fix double/float conversion
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@ -30,7 +30,7 @@ bool InterestingThing::IsTheSameAs(InterestingThing *otherObj) {
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float equalDistance = equalityDistance;
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float equalAngle = equalityAngle;
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if (otherObj->type == 0x80 || otherObj->id == 0x80) {
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equalDistance = 0.1;
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equalDistance = 0.1f;
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equalAngle = 10;
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}
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// printf(" %d %f (%f %f) is same as %f (%f %f)\n", otherObj->type,
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