector2 v2 = Vector2(1, 2);
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Vector2 v = Vector2::zero;
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@ -226,8 +218,6 @@ TEST(Vector2, Scale) {
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}
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TEST(Vector2, Multiply) {
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bool r = false;
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Vector2 v1 = Vector2(4, 5);
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float f = 3;
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Vector2 v = Vector2::zero;
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@ -257,8 +247,6 @@ TEST(Vector2, Multiply) {
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}
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TEST(Vector2, Divide) {
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bool r = false;
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Vector2 v1 = Vector2(4, 5);
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float f = 2;
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Vector2 v = Vector2::zero;
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@ -103,8 +103,6 @@ TEST(Vector3, Normalize) {
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}
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TEST(Vector3, Negate) {
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bool r = false;
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v = Vector3::zero;
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@ -133,8 +131,6 @@ TEST(Vector3, Negate) {
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}
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TEST(Vector3, Subtract) {
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bool r = false;
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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Vector3 v = Vector3::zero;
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@ -168,11 +164,9 @@ TEST(Vector3, Subtract) {
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}
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TEST(Vector3, Addition) {
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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Vector3 v = Vector3::zero;
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bool r = false;
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v = v1 + v2;
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EXPECT_TRUE(v == Vector3(5, 7, 9)) << "4 5 6 + 1 2 3";
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@ -199,8 +193,6 @@ TEST(Vector3, Addition) {
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}
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TEST(Vector3, Scale) {
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bool r = false;
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Vector3 v1 = Vector3(4, 5, 6);
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Vector3 v2 = Vector3(1, 2, 3);
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Vector3 v = Vector3::zero;
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@ -230,8 +222,6 @@ TEST(Vector3, Scale) {
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}
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TEST(Vector3, Multiply) {
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bool r = false;
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Vector3 v1 = Vector3(4, 5, 6);
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float f = 3;
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Vector3 v = Vector3::zero;
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@ -261,8 +251,6 @@ TEST(Vector3, Multiply) {
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}
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TEST(Vector3, Divide) {
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bool r = false;
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Vector3 v1 = Vector3(4, 5, 6);
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float f = 2;
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Vector3 v = Vector3::zero;
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